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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Suggestion for the variants. The trot variant could be base_horse_slow, while the current variant that looks like a slow run could be base_horse_fast. Figured faster ranged/scout/raiding cavalry could use base_horse_fast, while heavier cav units such as champion and hero cav could use base_horse_slow. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Yeah, the first 5 look Parthian, the last 7 look Sassanid. -
Low poly compared to other RTS units at this zoom level?
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Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Those are more Parthian and Sassanid. -
===[TASK]=== Seleucid units textures
wowgetoffyourcellphone replied to Enrique's topic in Official tasks
While the guys on the right look accurate enough, the ones on the left look like they have some serious Parthian influence. I don't think that's what the Battle of Raphia and Magnesia's Seleucid cataphracts looked like at all. -
===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Nope no reply. They probably don't check their email very often. -
I think using a class-based system works better than before, which was template-based IIRC. Thanks for troubleshooting.
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What happened? Just curious. I never had issues myself, besides seeing massive amounts of spam on the forum in the past week.
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Total War Three Kingdoms
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
This will be great, if they bring back some of the mechanics from MTW2 and RTW1. -
The AI does this in Delenda Est too, but instead they will build dozens and dozens of Siege Workshops, so it's not just a Hyrule Conquest problem.
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No. That document is the ideal, unattained yet.
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Of course the game would be imbalanced when a player leaves, but that's a different topic.
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There's this very new and unknown technique called "Host Migration." Anyone ever heard of it?
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Making Mountains (Realistic or Simple)
wowgetoffyourcellphone replied to Bigtiger's topic in Scenario Design/Map making
While it looks super cool I wonder about gameplay on maps with realistic size mountains. -
Adding a preview image to a scenario.
wowgetoffyourcellphone replied to Blocks119's topic in Scenario Design/Map making
File format png. Also it musthave the file extension in the map file. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
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===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
The archery ranges are my favorite buildings so far. -
Wasn't this implemented at one time in the past? I remember seeing units walk faster on road/tile terrain.
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===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
It's not inaccurate, it's just not up-to-date. -
===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Welp, this blew up. That is indeed the base model. The model in DE is heavily modified by @Enrique, to reduce polygons, add a plinth, reskinned, etc. I hope you don't mind, but I sent an e-mail to cadnav.com to clear up any licensing issue. I will report any reply to this thread. "Free" is a problematic "license" indeed. Let's see what cadnav says. -
Skirmish Map - Roman Road (4)
wowgetoffyourcellphone replied to Bigtiger's topic in Scenario Design/Map making
Fewer -
===[COMMITTED]=== Update Camel Units
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Okay then.- 162 replies
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- animations
- modeling
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