-
Posts
2.843 -
Joined
-
Last visited
-
Days Won
67
Everything posted by niektb
-
I thought this was a more appropriate place for such a topic. (btw. welcome to the council pkyrkos7 ) I could recall that someone was already working on a wallplacer for Atlas.
-
That was your fifth post!
-
Well, it has been reported multiple times already.
-
You also can PM me if you like keep it hidden for the time being... No worries, I've seen multiple unfinished mod projects (no wonder either, taking into account that I'm a modder myself and involved in multiple projects)
-
The skirmishreplacers are completely changed. Nowadays they are defined in the civil .json files. This is far more convenient. I think playing around with unit classes could work but I'm not sure since I don't know the exact look of your units. Could you upload a zip with your mod?
-
Can anyone help me with the original names of several buildings and units? I'm looking for the native names of all buildings and the translation of the warrior classes (I already have the Huskárl and the Berserkr but need names for basic advanced and elite warriors (e.g. farmer > warrior > chieftain or whatever works)):
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
I've added banners to the list.
-
I hereby declare the topic opened What do we look for in this topic? 1. A design proposal with a line-up of units, buildings and special technologies. Also we need to differentiate the gameplay from other factions. 2. General looks of units and buildings and references. 3. Historical info for descriptions. 4. Faction emblem and banners. 5. Miscellaneous. 4. Faction Emblem Maybe the Carolingian Cross would be a good symbol? 5. Differentiating the gameplay My suggestion is that we use feudalism as a keypoint. Personally I had the following idea: The player would be able to build Castles (rather than a fortress) that would function (maybe with tech research?) as a economic center (Dropsite / Trading site etc. etc.) . However, it is not allowed to build them near your Civic Center (which stand symbol for the cities) Thus a certain expansion is required for the players. Lastly the Castle is the place is where the players recruit the main heap of units. In the City Barracks (mainly) only armed citizens (e.g. peasants with a pitchfork, simple bowmen, levy spearman) are recruitable. This makes the City harder to defend which forces careful placement of the Castles.
-
I've added a song called Through Enemy Lines as the second battle song.
-
I looked onto those but I wasn't really satisfied with them... (could be as placeholder though)
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
It is all lined out here: http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide Indeed SVN isn't compatible with A16 anymore.
-
Ultragreat Enrique!!!
-
Good corral (but with hay roof? => not too much of a problem since I do not like the current texture, I indeed desire a darker hay variant as Le Druide Gaulois points out.)
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Could it be that I'm not seeing the enhanced market?
-
If it plays well: no imbalance, fun/interesting to play. Basically stuff that is related to playing the map, rather than looking at it.
-
Asian civilization and appearance for beta and final version?
niektb replied to Taobyebye's topic in General Discussion
Here in the forums (maybe using PM) would be enough. We'll proof-listen the music and add it to appropriate places. -
You already had some fonts? (Carolingian) http://www.wildfiregames.com/forum/index.php?showtopic=17862&p=279304
-
I thought we already had a background for RotE? (Or do you mean something different?)
-
Asian civilization and appearance for beta and final version?
niektb replied to Taobyebye's topic in General Discussion
That is nice. -
This made me think of an interesting addition to naval warfare. I'll think about it and work it out, I hope I've something working when I return from holiday.
-
Asian civilization and appearance for beta and final version?
niektb replied to Taobyebye's topic in General Discussion
Just curious, would that music fit a Han Faction? In that case we're certainly interested in pushing it to our mod. -
I can confirm it crashed with SVN too:
-
No need to add it twice
-
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Purple isn't my favorite color I think the walls should look more wearied. (The old ones are a good sample of that) Try to add some damage (in the texture) and some seasonal influences (like moss)