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Everything posted by wowgetoffyourcellphone
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Nevermind, it wasn't too late. lol, but too late now...
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hmmmmmmmmmmmm
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Imho the Roman cc should be the upper limit as far as footprint size of cc. Tge Byz one looks to exceed that.
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Tree performance
wowgetoffyourcellphone replied to aeonios's topic in Game Development & Technical Discussion
It used to work IIRC, but I just tried it and it and upon loading up a match it threw all kinds of shader errors. -
Tree performance
wowgetoffyourcellphone replied to aeonios's topic in Game Development & Technical Discussion
Here's a tip if you don't already know it: Use this in local.cfg for performance testing alpha test. forcealphatest = true -
The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Could use terms for: Archery Range Cavalry Stable Siege Workshop- 1.042 replies
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You're not going to convince me that it looks anything like the other Hellenistic civic centers, sorry. lol. But again, it's your mod.
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It just looks so much different from the other ones.
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hrmmmm... I'm not a part of this mod, but I would take other inspiration.
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It's like 3x too long.
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Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
The terrain looks so much better than 0 a.d. -
You already private messaged me about this very issue, so why did you post about it here and in the wrong forum no less?
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None of that has anything to do with the patch or original problem, dude.
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No, default behavior
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Game needs move-attack [not to be confused with attack-move]. Chasing units should be able to attack while still chasing the fleeing enemy unit. Would be nice to see, that way you don't see, f.e., a sword cavalry catching up to a fleeing enemy archer and stop to attack, only to see the archer run out of melee range.
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I like this, and makes sense from a gameplay POV.
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Check the Byzantine church in AOK. It's pretty good and can be a good inspiration.
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Can u post just the UI layer/s? I wouldn't mind attempting to make a 1024 compatible version.
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Definitely need the horizontal stripe motif. https://www.wikiwand.com/en/Walls_of_Constantinople
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Dat flying motion could be looked at too.
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Already in-game, for a few years now.
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Have fun. I'd reserve Justinian and Belisarius for a Dominate Romans faction (or Late Romans, Early Byzantines, whatever you want to call them) for the core game.
