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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Would be cool to have these buildings for the Han. Right now DE gives them the Mauryan versions, but they look out of place.
  2. Nevermind, it wasn't too late. lol, but too late now...
  3. Imho the Roman cc should be the upper limit as far as footprint size of cc. Tge Byz one looks to exceed that.
  4. It used to work IIRC, but I just tried it and it and upon loading up a match it threw all kinds of shader errors.
  5. Here's a tip if you don't already know it: Use this in local.cfg for performance testing alpha test. forcealphatest = true
  6. You're not going to convince me that it looks anything like the other Hellenistic civic centers, sorry. lol. But again, it's your mod.
  7. It just looks so much different from the other ones.
  8. hrmmmm... I'm not a part of this mod, but I would take other inspiration.
  9. You already private messaged me about this very issue, so why did you post about it here and in the wrong forum no less?
  10. None of that has anything to do with the patch or original problem, dude.
  11. Game needs move-attack [not to be confused with attack-move]. Chasing units should be able to attack while still chasing the fleeing enemy unit. Would be nice to see, that way you don't see, f.e., a sword cavalry catching up to a fleeing enemy archer and stop to attack, only to see the archer run out of melee range.
  12. I like this, and makes sense from a gameplay POV.
  13. Check the Byzantine church in AOK. It's pretty good and can be a good inspiration.
  14. Can u post just the UI layer/s? I wouldn't mind attempting to make a 1024 compatible version.
  15. Definitely need the horizontal stripe motif. https://www.wikiwand.com/en/Walls_of_Constantinople
  16. Already in-game, for a few years now.
  17. Have fun. I'd reserve Justinian and Belisarius for a Dominate Romans faction (or Late Romans, Early Byzantines, whatever you want to call them) for the core game.
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