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Everything posted by niektb
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Time to sparkle some life in this topic I'm going to commit your icon, lion! btw, could you create a rallypoint banner based on this symbol too? Back to the unit roster: Weaponry According to this source swords were quite expensive in the early Middle Ages (like we already discovered when researching for the Anglo-Saxons and Norse): It suggests that only cavalry (the more whealthy persons, since they also could afford to own and maintain a horse) used swords. Lances seem to be the mostly commonly used weapon for both foot soldiers and horsemen: Reading further they explain that foot soldiers use either lances or bows. The wealthier horsmen also could afford to use swords. Helmets: It's not entirely clear what kind of helmets the Carolingians used. Likely they used some form of the Spangenhelm. The left image comes from the Psalterium Aureum, a manuscript from the late 9th century. The right image comes from the Stuttgart Psalter. Shields and Armor The shield was the cheapest defensive equipment. Shields were made of wood and sometimes covered with leather too. (similar to our 'cheaper' Anglo-Saxon shields) Some of the shields also featured a pointy shield boss like shown here (again from the Psalterium Aureum): Body Armour (again) was only available to the wealthier horsemen. The body armor they wore is a mail shirt. These two images show quite well how Carolingian equipment could've looked like: Suggested unit roster: Okay, my suggestion for the unit roster is as follows: Infantry Spearman Infantry Archer Cavalry Spearman Cavalry Swordsman Where the cavalry is stronger compared to other civs (such as the Anglo-Saxons, where they were used more like scouts). Yet, they are costlier too
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@stanislas69: since when did the Zapotecs live in the East?
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===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
I think you should look at the currently posted pieces as being the (or a) main pattern / theme, not as fully finished tracks. these sections could be taken further to fully finished tracks by building a fitting song structure around it... btw, @tmm88, I really like the last piece you posted! Very nice! -
Galatians are Celts, not Gauls
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In that case you've restarted the game in the mean time (I think)
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===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
Absolutely! -
Assuming that you have windows you can find the errors here: C:/Users/[username]/AppData/Local/0ad/logs/interestinglog.html
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===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
I think the sound is pretty decent (lots better than freeware alternatives) but the NI version falls short on articulations, different instruments, true legato and all that kind of stuff that defines expressivity (but considering that I paid like 7 bucks for it...), but remember, I suggested it as sketching library The Ensemble Pro has a bit of a misleading name; it's mainly a mixing engine (it does include a bit of samples but not much) -
@Tomcelmare: does it give a message?
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===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
@tmm88: I have a string section and a brass section from VSL (was included in some NI Komplete pack) and they sound very nice! Yet I need to get myself a harp and some decent percussion (that's mainly because I'm more into electronic music and I normally don't do anything with some kind of orchestra... @stanislas69: what do you know about my resources? -
===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
Hmm it seems like I need to get myself a few additional libraries -
===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
I thought andy already created some of those you mentioned? -
===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
@Lion.Kanzen: @tmm88 states that he wants to contribute with musical content (so songs), not sound fx -
===[TASK]===[SOUND]=== Contributing with sound design assets
niektb replied to tmm88's topic in Official tasks
@tmm88: I have a few (nothing expensive) sample libraries at my disposal which could help with sketching out your arrangements (and in a better way than the midi synth in your linked website ) -
Bunch of Delenda Est icons that could be committed
niektb replied to niektb's topic in Eyecandy, custom projects and misc.
No. The sele infantry spearman for example. sword_cavalry misses a bit of glow. And what to think of breakthrough or flaming pig? (just shouting some examples, there are more) -
Bunch of Delenda Est icons that could be committed
niektb replied to niektb's topic in Eyecandy, custom projects and misc.
btw, the newly commited portrait and tech icons are not really consistent when it comes to background glow (not sure whether that's a big problem) -
This mod could have legal issues because it copies over a look of content directly (unit icons etc)
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Nope, it should be Library/Application Support/0AD/Mods. that subfolder 'mod' is allocated to the modloader
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Explain?
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Marathon didn't involve a siege. And it doesn't look like a (famous) greek siege. So better keep it nameless (or do a fictional name)
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@imperium: Not Aztecs but a predecessor of them (Zapotecs?)
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==[TASK]== Roman stone bridge
niektb replied to Juli51's topic in Eyecandy, custom projects and misc.
No, unless you split them in to halves and put that at both sides of an ishtmus (see f.e. Gallic Fields) -
I moved it to the Delenda Est subforum since it seems to be about a bug in the mod, rather than the vanilla game
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Nah, I prefer the drawings that Ayakashi made for RotE
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[Tutorial] Setting up a mod for your maps
niektb replied to niektb's topic in Scenario Design/Map making
I am still battling to update it to svn (only started recently) But I wrote some posts here: the most recent code can be found here: https://github.com/0ADMods/map_A_Silent_Day_In_Gaul/blob/master/maps/scenarios/A_Silent_Day_In_Gaul.js- 29 replies
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- maps
- mod launcher
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(and 1 more)
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