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niektb

WFG Retired
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Everything posted by niektb

  1. But how would you defend the water staying at the field and not flowing away (without some sort of fence, whether that would be stone or earth)?
  2. Just my two cents, but how about this? Split the stone wall into parts and drop prop these individual parts. Instead of a water plane use a water-alike texture that fits to the ground (like the other farms). Finally attach the rice plants and drop prop these too. Here is a poorly created sample using Atlas on what it could look like (I've modified the Terrain Ambient color a little to let the texture look more blueish): I think I do not fully understand LordGood's approach (maybe someone else does?)
  3. For the ones that didn't notice: we have a submission topic where you can submit your maps (only final ones) here: http://www.wildfiregames.com/forum/index.php?showtopic=19019
  4. Philip / Ykkrosh is the one that implemented it. He probably knows.
  5. what if you change compornents into components?
  6. It seems that Mythos_Ruler did a complete rebalance. Would it be worth trying? http://trac.wildfiregames.com/changeset/15644
  7. It is a feature that is worth investigating as it delivers interesting gameplay but it think it is to complicated for mainstream players.
  8. In alpha 16 it is just a matter (in windows) of placing the map in a sub folder of My Documents.
  9. I've darkened the place where I think I see stretching:
  10. Still it looks very cool (Do I see BTW some stretching in the wall texture?)
  11. The deadline is closing in. 10 days left, folks.
  12. This post might come in handy when enhancing your visuals. (It applies to most beginning designers) http://www.wildfiregames.com/forum/index.php?showtopic=18801&p=293531
  13. I've got it on my laptop above the "+" key.
  14. Also they don't have this civilizations right now but in the future...
  15. That doesn't fit in the main game (due to the timeframe) but there is a mod that will feature Genghis Khan, Crusaders and Muslems: Millennium A.D.
  16. Maybe calculate an average gathering speed. (Since most units have different gathering speeds)
  17. Skhorn, you should post once more (so you can PM) and get a copy of our signature in your signature.
  18. I think it is mostly related to bad resolution / graphics settings (check the fortress (?) behind)
  19. Dutch? Before I forget, our sources are found here: https://github.com/0ADMods
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