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Everything posted by wowgetoffyourcellphone
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===[TASK]=== Stables, Workshops, and Ranges
wowgetoffyourcellphone replied to LordGood's topic in Official tasks
NO ITS AN ALPHA MUST BE BALANCED AND ENTIRE TECH TREE REBASED YALL. -
SVN: https://github.com/JustusAvramenko/delenda_est I will not be releasing an Alpha 24 version.
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Is there a better base we can use than the Trader? It offsets the male and female actors. Shame the voices will have to be male or female for now until such differentiation is possible.
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===[TASK]=== Weapons and Armory
wowgetoffyourcellphone replied to Alexandermb's topic in Official tasks
Eat my finger! -
The entire capturing mechanic in the game is prone to snowballing. A very... slow... tedious.... snowball, which I am attempting to improve by making it more dramatic and decisive. Sometimes, a turn of events should simply be decisive and game ending, like how capturing a CC is a big deal in DE. Capturing in core game is boring, and worse, it's annoying. Added in as much as I can. Paring back in the future as the gameplay gets refined. Maybe next alpha or two. The things I would like to do are hampered by the current state of the engine, but the engine is slowly improving and allowing for further refinements to DE. For instance, if I suddenly had access to a battalion system the gameplay in DE would change dramatically, as would how the blacksmith worked. A big change I made recently [a few months ago] was to drop the citizen-soldier concept and give all civs a standard villager. There are some things wrong with actors and entities which make it difficult or impossible to have multi-gendered units, but if I could find a way to do it I would combine the male and female slaves into one unit and the male and female citizens into one unit.
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===[TASK]=== Weapons and Armory
wowgetoffyourcellphone replied to Alexandermb's topic in Official tasks
Oddly enough, the Persian quiver looks Greek to me and the "Greek" quiver looks Persian to me. The Persians stored their bows in their quiver along with their arrows. -
Lagging when using Shift- modifier key
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Perhaps, but I don't remember experiencing shift key lag from other RTS games. Maybe I will test another RTS game and see. -
Lagging when using Shift- modifier key
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
The sound thing is probably just SVN now that I think of it. -
Lagging when using Shift- modifier key
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Yes, removing this reduces or eliminates the lag. Another thing that causes lag [I think] are sound calls, especially when they are first played. -
Lagging when using Shift- modifier key
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
I tried searching in /public mod with the Windows search feature but it refused to find it. I tried from binaries level and search found it. mods\public\gui\session\hotkeys -
Lagging when using Shift- modifier key
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Where can I find this, dude? -
Empires Apart. ==Freemium==
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
The fog of war boundary has this really weird animation to it, they should remove.- 209 replies
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I think phases can be reworked. See the first post in this thread for my ideas. The Persians in the game represent the entire Achaemenid Empire, not just the Persian home culture. In fact, I toyed with renaming the Persians to Achaemenids, since the Egyptians are called Ptolemies, but I settled for Egyptians (Ptolemies) and Persians (Achaemenids) since I figured it would work better for mod civs and any additional official civs added in the future. I wish the core game and other mods would adopt this naming scheme, along with Indians (Mauryans) and Romans (Republicans). For instance Aristeia could have Egyptians (New Kingdom), while Delenda Est includes the Romans (Principates).
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The Persians have like 5 other horse cavalry units in my mod. 1 camel unit isn't going to kill their historicity. Game design is about restricting, else you have a sandbox game. Might as well remove territories and phase requirements. Hell, give infantry a pop cost of 2 and cavalry a pop cost of 3, as in Delenda Est. But that hasn't any bearing on my gameplay proposal, since in my proposal gives pop cost on a per battalion basis. I think we're drifting here, which is partially my fault.
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When using shift to place multiple buildings or to batch train, a large drop in framerate is noticed. I am not sure if it is my computer's local config [like some kind of "easy keys" option or something triggered by the shift key] or if it's a 0 A.D. problem. I've noticed this for a long time now, but just now mentioning it.
