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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. https://trac.wildfiregames.com/changeset/20230 Really? Really.
  2. Agree. At minimum there should be a column in the list telling what mod the host is running.
  3. @elexis I suggest you revert this: https://trac.wildfiregames.com/changeset/19904 And commit this instead: +++ binaries\data\mods\public\simulation\templates\template_unit_infantry_melee.xml line 22 - formations/phalanx Then just make sure all the hoplite unit templates have formations/phalanx. Fixes the original problem and gives back the hoplites their phalanx animation.
  4. So, I was trying to make a fancier range visualization for the female aura. But then when I selected a bunch of women together, it gets super super ugly and messy. Any chance we'd get a flag in the aura code that lets us turn on merging for the rangeOverlay?
  5. It would be great to do something like this not just for herocide, but yeah, for herocide it would be great to have, no doubt.
  6. Hey nice. It works! Now... some way to remove the Militia from the UI.
  7. Worst Beta I have ever taken part in. Game has been completely unplayable for a week. According to the posts on their official forum almost nobody can get the game to work and NO devs are responding. I literally cannot start a game at all, and the "message of the day" is still the same one as last week. Are all the devs on vacation? If I was Microsoft I'd be pissed.
  8. Yes, already have that bookmarked. At one point, global worked for the aura. Now it does not. Or maybe I changed it to global accidentally. Don't know. All I know is that the aura used to work, stopped working, I changed it to player and now it works again.
  9. I think I figured it out. At one point, the line "type": "global", Was changed to "type": "player", In the Public mod. Or maybe it was always that way. I'm not sure. Any rate, "type": "global" worked at one point for the aura, but now does not. so, I changed DE's aura to player from global and it works. Now I'm wondering if I have other auras with type global that do not work and I haven't noticed.
  10. Yep, I tested the glory loot again and it works. Wonder of the Ages doesn't work though.
  11. Thanks for trying out my idea. Too bad can't have updated actors/wall tower meshes to match.
  12. B1 is bad as I indicated. There is an impact on screen but if the catapult is off screen there is no impact sound.
  13. I was trying to conceptualize them as simple and moody, rather than busy and complicated.
  14. lol, well, I just sent the zip -- with some accidental files I didn't intend, but oh well -- and it was someone else's job to parse.
  15. Amended: I'd commission like this: Background layers: Hoplites like the image, more authentic shield patterns though Persian Immortals/ Sparabara Indian Maiden Archers and Yoddha A shield wall of Celtic warriors Roman soldiers from the Republican era Then can commission a couple of heroes for each, which can randomize over the proper background layer. Boudicca and Vercingetorix over the Celtic background, for instance. Dreaming even further: I'd do batches for the Kushites and Chinese too. Maybe Carthage and Egyptians to round it out.
  16. Yes, this is very much needed. Because right now, if the catapult is outside the camera view, but the rock hits the building, there is no sound, because the emitter is the catapult, not the damaged building. The target should be the emitter in this case. I think these would be good: "Damaged_Catapult" "Damaged_Ram" "Damaged_Arrow" "Damaged_Sword" "Damaged_Bolt" "Damaged_X" = whatever we can think of, or mods, say "Damaged_Magic" could be possible, see: Hyrule:Conquest. And yeah, a lot of sounds could be reused or grabbed from existing sounds. I haven't look in a while but the sound SVN repository might have a bunch of stuff to grab. Some dreamer stuff:
  17. Yep. Or maybe not. Depends on who you get. Deviant Art is full of talented people. Also, it depends on the composition of course. The top one has a lot less going on than the bottom one. I'd model them all off the top one anyway.
  18. LOL yeah. But even this image is incorrect. Mostly the shield patterns.
  19. Okay, great. So, here is how you should do file names: template_structure_special_slave_market then: structures/slave_market_egypt_nubia structures/slave_market_gaul structures/slave_market_greece structures/slave_market_iberia structures/slave_market_middle_east structures/slave_market_north_africa etc. Then all the slaves can be named per ethnicity, so: slave_african_egyptian_male slave_african_egyptian_female slave_african_nubian_male slave_african_nubian_female slave_asian_indian_male slave_asian_indian_female slave_european_greek_male slave_european_greek_female slave_european_roman_male slave_european_roman_female etc. or however you want to group them.
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