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Everything posted by LordGood
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Age of Empires definitive edition [remaster]
LordGood replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I like it, there's a classic mode toggle if you're feeling nostalgic and it loads original AoE sprites and mechanics if you don't like the gritty definitive look win/win i say, Glad it happened before my old copy of AoE stopped working lol -
What I've seen other games do is keep the noise baked into a single map, there is no noise bake on the base texture or normals, but in specular to give it varying shinyness for an ever so slight dirty texture I've been wanting to give this a try for a while, though helmets and shields are probably the best candidates to test this out on
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Civ: Germans (Cimbri, Suebians, Goths)
LordGood replied to wowgetoffyourcellphone's topic in Delenda Est
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not sure what you mean, thats one of the most convincing leather materials I've seen in game
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Deforestation - Wood should be a renwable resource
LordGood replied to balduin's topic in Gameplay Discussion
What's the right way of doing it- 105 replies
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Funny Relevant Videos and Memery
LordGood replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
this is beautiful -
Skirmish map: Volcano Island (alpha 24)
LordGood replied to nani's topic in Scenario Design/Map making
@nani Any floral or geological eyecandy you felt was missing from your palette while making this? -
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===[TASK]=== Crowd Sourced - Illyrians (Faction)
LordGood replied to wackyserious's topic in Game Modification
o have fun with that -
pff not measuring in pots, rookie numbers
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Wilder, bluer mediterranean cypresses that mix well with Enrique's, and adds a bit more variety to Mediterranean forests. I'd like to add some even crazier windswept versions to top mountaintops and seaside cliffs with
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haha you're asking if you have enough helmets? yeah I'd say you have more than enough
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Prickly juniper, or cade trees and ground brush 3 new grasses with graded transparency on the bottom so they'll blend with any terrain without a seam
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@Enrique By the by, while you're around, did you still have those olive trees from a while back? The old one is looking rougher by the day...
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These look good but don’t delete the old assets, if lod is ever implemented we’ll need the lower poly helmets
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this is going to make the draw call situation worse than it already is ...
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Generic ones shouldn’t be, art wise. Implementing this would be the real issue
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@feneur can we have myosotis' post limit extended?
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Ah I’m thinking of the stone textures I was trying to use for the cliffs
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no resolution is definitely part of it, some of these are still 128px normals would help though