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niektb

WFG Retired
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Everything posted by niektb

  1. Hi @shieldwolf23: that's great to hear! This guide should still work (let me know if it doesn't ) but unfortunately I'm afraid the the most recent and most complete tutorial on triggers is our own unfinished Battle of Gergovia map. Not a lot has happened in the past two years in the trigger area
  2. @SGK7019: DE stands for the Delenda Est mod. This topic is in the mod's subforum
  3. The mod order is all right (with the mod in second place). Can you create a screenshot of your mod installation? Like this: P.S.: I wonder why you've put your question in the release announcement of the Alpha 17 release and not in the one from the Alpha 21 release
  4. I don't think @wowgetoffyourcellphone used the caching mechanism like described on the wiki (and neither do we with Millennium A.D. or RotE anymore because of those packaging issues)
  5. A bunch of random maps are square too
  6. @wraitii wrote a template analyzer a while ago. I think that does exactly what you mean, @vladislavbelov
  7. When I spoke him it had nothing to do with the limitations of the AI framework. Instead, it was that he had to adapt the changes in svn. (He found it troublesome to go through dozens of commits to scan for AI-related changes)
  8. @Radagast.: but alas, Hannibal was never finished (and probably throws errors too as the codebase changes over time) and AgentX seems to have left...
  9. Does anyone by chance has replayes with certain mods enabled? (I'm especially interested in replays from RotE or Millennium A.D. to see how the civs play and if they need rebalancing)
  10. I think that the AI difficulty maybe should be saved like the persist match settings do
  11. Is it doable to upload the source files somewhere so that we can render our own shields if needed?
  12. I simply don't wanna know how much it took to position all those units
  13. Having a framework set up and having a bunch of testers is nice but I do agree with @wowgetoffyourcellphone however that it is debatable whether the current items to be tested are really useful when the core gameplay design is not quite finalized yet...
  14. niektb

    Render Dump

    @Enrique: It's included in Millennium A.D. as the Anglo-Saxon farmstead. https://github.com/0ADMods/millenniumad/blob/master/art/meshes/structural/anglo_farmstead.dae
  15. @Palaiogos: for the off-topic item: likely not since it requires severe pathfinder changes
  16. @Lion.Kanzen: Yes, I did not bump the version number because I wanted to see if there were any gamebreaking bugs reported (which could require a re-release or so). I just bumped it so you should be able to test out your icon in game
  17. Very nice! The only thing is that the shield border is clipped on the sides. It would be nice if you could fix that (and maybe smooth the border a little bit too, it is a tad pixelated at the top and bottom)
  18. Could you move that to the thread about the Carolingians?
  19. @Lion.Kanzen: Yes, for the Carolingians
  20. Textures for those units (and maybe a better emblem too, I don't like mine a lot)
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