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niektb

WFG Retired
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Everything posted by niektb

  1. That doesn't fit in the main game (due to the timeframe) but there is a mod that will feature Genghis Khan, Crusaders and Muslems: Millennium A.D.
  2. Maybe calculate an average gathering speed. (Since most units have different gathering speeds)
  3. Skhorn, you should post once more (so you can PM) and get a copy of our signature in your signature.
  4. I think it is mostly related to bad resolution / graphics settings (check the fortress (?) behind)
  5. Dutch? Before I forget, our sources are found here: https://github.com/0ADMods
  6. Hello Skorn, JS is said to be one of the easier languages around but C++ is also being used for the engine. Radagast is probably more able then I am to explain the programming part but at least welcome! In the mean time I suggest you'd obtain a copy of the source code from 0 A.D.(as outlined on trac.wildfiregames.com ). Just curious, what do you study? Greetings, Niektb
  7. (I was asking since it could be either hypaspistes2012 or Spearhead123 )
  8. Is this literally copy-pasted? (I think I miss a semicolon ; at line 474)
  9. Hi darksunrise , Help is always very welcome to us! I would be glad if you introduce yourselves and show us some samples here : http://www.wildfiregames.com/forum/index.php?showtopic=18412 I'm pretty sure we can work something out together!
  10. Export it as PNG and replace the right file in this folder: <pathtosvnfolder>\binaries\data\mods\public\art\textures\ui\session\icons\formations
  11. Cool!!! Now who is the one you're talking about?
  12. Less than you might expect. Did you BTW know that the Vikings played a major role in founding the city of Novgorod and the Sicilian States?
  13. I have to say that your movies look very good (how do you record them?) There is BTW a topic that is specificially for YouTube Movies: http://www.wildfiregames.com/forum/index.php?showtopic=15271
  14. Or as one put (over on another forum):
  15. You could BTW distinguish a third player group: Core Gamers. They fall between Casual and Competitive. Wriatii: not entirely true, I've played more than once lengthy MP games (Although I wouldn't call these neither casual nor competitive). I could recall a game that lasted over 7 hours in Empire Earth in a 2v2 match. Unfortunately we encountered a bug which made the game crash (even though we saved and reloaded the game)
  16. Not every ship in the game has oars (check f.e. merchants and Celt Warships), I haven't heard anyone complain about that.
  17. Triggers are in SVN but not in A16 (check Gallic Fields or Survival of the Fittest maps, auron2401) thus it would be possible to create tutorials for A17. However, I doubt whether it is a good idea to create them already since things change from release to release.
  18. Wriatti, casual gamers are not necessarily inexperienced. Casual gamers are the type of players that like to play at a mediocre speed with longer games where not every second counts. Being forced to enter a certain specialist branch (not Eco / military, but rather something like light infantry / heavy infantry) is a cool way to create a replay value. (For casual gamers it is a fun aspect IMO)
  19. No, I don't think Longships would need oars either, the only thing is that they would seem a bit empty without them right now.
  20. The large tower ship wasn't too good anyway. If the ship has sails then it does not need oars IMHO.
  21. I doubt whether we need another warship. The Han already have three warships. And I think we don't need oars.
  22. Although one type of texture doesn't necessarily look bad, multiple types (if applied correctly) create a far more interesting look. Compare this one with one type of cliff texture to the second with multiple textures: Check the Sporades Islands Skirmish map for a few good samples of texture usage: For the Post processing settings not working, it is likely that you need to enable them in a config file first: C:\Users\[username]\AppData\Roaming\0ad\config\user.cfg Set the following options to true: gentangents = "true"particles = "true"postproc = "true"preferglsl = "true"showsky = "true"
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