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Everything posted by niektb
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
@balduin: I think it would be somewhat overkill to have a subforum for each civilization (for that handfull of topics that a civ would have). Some clear labeling fo the topics would be good though. We haven't thought about a fourth civ yet (I suppose it's somewhat unnecessary to know it at this point, considering that all three civs are not entirely finished), maybe some South East Asia would be fun? (as long it's a cool civ from a different area than what we have now...)- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
Rise of the East = Terra Magna, compatibility with Vanilla means it's compatible with Terra Magna too. I need to rename a few things here and there but I want to do that simultaneously with announcing the merge and altering the moddb page So, if you ( @balduin @Sundiata) like to, you can open a few topics in the Rise of the East forum (I can move this one too)- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
Two to three years is a little long for a first playable version. I think it is doable to have on around alpha 23 or at least with alpha 24 (though, of course, it depends a bit on what your understanding of a 'first playable version' is) I agree with the rest of your comment though- 1.040 replies
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Re-launch of for Honour and Glory and presentation
niektb replied to NoMolester's topic in 1,000 A.D.
Then write something in the topic title so that it's clear that it is a mere suggestion to add the civ (rather than an already accepted civ) (maybe organize the content on the fly too?) I agree with Lion that this isn't the best suitable place to post these reference -
The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
Yes and yes- 1.040 replies
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Should be fixed by now. thanks for notifying @Tomcelmare !(and thanks for pinpointing the commit to @Palaxin @leper )
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
if this civ gets into a ''somewhat ready' then I (me personally) am not opposed against it. But I think that the authors from this civ are the ones to make the decision. btw, @balduin @Sundiata: kudo's for the extremely extensive specification pdf- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
@balduin: In that case I think it's best to create new topics and put [Kushites] or something in front of it or something- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
@feneur?- 1.040 replies
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The Amazon map is also in the main game, not something we added
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===[COMMITTED]=== Carthaginian gate problem
niektb replied to Tomcelmare's topic in Completed Art Tasks
I don't wanna push myself into public with my crappy soundtrack drafts -
Nope, no new maps (yet?)
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So you didn't notice that the normal priest also uses the Ptolemian as placeholder?
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The building size is slightly different
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The only thing what's special about it is that you can research a few unique techs. It's barely worth building
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For the wonder we have the Governmental Center, right? (Okay, maybe we should give it some wonder properties)
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
I moved the topic to the Game Modification forum, seemed a more appropriate location to me- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
But hey, let's first finish the Kushites- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
niektb replied to Sundiata's topic in Official tasks
Easy, just add a new texture variant in the actors- 1.040 replies
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Just curious but, could you detail on what you mean with a 'RotE style'? Do you mean an expansion pack without actually altering gameplay (but just civilizations)?
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The player should be prohibited to block off the trade route
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Ah, this seems like something that I need for Silk Road!
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@Lion.Kanzen: no need to (for now, please read your PM inbox )
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For the remaining error I would try to remove/alter the minheight property at line 7: <prop actor="props/structures/decals/city_tile_3x3.xml" attachpoint="root" minheight=""/>