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Everything posted by wowgetoffyourcellphone
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Civic Center Aura?
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
I had the same notion once, and implemented in my mod. I found that by taking the dropsite functionality away from the CC, it caused confusion and frustration for me as a player. I am sure I'd get used to it eventually, but it felt like it would be a pretty big curve to overcome. I could experiment with it again and see if I'd change my mind. -
Because more and more I'm thinking that Empires Ascendant is like the tech demo for the engine, where the engine is the real star of the show. That's not to say that EA couldn't and shouldn't be made the best it can be, I'm just thinking there are others out there who will take the engine and do incredible things with it that we can only currently imagine, if the engine is feature rich enough. For instance, make an RPG or something, maybe with your cool new assets as a basis.
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I think I understand what you're getting at, and it does sound intriguing, but maybe you can give more examples of how it can be used. Right now, I'm thinking something like this: Using your example, "Armor" could be body armor and "Shield" is, well, the shield. So, using directional attacks, an arrow from the front is blocked by both the "Armor" and "Shield" resistance, while an arrow from the back would only be blocked by the "Armor" resistance. Is this close? Could even extend it to an arrow from the left gets blocked by 100% of the Armor and 75%of the Shield stats, while an arrow from the right is blocked by 50% of the shield and 100% of the armor resistance stats, making flanking even that much more dynamic. (historically, generals had to place their best troops on the right flank to counteract this and other phenomena. This stuff is pretty cool, but frankly only makes sense with battalions. I can't imagine having to worry about flanking and directional attacks while microing 100s of individual little soldiers on the screen. Makes more sense to include such a tactical feature with dozens of battalions instead. But having that functionality in the engine would make it that much better for potential mods, definitely.
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They're just mods, showcasing the power of the engine.
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Okay.
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Civic Center Aura?
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
And a lot if little icons hovering over everything. Lol But yeah, some thought needs to be put into the farm problem. -
Well, the horses and other improvements are working within the graphics engine that exists now. Making prop textures extra noisy in anticipation of a graphics feature that may or may not come, well, that's something different yes? 512x512 shield textures are unnecessary right? There's no moment in any standard match where a shield will take up a fifth of the screen yeah? So, there are times where you do have to ask if some things are necessary or not. And just because I question the need for a pet graphics feature you want doesn't mean I question all of the other awesome stuff you do.
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Civic Center Aura?
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
In Delenda Est, there is the "Civic Spaces" aura which prevents farms from being built within X meters of a Civic Center. Just an example of something that addresses your concern. -
Cool and all, but does an RTS need this? Serious question.
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Please minimize the noise aspect of the textures. That is the major problem with the new shield textures. Otherwise I am all for more Imperial Roman helmets. Look up some others, like the Imperial Italic.
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I could imagine a lot of use for this tech mechanic.
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[Fixed] AI building tons of Stables
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Well, the stables were working fine until there was a change to core game. But it's fixed now, thanks. I am also quite sure that many of the files DE has were innovations at the time of their creation, but only later were made obsolete by core game upgrades and changes (I am quite sure some of DE's actor files have been used, but that's okay, open source of course and the point of it all). -
[Fixed] AI building tons of Stables
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Thanks. Merged. -
It's Delenda Est. I wonder if I am missing a class name or something in the templates. The mod does not mod the AI.
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For SVN dev version of the game only: Github: Delenda Est -
Would be a neat upgrade for the Praetorians or something. Cavalry Masks is already a tech for the Imperial Romans. Could be one for the Sassanids too.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For Suebians, I think what we can do is the Chief's retainers won't have any armor, but they should have some kind of simple helmet at least. The hero units should definitely have some kind of armor, even if a simple leather corselet. No other units would have armor. For Goths, we can go back to the incremental increase in armor per rank like the other civs. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
These look great. No criticism. Looks awesome. Looks kind of like a barracks, but I think for the barracks the "fence" would be a pointy palisade. I think the footpath from the door can be a nice decal. -
===[TASK]=== Civ: Persians Assets
wowgetoffyourcellphone replied to Alexandermb's topic in Official tasks
Helmet I like, but the Parthian/Sassanid/Byzantine horse armor, no bueno. The current armor is already perfect. Perhaps needs a bronze chamfron and a better plume for the horse's head. The Persians in general definitely need update helmets and shields. Great that you're bringing them up. Though, I would like some plume variants for the Hellenistic helmets (Thracian helmets specifically). -
Celts and ptolemaes, etc...
wowgetoffyourcellphone replied to Ornatkur's topic in Gameplay Discussion
I actually have no qualms against giving the Skiritai spears. In fact! I'll do that in DE now! But for real, you said it yourself: the sword was a secondary weapon for the Hellenic cultures. Yep, I believe Thracian units under the Macedonians routed a small Roman force in the days before Pydna. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
When automatically walking back and forth between resource and dropsite, they'd have a standard speed. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I have proposed a "shuttle speed" for the benefit of vanilla many times. Luckily in DE, this is not an issue.