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niektb

WFG Retired
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Everything posted by niektb

  1. Thank you, although you can keep your swords and stand up as I'm not your master ( not quite)
  2. Are you on SVN or Alpha 16? Does it happen when you load other maps or only this specific one?
  3. Well, we want to create a playable faction which is the Han Dynasty, we also aim to have it compatible with the main game.
  4. We from the Modding Community are working on a Han Faction: http://www.wildfiregames.com/forum/index.php?showforum=436 (our subforum)
  5. Even though a props subfolder might be inconsistent, I think it is more confusing if you break the coherence with the public mod.
  6. I also learned that C++11 has a better multithreading support.
  7. I saw that there was a misunderstanding about the viking ships: This is the correct line-up: Fishing ship. Knarr: Merchant Karvi: combination but weaker warship/ less trading income. Snekkja: Warship Drekar: Elite warship The snekkja has replaced the Skeid. For the records I'm listing here the bonuses once more: Knarr: Mobile dropsite Karvi: None. Snekkja: Loot bonusing aura Drekar: Loot bonusing aura, Mobile dropsite, trains units
  8. Did you try to place a selection box around them while holding the ALT button?
  9. Try to select them while holding the ALT button.
  10. Stan, as already said through IRC there is a visual glitch in the snekkja: I think it is the same issue as with the Egyptian CC ( https://www.dropbox.com/s/8n6nkupqicn493v/Screenshot%202014-05-08%2016.30.34.png ) Enrique described the fix ( ) But it damages the animations in this case. Could you take a look at it?
  11. Could be, I'd like to hear Ayakashi's opinion on the look of the Government Center. 11 & 12. Yes, Liu Bang is one of them. 13. Certainly the first barracks (the sketches).
  12. Why no Government Center? It's in the design doc. I'm on that boat.
  13. Does the head rotate correctly now?
  14. Those stripes in the wooden wall are blacker than they were. A little more brown (like earlier) would be better. But I think the Vikings need some changes to the texture anyway (the wooden wall shouldn't have those stripes and I'm not content with the roof too). I will go on holiday soon, after that I will start working on those.
  15. Do you have a shot of the old texture too? I think we need a third variant. One with the metal pieces of the right but a more light brown wood texture. The left is well suited for Mediterranean factions I think.
  16. The fortress looks great, I only think that the roof ornaments are a bit too spiky. Look at strannik's tower to see a more rounded one. (I should have the model somewhere if you want it)
  17. No, a (some) ship trains and is a dropsite, but they're no CC. As for the size, stick with history (if we find references for it. Just compare it with the longhouse.
  18. Time to revive the topic: To list the full building set: Longhouse (improved version of the house) Jarl's Hold (combination of CC and Fortress) Farmstead (merged with corral) Tavern (Barrack merged with Tavern, where you also can train Berserkers) Dock Farmfield Palisades (Improved, stronger versions of the standard palisade) (since Vikings don't have stone walls) Outpost (stronger version, since the Vikings don't have Defence Towers) Storehouse Market Sacred Groove (Temple) Did I forgot something? Edit: added two buildings. Edit2: added Sacred Groove.
  19. Everyone is able to return to an earlier revision, so why not you?
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