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Everything posted by wowgetoffyourcellphone
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
A city-builder mod is definitely doable. Would be even better if hard battalions were implemented.- 1.040 replies
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- civ profile
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@5:40 he mentions that he misses not having, essentially, a flag or order marker when he tasks a unit to do something. He'll be pleasantly surprised with the next alpha then.
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This dude is funny
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Ironically, you can actually read large parts of of the mesh file in a text editor such as Notepad++. Collada files [the filetype of most of the game's models] are a form of XML. It's just the geometry part is coded into a binary matrix for max compression [I think; I'm not an expert, but I'm probably close]. Here is a blocker object I added to Delenda Est to help prevent the AI from building structures on critical pathways, such as the path from the top of an acropolis, etc. It's code could help you I think. You could copy the code from this and then make the obstruction whatever size you want and the Atlas-only visible actor whatever you want. placement_obstructor.xml
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What I would like to see is impassable terrain or unbuildable terrain. For example on the latter, ice would not allow structures to be built on it. Allows for an ice lake map where no one can build anything on the ice of the lake.
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- John Ruskin
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Not Omega? Or would that be the final patch, definitive edition of 0 A.D., out 4th quarter 2032 for all VR platforms. See: Delenda Est. I think Syracusans would be rather easy to add, actually. Allows to have a Greek faction campaign vs. Carthage. Archimedes could even be one of their heroes.
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I am still angry about Rome 2 TW. Still. We waited 10 years for a great sequel to Rome1. The mods for Rome 1 showed just how incredible a sequel could be if Creative Assembly just opened their eyes. The @#$%ed up combat mechanics of Rome 2, the insane amount of glitches, the insanely misleading pre-release footage and screenshots, a release that was clearly 6 months too early. argh
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===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Probably something similar to the cavalry and infantry promotion anims.- 162 replies
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Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Cav limit, including scouts, is lifted in phase 2. Yeah the scouts remain useful in later stages especially on maps with good hunting. -
Desired gameplay(planned) features for A23
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
About cav, in DE you can only train 2 Cavalry Scouts in the first phase [a new unit not available in Public mod]. They are good at scouting, as their name implies, and they're also good for hunting. Their small number makes the player choose what to do with them. Scout or Hunt, or split their tasks between the two? They are not good fighters at all, wielding only knives in most cases [a bamboo spear for Indians, but still the same attack stats]. In phase 2, cav restriction is lifted, but cavalry take 20 seconds to train instead of Public mod's 12 seconds. To unlock the Levy Cavalry tech, you have to build a Corral first, and then you can research the tech to reduce cavalry train time. In DE, cavalry are also generally slower than in Public mod, by about 15%, so they're not flying around the map raiding the Hell out of everybody. -
Battle of the Game Engines
wowgetoffyourcellphone replied to Palaiogos's topic in General Discussion
What do you mean by "platoons"?- 15 replies
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- command and conquer
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Battle of the Game Engines
wowgetoffyourcellphone replied to Palaiogos's topic in General Discussion
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===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
horse_canter_relax.dae shows up in base_horse. I changed it to horse_canter.dae and it worked. horse_walk: Is that the current one that looks like running/galloping? If so, it should be renamed I think, maybe to something like horse_gallop_relax. Because basically what it looks like is a more relaxed gallop. It's good to keep it, so it can be used for the faster cavalry, while canter can be used for the heavier cavalry. -
===[TASK]===[SOUND]=== Bow twangs
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I'm currently fixing all my actors for the new capes. lol. Maybe a video would be nice. -
===[TASK]===[SOUND]=== Bow twangs
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
I think the current "woop" could be used for slingers. What do you think? Javelinists could have this subtle "heave" vocalization as the guy is throwing the javelin and subtle air woosh. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I'm looking through the quadruped variants and I'm confused. What is the difference between: horse_canter_relax.dae [I'm not sure this works] and horse_canter.dae Also, why are the rider animations called "trot" while the horse animations are called "canter"? -
===[TASK]===[SOUND]=== Bow twangs
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
Yeah, like the bow string striking the bow. These are better than the current ones though. The current ones have this weird "woop" sound as if the arrow is swopping past your head. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Cavalry documents. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
ctrl-H -> replace in all open documents. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb's trot animations look great in DE. A little slow [actor animation speed], but the motion is awesome. I'd use it for heroes and heavier/slower/melee cavalry. The existing run in public right now I'd use for my Scout Cavalry and Ranged Cavalry. -
I highly doubt there would ever be a lawsuit over a "Free" asset, likely a simple remove request. But still, in the abstract you are quite right.
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CC0 is definitely compatible. "Free" really isn't a license and makes WFG members have a stroke.