-
Posts
10.211 -
Joined
-
Last visited
-
Days Won
491
Everything posted by wowgetoffyourcellphone
-
The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Synced.- 1.038 replies
-
- civ profile
- history
- (and 5 more)
-
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Maybe, like making the option for sounds to be omnipresent. Toggling cloud actors is not really a config option kind of thing, but maybe it is. As I said previously too, distance fog doesn't need turned off per se, it just needs reduced by a factor of 10. I don't think disabling the fog entirely would be desirable, as it's an integral part to some maps, just adjusted by a certain amount. Also, looks like an orthographic matrix would be more ideal than adjusting 3D camera options to cheat a semi-realistic isometric view like what I'm doing. With such a matrix, it would be better to just have its own config, maybe: https://trac.wildfiregames.com/ticket/3653#comment:7 Because what I'm doing with this config modification is really just cheating. It's pulling back the 3D camera suuuuper far so that things look flat, and then reducing the camera field of view to blow up a tiny section of the view and make it visible. That's why the distance fog looks so thick, because in reality you are looking at everything from a super far distance, and that's why the sounds don't work right too, they're too far away even though they "look" close. There would need to be totally separate sound configs, certainly. The current sound system is quasi-3D, whereas in an isometric game you don't want or need 3D audio at all. Also, if you still want building rotation in iso/ortho mode, which I would since the game world is still technically 3D and you may need to rotate non-square buildings around obstacles, etc., the building rotation should be capped to 45 degree angles. In perspective mode you'd expect/want more freedom. -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
You mean these? -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Moar goodies. -
Anyone with the mod confirm?
-
In the unpacked state, how do people reach the platform? Maybe a small set of steps.
-
Farm / Field diminishing returns
wowgetoffyourcellphone replied to WhiteTreePaladin's topic in Gameplay Discussion
True, it's not obvious, but neither are a lot of other minor features. I will say that it's even less than not obvious, more like "hidden" is the best word. It's not mentioned anywhere in the game. Though again, a lot of the "information" plainly presented in the game is flat out wrong, so which is worse? haha! But yeah, I'd remove it and go with a more macro placement of the farms for efficiency rather than a diminishing returns efficiency,which is more micro-ish. Farming is supposed to be more macro than other forms of food gathering, so we could go all the way with it and drop the diminishing returns bit and go full macro with the farmlands. -
Considering This Engine
wowgetoffyourcellphone replied to Heiress Asteroid's topic in Game Modification
Darnit. I was going to suggest a Marvel Cinematic Universe RTS. How that would work? Idunno! Guilty. -
Farm / Field diminishing returns
wowgetoffyourcellphone replied to WhiteTreePaladin's topic in Gameplay Discussion
But you are right. I would much rather have a more visual or strategic effect with farms insteadof a diminishing returns thing. See: Farmlands in DE. Also like in AOK it wouldbe nice if the farmers walked around a bit too. -
Farm / Field diminishing returns
wowgetoffyourcellphone replied to WhiteTreePaladin's topic in Gameplay Discussion
The returns are per gatherer. -
Also in the top ribbon too?
-
Two issues I'm having. I'm sure I have some deprecated file somewhere. Glory is not being looted anymore. I once had this working, but now I'm not sure why it doesn't work anymore. All units have a little Glory as loot when they die. Not working. Wonder of the Ages aura does not work to increase the pop cap anymore. When you build or capture a Wonder, it's supposed to raise your pop cap by 10%.
-
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Attempting a Technologies table as well. Not every technology, mind. Just important/unique ones. http://delendaest.wikia.com/wiki/Principate_Romans#Technologies -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
@sphyrth, is this what you're looking for? http://delendaest.wikia.com/wiki/Principate_Romans -
also, whether the resource can be bartered, traded, tributed; true/false.
-
I'd use the Zebu as a base, not the muskox, imho.
-
Nice! I'd say, given that this is a relatively rare building, use more horses in the packed state.
-
Terra Magna Infrastructure / Kushites Mod Integration
wowgetoffyourcellphone replied to balduin's topic in Rise of the East
Yeah, you can grab the files whenever. -
Yeah, it would be great to see your commentary about the Imperial Romans, aka Principate Romans.
-
You should try making overviews for the new Delenda Est civs.
-
haha No need to apologize. But I have noticed the cursor bug in very many other videos from other casters, so it isn't just you.