Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. The new background is fantasmic. Did I miss the thread for that one or was that a surprise? I like the style of using the in-game assets like this.
  2. Y'all need better map design. Not just the physical design of the map, but also lighting. These things don't show off the mod as well as they could. The lighting in this video makes it more difficult to play, specifically to recognize units.
  3. The inside of the ship is actually a bubble bath, with Leonidas sitting in it wearing nothing but his helmet. As the kart turns and banks, bubbly water sloshes about and rubber duckies bounce around, while Leonidas drunkenly swings around a cup of wine in one hand and a xiphos in the other.
  4. Cool. Perhaps I can upload it to mod.io for you then? Would that be okay?
  5. Interesting. Perhaps 2 civs to showcase the potential variety and pose an interesting historical scenario. Spartans and Persians for instance. Use only the Spartan menu background as well. Strip out all the non-greek and non-persian music. Only 2 skirmish maps, a Greek one and a Desert one, stripping out the other biomes and maps. Good idea.
  6. Can this be made into a standalone mod and added to mod.io? Depending upon its structure, other mods could make it a dependency.
  7. For quite some time, with Delenda Est enabled the first 30 seconds of a match are extremely lagged, @10 fps or less. Then 30 seconds later framerates boost up to 50-60 fps and the game is playable then. Does anyone else experience this with the mod? What could potentially be causing this? I suspect the AI, since so much in the mod changes the way the AI works, but I am not certain. Can someone run a profile on a few matches for me?
  8. Beginning of a match is generally around 50-60 fps and it just gets worse from there, with or without the patch. I'll try it with 6 threads and see how it goes.
  9. I haven't released the fixed version of the mod yet... It will probably come this week, depending on how long it takes to be verified by wfg.
  10. I get no performance improvement from 2 or 4. Perhaps I have not applied everything correctly, but it's pretty easy to apply thanks to stan. My laptop is 5 years old however, and grfx card is only a 730M.
  11. Should "pyrogenesis" file in system.zip be the exe or pdb or? It currently has no file type.
  12. Lovely progress. Aesthetics Hint: Try to avoid flat plain, bare walls like the side of the barracks. Break it up a bit with some bevels, windows, buttresses or other architectural elements or props.
  13. Yeah, but hasn't the exe been autobuilt between now and last August?
  14. Groves? Yeah, I need them garrisonable for the battalions.
  15. Hi there. If you are a little savvy with modding or just navigating Windows, you can place (or replace) the attached file at this location: \mods\delenda_est_A23\gui\pregame\ You may have to unzip the archive to do this, as I haven't tested it any other way. Attached: mainmenu.xml
  16. Okay, but do you want the player to have to consider all of this? Sure, unit differentiation is good to keep things interesting, but is this kind of differentiation really all that interesting? I would say "no", and I would wager money that most players would say "no" too. I would say that the player shouldn't have to consider all of this in order to make a good economy. Besides, when units are working, even though they still have their "armor" textures for easier recognition, they're really supposed to be in their "work clothes" so to speak, not really wearing any armor (which is indicated by their helmets being removed as they gather and shuttle), making their amor-based walking speeds a moot point. That's another reason why I think we need a ShuttleSpeed element: The units are being "civilians" at this point, not wearing their armor, so why should their walk speed which is largely based on armor stats and combat balance also be their shuttle speed? These are two entirely separate "modes" for these units ("combat" vs. "resourcing").
  17. I will mod whichever version of the game gives me !#$%king battalions.
×
×
  • Create New...