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Everything posted by niektb
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Hello Skorn, JS is said to be one of the easier languages around but C++ is also being used for the engine. Radagast is probably more able then I am to explain the programming part but at least welcome! In the mean time I suggest you'd obtain a copy of the source code from 0 A.D.(as outlined on trac.wildfiregames.com ). Just curious, what do you study? Greetings, Niektb
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(I was asking since it could be either hypaspistes2012 or Spearhead123 )
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Is this literally copy-pasted? (I think I miss a semicolon ; at line 474)
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Hi darksunrise , Help is always very welcome to us! I would be glad if you introduce yourselves and show us some samples here : http://www.wildfiregames.com/forum/index.php?showtopic=18412 I'm pretty sure we can work something out together!
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Export it as PNG and replace the right file in this folder: <pathtosvnfolder>\binaries\data\mods\public\art\textures\ui\session\icons\formations
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O.K.
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Cool!!! Now who is the one you're talking about?
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Less than you might expect. Did you BTW know that the Vikings played a major role in founding the city of Novgorod and the Sicilian States?
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Hello! I'm looking forward to helping out
niektb replied to ZeroEmpires's topic in Introductions & Off-Topic Discussion
I have to say that your movies look very good (how do you record them?) There is BTW a topic that is specificially for YouTube Movies: http://www.wildfiregames.com/forum/index.php?showtopic=15271 -
Or as one put (over on another forum):
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You could BTW distinguish a third player group: Core Gamers. They fall between Casual and Competitive. Wriatii: not entirely true, I've played more than once lengthy MP games (Although I wouldn't call these neither casual nor competitive). I could recall a game that lasted over 7 hours in Empire Earth in a 2v2 match. Unfortunately we encountered a bug which made the game crash (even though we saved and reloaded the game)
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Not every ship in the game has oars (check f.e. merchants and Celt Warships), I haven't heard anyone complain about that.
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Triggers are in SVN but not in A16 (check Gallic Fields or Survival of the Fittest maps, auron2401) thus it would be possible to create tutorials for A17. However, I doubt whether it is a good idea to create them already since things change from release to release.
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Wriatti, casual gamers are not necessarily inexperienced. Casual gamers are the type of players that like to play at a mediocre speed with longer games where not every second counts. Being forced to enter a certain specialist branch (not Eco / military, but rather something like light infantry / heavy infantry) is a cool way to create a replay value. (For casual gamers it is a fun aspect IMO)
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No, I don't think Longships would need oars either, the only thing is that they would seem a bit empty without them right now.
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The large tower ship wasn't too good anyway. If the ship has sails then it does not need oars IMHO.
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I doubt whether we need another warship. The Han already have three warships. And I think we don't need oars.
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Although one type of texture doesn't necessarily look bad, multiple types (if applied correctly) create a far more interesting look. Compare this one with one type of cliff texture to the second with multiple textures: Check the Sporades Islands Skirmish map for a few good samples of texture usage: For the Post processing settings not working, it is likely that you need to enable them in a config file first: C:\Users\[username]\AppData\Roaming\0ad\config\user.cfg Set the following options to true: gentangents = "true"particles = "true"postproc = "true"preferglsl = "true"showsky = "true"
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Indeed, auron2401. The stone cost has been removed.
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I still remember those old days back in 2013 when I first enrolled the Millennium A.D. project. How time can fly! Today I'm happy to write the first Development Update ever. We're still busy with the first Civilization. These are the Vikings. They're starting to take shape with some cool buildings and ships. The buildings and ships are modeled by our 3D artist Stanislas69 and a couple of concepts are drawn by Le Druide Gaullois. Buildings and ships Here are a few screenshots: Balancing and gameplay Balancing, implementing different gamestyle and fixing are mainly done by thamlett and niektb. The Vikings play differently from other civs and require adaption from the players, which is nice in our opinion. Emblems and logos The Civilization emblem is made by niektb and Lion.Kanzen, the Millennium A.D. logo is created by Lion.Kanzen. Sounds The soundtracks are created by Antti Martikainen. You can find more of his work here: http://anttimartikainen.bandcamp.com/ and https://www.youtube.com/user/AJMartikainen This is the theme song: https://www.dropbox.com/s/ml6p6pvouybx8vp/To_the_Ends_of_the_Earth.mp3 So far, so good the updates for now. We're grateful for everyone that helped us this far! We'll keep in touch!
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Cliff Detection! Really? That is what I've been waiting for!
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Purely Aesthetically speaking, I feel it lacks a certain kind of visual variety. You use only one type of trees, one texture for the beach, one texture for the cliffs, one texture for the rocks, etc. Try to find compatible textures / trees and combine them in a realistic, good-looking way. Could it be that you have barely building space? Also see if you can adjust the environmental settings to create a better look. This post might come in handy: http://www.wildfiregames.com/forum/index.php?showtopic=18801&p=293531
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Please, go ahead!
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Three weeks left to the deadline: A good time to open a submission topic. You can participate in the contest by posting a zip file here. In this zip the following should be included: All the map files should be included.One screenshot and a 400x300 map preview image. (Reduce the fog if you have many to get a clear overview, please no signature in the preview image) To create a screenshot in Atlas: Zoom / rotate till you have the part at the screen that you want to create a screenshot of, then click Misc hacks in the top bar > screenshot. Check the message for the save location.The map should be either normal or medium sized and should have 2-4 players (depending on the flavour of the designer). The map should logically correspond to one of the two themes. We also require to release the map under the CC-BY-SA 3.0 license to be able to land in 0 A.D. or in the CoM Mappack. By submitting your map you automatically release it under the CC-BY-SA 3.0 license.Also state whether you created your map with SVN or Alpha 16 to make sure the judges play the map like it was intended.In this topic no posts save submissions are allowed. All other posts are being removed. Instead refer to the following topics: For technical discussion refer to this topic: http://www.wildfireg...showtopic=18896 For any other question you can ask in this topic: http://www.wildfireg...showtopic=18897 (The announcement in the WFG forums) Think of your own creative, original name! Do not name it after the theme!
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Although the release wasn't that long ago, already a lot of changes were made last months. I've got much to tell so let's dive right in! New buildings and textures: Enrique Keykens (Art Dept. Lead at Wildfire Games) reached out and created a brand new building texture for us. Atop of it he modeled a new Civic Center: Thanks for that, Enrique! In the mean while our own artists haven't sit still and created additional buildings for our beloved Han faction. Here are a few samples: This wouldn't be possible if it wasn't for our concept artists who have done great work and made modeling the buildings a convenient task. Here are some samples, scan our forum for more of these: Units: In the past months several units were added/modified and some general balances and gameplay issues were fixed. Also a couple of helmets and armours were added. Expect a complete new feeling with the next release! New emblem: As sharpeyed people already might have noticed, we've added a completely new Faction emblem: Soundtrack: Omri Lahav (composer of the 0 A.D.'s soundtracks) created some music for us to feature in our mods. Here is a draft of one of the songs: https://www.dropbox.com/s/wunlvnpuzmy6j5z/Omri%20Lahav%20-%20Hill%20of%20Sorrows.mp3 These were the most changes made till date. Keep in touch for more updates! P.S. the screenshots were made in the Custom Random maps in the mod, Leoss Plateau and Gobi Desert.