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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Fletching = the feathers. I think it could be a few stripes more. Not much
  2. I think the fletching could be a little longer. I like it too.
  3. Probably beyond the scope of this ticket, but I think it would be great to be able to pick a horizon texture as well regardless of the Skybox chosen. So, a mountainous horizon or oceanic horizon or whatever.
  4. Garrisonable elephants would be hilariously awesome, though I would doubt the utility of having to manually add soldiers to your elephants in the middle of a match. I would like to see the archer [or whatever] be trained along with the elephant. Separate entities, but one unit if that makes sense. And you're right, similar to archers on ships or archers on top of gates, there would need to be some work regarding obstructions and footprints and pathfinding.
  5. Really awesome nitpicks, Sundiata. Those would be some nice additions indeed. I especially like the dock mockup.
  6. I vaguely remember reading about an arrow machine kind of like in the video, but I am not sure who used it and what time period. I am not even sure what time period that movie is trying to depict.
  7. As a history major, I think you will enjoy this incredible thread here:
  8. Isn't there a program or method that can warp a texture to give an output that doesn't look warped on the model?
  9. https://www.wikiwand.com/en/Yakhchāl I was thinking of adding the Yakhchal as a Persian special building in Delenda Est, since the Stable will no longer be a special building for them. Wondering if anyone would like to model it.
  10. I'd much rather the town bell be kept in for mods at least. In DE I got rid of the citizen-soldier concept and have dedicated economic units now, so the town bell is useful here.
  11. At first I thought the slower cav should get the trot and the faster, lighter cav should get the half-run they use now.
  12. I'll just add the trot to cav heroes and champion cav initially. Sound fine? Or would you rather see it added to all cav for now?
  13. No, I've just been playing the game with @Alexandermb's "horse trot" mod enabled. If you need me to integrate it for you, I can do that soonish.
  14. Yeah, the committed spears have too much smoothing on the blade portions. The specular gives a "rounded" or bulbous impression to the blades. The Persians need a longer version of the apply-bottom spear for their Bactrian Lancer. About 50% longer.
  15. Why not just commit it so I don't have to add yet another file to my local repository?
  16. No, not mirrored. The existing head meshes are mirrored. We just need one that doesn't mirror the texture. I need to make you a texture first.
  17. This is not possible with the current UV maps of the head. It's the same problem with the unit meshes: The arms and legs are mirrored or reused, so there's no way to for example, make one arm be painted in white and the other arm painted orange. The face texture is mirrored so that there is no way to make the left half different from the right half. You'd need a new head mesh with a new UV map to do that. It wouldn't be hard to do for a modeler, in fact the game should have such a thing.
  18. Logically, all brickwork would be painted over with plaster or other such material, so the current texture pack is pretty good as far as that goes. Thouuuuuughhh, it would be cool to see raw brick during construction or destruction.
  19. Look at the Greek aspis actors. The front of the shield is a different actor, mesh, and texture from the back of the shield. The back actor is a prop on the front actor.
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