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Everything posted by wowgetoffyourcellphone
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Mare Nostrum: A New Overhaul Mod
wowgetoffyourcellphone replied to hopeless-ponderer's topic in Game Modification
I've been messing around with it. Some neat concepts here. I hope you don't mind me stealing the Vineyards (aka "Cash Crops") for Delenda Est (as a way to "gather" coin in that mod, a resource which is usually attained passively). I had some trouble understanding Manpower in-game. Perhaps tweak the resource tooltips to say what each one is primarily used for. The tooltip for Manpower can tell the player how to acquire it and what it's used for. I really like the government centers. Hero barracks, essentially. I like any way to depict more culture. The visual upgrades to the Civic Centers is a nice touch that the base game should have. I might have more thoughts later. In the meantime, good work! Keep it up. -
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Migration of Aristeia Mod to A25
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Bronze is metal. A metal alloy to be exact. You can't "mine" bronze. It's made of copper and tin. What could be done instead is just replace the iron anvil icons for metal with copper-ish ingots. This would hint at copper/bronze but keep the name generic enough to cover all metals used in the period. -
Delenda Est A25 Bug report
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Have you pulled changes from the repo lately? Those look like errors I fixed a week or 2 ago. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I'd like to keep the giant canopy Acacia, because it's so cool and Acacias can get that large. But I have 2 possible solutions to the gameplay problem you mention. 1. Reduce the frequency of this variation in the actor, perhaps by 5 (the "giant" acacia variant will show up 5 times less than it does now). 2. Make the giant acacia variant into its own template, so that it can be used sparingly as a decorative option (but gatherable, perhaps with a little more wood). -
@Yekaterina
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https://trac.wildfiregames.com/changeset/25789 "This removes the fancy mainland biome switch because it was the only map to do that and we lack the tools to automate it." Wow looks at all the brute force work he's done without the benefit of automating anything because he is dumb at writing scripts...
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I like this^ as another option. Perhaps call it "adaptive shadow quality." My experience playing with this feature is kind of odd. If I turn off "Cover whole map" and set the slider Cutoff distance to 1500 and shadows get really blurry. But if I turn on Cover the whole map (covering the whole map should stretch the texture really far?), the shadows sharpen up again. I play with Cover the whole map anyway, so it's no big deal, just relating the behavior.
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Are things too far along to make resource distribution improvements to Mainland? @wraitii @Stan`
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Rumor is 90+ gigabytes disk space required. Seems really excessive to me, but we will see what kind of content they pack into this baby. I'll be really pissed if gigs and gigs of that content requires microtransactions or expansion pack purchases to "unlock." -
Yaunā is a cool name. I dig it. Yangtze would have been perfect in other circumstances (if the Han had been committed), but Yaunā is pretty cool regardless.
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@LordGood
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suggestions for Next Alphas (A26-30)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
This has been brought up before, and there have been steps in that direction. I think it might eventually happen. -
Historians assemble
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in General Discussion
Of the guardsman, I feel like a Xiphos would be more period appropriate than a Gladius. -
suggestions for Next Alphas (A26-30)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
It's not bad, but you get these weird effect of your units being scattered to the wind chasing down fleeing archers. There needs to be some work done on the fleeing behavior to mitigate this effect. -
suggestions for Next Alphas (A26-30)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Lol. On one hand everyone wants new stuff, but get angry when things change. I would say A24 was an aberration in that the changes were reductive rather than additive. Those new features that were added were often not pushed to their full capacity, so felt inconsequential. -
suggestions for Next Alphas (A26-30)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
The concept in DE is quite mature as well. Besides some renaming and a few other things, the concept is rdy to plug into EA whenever. It'll affect balancing so will need some balance work when implemented. -
suggestions for Next Alphas (A26-30)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Absolutely! Atlas needs Flora/Forest brushes, Wall Builder (click-drag like the game), a "beautify" feature. -
Ideas for New Civilizations [Core Game]
wowgetoffyourcellphone replied to Intellect's topic in General Discussion
Syracusans or Pergamenes or Rhodians would be cool.