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niektb

WFG Retired
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Everything posted by niektb

  1. It should be dark blue then to prevent a player color mismatch
  2. No concepts for the TODO yet.
  3. Well, I did a throw at creating gunpowder units and I encountered the following: 1. Currently it is not possible to emit particles on a event (like explosions, muzzleflashes) 2. It is impossible to let bullettraces look good. But I made a start with the Ashigaru Musketeer! What does it feature: - Gun sounds (CC0 license + a bit modified) - An Eastern look. - self-made bullet projectile (That pyramid shape ) Currently it uses clothing, helmet and crossbow from RotE. So what it does need: - correct clothing texture. - gun loading&firing animation - gun mesh + texture And when all is done: - Unit icon. So far:
  4. Now still the ScaleByMapSize isn't clear to me. But still, with those values above (1000, 2000 (!)) still at most 3 fishes are showing up. Has it in some way to do with my code (f.e. the constraint)? Edit: As always, it doesn't do any harm to add my complete code. Schwarzwald2405.zip
  5. "Cycles has two GPU rendering modes: through CUDA, which is the preferred method for NVidia graphics cards; and OpenCL, which is intended to support rendering on AMD/ATI graphics cards. The implementation of OpenCL is only in an experimental stage and disabled in official builds."Not for the cycles render. And then there are other programs which are cycles only (e.g. Octane render) also it gives often a performance boost. (In comparison with AMD) And in the case openCl is faster: NVidia supports OpenCL too. If a program that you use often supports CUDA then NVidia is definitely the way to go.
  6. Not entirely true, and i5 has a higher single threading performance (higher performance per clock tick) and there aren't any pentium clocked at 4GHz. Besides: one day it will be multi threaded and an i5 knocks out every pentium in the world in multithreading. For the graphics card AMD or NVidia doesn't make any difference in 0 A.D. PhysX isn't supported by 0 A.D. but since you (Trinketos) use Blender I recommend NVidia because Blender supports CUDA.
  7. I think even more: that two allied bots coöperate with eachother through communication. Sounds cool.
  8. But then you would have to calc some paths from open spaces to the mine space to make it sure that everything is reachable
  9. I thought the defense tower looked pretty good with its roof tiles?
  10. You can remove 3D from my name I never modeled a single models except a 4 poly counting bullet. (Guess what shape it had)
  11. Falls in this topic, atleast according to this image: (Part II runs from 968 A.D. till 1453 A.D.)
  12. Hehe, he already did But I pointed him partially to the main game since we do not have very much animators + we (at CoM) have right now not so much animation tasks available.
  13. This topic is about the earlier japanese than the ones described in the other topic: An appropriate timespan would be from the Asuka Period till the Heian Period. (From 538 A.D. till 1185 A.D.) but the focus should be on the Heian Period since that was the longest lasting and the most important. Useful links for this topic: Art Wishlist: http://www.wildfiregames.com/forum/index.php?showtopic=18688 Brief Japanese history on the Heian Period: http://www.jref.com/japan/history/heian_period.shtml Late Japanese topic: http://www.wildfiregames.com/forum/index.php?showtopic=18648&page=2
  14. Before everything turns into choas: Let's use this topic for the late Medieval Japanese. I'll rename the topic accordingly and open a new one for the part 1 Japanese:
  15. Not neccesary: I already did before Nantchev even posted this topic and notified him from the topic too.
  16. Pathfinding is something réally diiferent, even not related to art: http://www.wildfiregames.com/forum/index.php?showtopic=17649&page=2#entry292404 Even though, it is something the programmers should take care of. The artists can't help with that.
  17. Having the ability to add resources is certainly a good thing. But likely eventually added resources will be minor resources like Export in AOEIII. (Though there can be exceptions) But these would be added in mods, not in the main game.
  18. It really depends on your budget which parts are best for you. But for 0 A.D. the CPU/Processor is the most important part. Roughly the build I would recommend with relatively 'cheap' parts: i5, 6-8GB RAM, GTX 750 Ti or something similar. This is more than enough for 0 A.D. and it enables you to run other games easy enough. I chose NVidia because you use blender quite frequently.
  19. It means that there are some loose edges/vertices. Use clean up command.
  20. http://www.wildfiregames.com/forum/index.php?showtopic=17542&p=273078
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