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I don't think Scout Cavalry are that bold of a change. But if you're talking about the other cavalry stuff, like capping them until Phase 2, then yeah, that's pretty bold for a player base who goes crazy over a 10% change in cost from one alpha to the next. lol Better to consider it for A24, along with the new stabs and arches. My Scout Cavalry cost 100 Food, but are very weak. They are literally only good for scouting and hunting. All other cav types cost Food+Wood or Food+Metal. You might be able to use scavs [scout cavalry, just coined the term right now in this post; thank me later] in some desperate circumstances to take out enemy siege weaponry if they aren't properly guarded by the enemy, but I doubt you'd just have a squadron or two of scavs just waiting around for this possibility. No, 99% of the time you'd use them for their intended purpose. Regarding the scavs, since @Alexandermb's new camels are committed, I'm thinking of making the Ptol and Persian scouts into Scout Camelry, "scams" if you will, for a little civ variation. A bit too much micro I think. You're brainstorming ideas at least. I'm not a big big fan of the barter feature. It's this big "meta economy" feature plopped right in the middle of a strategy game that takes place in a game world. That's not 0 A.D.'s fault, as it has become a kind of RTS staple over the years. I'd rather take out bartering and replace it with a Market trickle feature, where you use the 'Upgrade' feature with the market to make it trickle one resource or another. Or, you could have a feature where you sell large batches of one commodity or another at the market and gain the coin. It would be a feature that has to recharge so you can't just flood the market and gain coin whenever you want. It would be similar to the Bartering feature, but each sale or trade is more significant and has a bigger impact. Just brainstorming here. I also think Tribute could work in a less meta way too, as you allude to. Right now, trading in 0 A.D. has a tribute-like feature where your ally gains resources every time your trader stops at her market. You could integrate tribute into the game by allowing the player to "switch" his traders from gathering trade resources to tributing trade resources instead. So, in a team match each player chooses whether trade benefits them, or benefits their ally. If you do stuff like this, I think econ elsewhere would need streamlined a bit, like perhaps Slaves appear automatically when you build a Storehouse or Farm Field and work automatically to gather those resources. The strategy here being where and when you place those assets rather than microing gatherers around.
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Black Panther
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Eeeeeyah. -
Bump, since improving the core gameplay is now a topic again. In DE, I have implemented Scout Cavalry for the game and they work beautifully. They're good for hunting and scouting. You get one free Scout at the beginning. If you build a Stable, then you can train 1 more Scout [or do you use that stone for a barracks or archery range instead? Decisions, decisions]. No other cavalry are available in Village Phase. At Town Phase the cavalry cap for all types, including scouts, is lifted.
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Black Panther
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Yeah, I didn't want to classify every single superhero movie and franchise. For instance, I didn't mention Logan, which is my all-time favorite superhero movie largely because it mirrors my own relationship with my own daughter, minus all the gunfire. -
Just took my son to see Black Panther this weekend. It's pretty good. I'd rank it next to Iron Man 1 and Wonder Woman as a solid tier-2 superhero film. For reference, I'd put Man of Steel, Ant Man, and Thor films at tier 3, and then it gets precipitously worse after that [the less said about films like Catwoman and Batman vs. Superman the better]. Tier 1 for me would be films like The Dark Knight, Guardians of the Galaxy 1 and Captain America: Civil War and Avengers 1. The music in the trailer is pretty dire and doesn't do the film justice. Anyway, I could recognize inspiration taken from all across Africa for the Wakandans. Most interestingly, I saw these shields in the movie: VERY BRIEFLY, near the beginning when Tchala is being initiated as king, there is a flotilla if ceremonial barges with dancing women on them heading toward a waterfall, attached to the sides of one of the barges are these shields above. I said, AHA! out loud in the theater. lol I was also the only one to laughed out loud at the "colonizer" quip toward Bilbo Baggins from Tchala's feisty sister, but that's irrelevant here. Tchala's shield during the ceremonial challenge fights looked very similar to the stick shields @Sundiata suggested for the Nuba units. It also looked similar to Zulu stick shields such as this: Lastly, I'll say Nupita Lyong'o was extremely hot in the film. Wish I could make her my queen!