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niektb

WFG Retired
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Everything posted by niektb

  1. This is HUGE!!! Contributors in general are also very welcome But indeed the main game should be top priority. (But let's stay on-topic) Did you BTW made that map yourselves?
  2. That is a project for the Council of Modders (which is a modding team around here)
  3. Did you launch the mod (using the -mod=activepause argument)? Also you need to retain the same map structure as the public mod. Therefore you need to place your files in the same folder as the other hotkeys but in your own mod instead of the public mod.
  4. To bad, leper. They've used that button! Yes, auron2401. That button was landed by accident in the release, the modloader isn't ready yet.
  5. The bright side is that existing animations can be used. The only thing is that the mesh needs to be rigged using existing bones. That indeed needs to be done by an animator.
  6. The wallset is also not completely finished. We need a gate, a short and a long wall.
  7. I've opened a separate topic for it: http://www.wildfiregames.com/forum/index.php?showtopic=18823 And I will check your newly reported.
  8. This topic is to report bugs and possible imbalances. I'll keep this post up-to-date with all reported / fixed issues. Reported issues in release 16: 1. Too expensive swordsman => fixed. 2. Usage of athen walls in the Fortress Random map => fixed. 3. mod selection tab freezes the game.
  9. Do you have a screenshot?
  10. https://github.com/0ADMods/China/commit/87b85064975d92a5a6378062cba9dd5d1c90f7c2 I rebalanced it a bit (but this will of course be available in the next release) If you find anymore of these let us know.
  11. Lion, the design docs are behind closed doors @Scion. But Auron2401, if you have specific things don't forget to point it out. Then we can take a look at it. The swordsman cost is a valid point I think. I will have a look at it.
  12. Balancing isn't a high priority right now (a lot of Chinese units aren't in yet), besides Chinese need their walls and towers which are stronger than most.But I agree the swordsman could be a bit cheaper.
  13. Indeed. you can find the folder where 0ad is installed using http://trac.wildfiregames.com/wiki/GameDataPaths From what I know about Ubuntu: - you can create aliases so the to be typed command is shorter - When you would place a shortcut to the desktop can you set some kind of argument to run it (that is at least possible in Windows). But leper and Hephaestion are working at a mod configurator which automates running mods, version control and all that kind of stuff about launching mods: http://www.wildfiregames.com/forum/index.php?showtopic=18400&page=2#entry293686
  14. The folder text is barely visible in the latest screen due to the colors used. It would be also nice to wrap text if it doesn't fit in the cell. (And thus expanding the cell downwards)
  15. Thank you for reporting and sorry for the inconveniences! (Thanks for helping out so quickly leper and sanderd17)
  16. The minimum range in AoK was something that you could remove with a tech. That means it became more powerful at the same time siege engines came in (unless you were Teutons). It could be something worth investigating.
  17. The Council is both happy and proud to announce a brand new release!!! Rise of the East Yup, I re-used one of Scion Development's screenshots. What is it? Rise of the East focusses on one faction the Chinese, during the Han Dynasty to be precise. With it's fancy theme this is surely one to mark! As a release name we've chosen Yánxù. This means continuation. Continuation of this beautiful project! Current features: - One playable faction: Han (No worries, the civilizations from the main game are still playable) - 2 Custom Random Maps: Loess Plateau and Gobi Desert (made by Spahbod) How to: Step 1. Download the modpack, if you're reading this, you may already have done this. Step 2. Move the parent directory (the folder containing this README) to the 0ad mod folder. Step 3. Launch 0ad with this mod. Instructions on how to do this depend on your operating system. - Linux: Type "0ad -mod=NAME_OF_THIS_FOLDER" in a terminal - Windows: Edit your shortcut and add "-mod=NAME_OF_THIS_FOLDER" to the command To uninstall: Just remove your newly created folder. This mod doesn't overwrite anything it only adds. Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects, one of them is Rise of the East. Rise of the East was added to the project list in early-2014 after an agreement with Scion's lead Rob Kimball. That having said: A lot of work in this release was done by Scion Development (almost everything), so we owe a large one to them for having paved the road for us to continue in their absence! Download: rote.zip Our thanks go to everyone that helped us to achieve this mod through contributing, play testing or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: http://play0ad.com/community/donate/
  18. The side buttons should be smaller, the bottom buttons are fine. Looking very good though!
  19. Information on the enemy is always critical. Unreported enemy actions can have decisive impact on friendly operations. The enemy is seldom static and changing situations must be reported to the commander. If the enemy is able to build a civic centre + a couple of towers unnoticed then sure you did something wrong in terms of scouting. One of the first things you need to do is locating the enemy and possible locations where it could build such perimeters. Always make sure that you have something of a countermeasure against the enemy that is trying to build a CC close to you. If an enemy rushes to town phase than it uses all of it's resources for the phase tech rather than building an army. If you notice he's doing so then prepare an army to intercept units that are moving to build a CC. Nonetheless I agree that towers are a bit stronger than needed.
  20. "The Nile floods yes, but not as you think or where you believe. Flood waters are completely gone withing a month." I thought it flooded more before the dam was built?
  21. Not exactly, in the object(?) menu, click at the dropdown and select actors. You'll have to explore those a bit bit somewhere there you will find them.
  22. You said the maps are poor in graphics, here are some suggestions to improve it: 1. Make tiling less obvious by carefully selecting your textures and apply them with a small brush. Normally I would use the temperate biome but this applies to alpine as well. You should select your textures on whether they tile with eachother and whether the color doesn't stand out to much. Also use a small brush to make the terrain more 'patched'. Also use much small patches on static object. Paint a city radius, give forests and bushes a slightly different color. I did a very quick job on the area around the city so it isn't perfect but shows the idea: 2. Play around with the environment&post processing settings to create a special look to make a certain atmosphere in your map. Again a quick sample to show the idea, (it is pretty bad right now): 3. Multiple eyecandy objects Atlas has a lot of eyecandy objects to use. You can utilize it to make the terrain's look not fully dependent on textures + adds some additional detail. NOTE: You can move/ select these using the alt button. A bit overkill sample but again: it shows the idea: Or with changed Post Processing / Environment: I haven't playtested it yet, but I'll do that in the future.
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