Jump to content

Verethragna

Community Newbie
  • Posts

    4
  • Joined

  • Last visited

Verethragna's Achievements

Tiro

Tiro (1/14)

0

Reputation

  1. Thanks! And I just looked it up and as Stan mentioned, the .dae files are not present in the release build (which I have installed) and are in the dev build. As such there are pmd files where the .dae files would be. I don't think Blender works with pmd's/psa's.
  2. Thanks for the plugins @Stan`! Much appreciated! Now, I should note that I am currently using Mac OS. I am trying to find the directory for the base game's models, but I can't seem to find them? I've searched the game's location on the Library folder in the mac directory and even the app itself (using show package contents) and nothing comes up? Any idea where they could be placed for the mac build of the game?
  3. Hey guys, Just out of curiosity, as someone trying to learn 3d modeling and modding for 0 ad, let's just say I want to make alterations to models from the game or ensure my custom made models match 0ad's graphic style; is it possible to be able import the character models in 0 AD in software like Blender or other 3d programs? Thanks in advance!
  4. I seem to be having trouble getting a couple of mods to work with the Mac OSX version of the game. From what I understand, I am supposed to install the mod by placing the unzipped file into the mods directory which I believe for the Mac version should be ( Library/Application Support/0AD/Mods/mod ) When I try to enable the mod, it doesn't seem to work. (When I relaunch the game it sends me back to the mod selection screen with no main menu). And for the record, the mod I am trying to install is Millennium AD. Also, there is the issue of installing other mods as well. I can't seem to find much documentation on how to deal with multiple Mod.json files (Should I overwrite them, or?) Any ideas as to what I'm doing wrong? I really, really want to try out the community created content for this game!
×
×
  • Create New...