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Posts
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Everything posted by LordGood
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- 271 replies
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- 10
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===[COMMITTED]=== Siege Artillery Rework
LordGood replied to Alexandermb's topic in Completed Art Tasks
The arty tower projectile is a bit smaller than the standard catapult stone, larger impact actor might be needed -
wat, you you can use prop loaders to keep the texture from going gray Alexanders is already 1x2
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Age of Empires 2 Definitive Edition
LordGood replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
They're already pretty squishy against archers; siege and raid applications are limited like camels as a result. Cost nerf was necessary but I don't know about the rest... -
Heck ys, what did you use for a texture?
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not done yet normals need baking, shields need making otherwise things will start breaking mom's spaghetti
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- 271 replies
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- 11
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Age of Empires 2 Definitive Edition
LordGood replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Steppe lancers and kipchaks are great, I never use cavalry archers but what an exception these guys make 30 and 35 gold each respectively? wew take advantage while it lasts -
declaring yes on this topic
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Training ship blocked, "can't find free space to spawn trained units"
LordGood replied to tuk0z's topic in Bug reports
its tucked into the corner, warships obstruction boxes are very large and you want to give enough space, 90 degrees of clearance is not enough -
===[COMMITTED]=== Siege Artillery Rework
LordGood replied to Alexandermb's topic in Completed Art Tasks
There is no ‘trigger mechanism’ on the polybolos; it is set to automatically loose the string at full draw, likely hurting accuracy but definitely increasing the frequency of shots, which is sort of the polybolos’ thingg -
More like taping over a light switch so it doesn’t shock anyone but ok I get the picture
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Should the cheat unit be disabled in the meantime? We've got quite the selection of surrogates on hand to replace it with
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===[COMMITTED]=== Siege Artillery Rework
LordGood replied to Alexandermb's topic in Completed Art Tasks
Well Alexander, I've had in mind trying for Archimede's famed 3-4 talent lithobolos used during the siege of Syracuse since the ballista tower project, but you seem to be having fun here would a 104 kg/ 229lb stone thrower catch your attention? -
I do believe those long lances were held with 2 hands, also need to be held close to the body, they'd have a fair bit of inertia to them in the galloping cycle, and would be bouncing all over the place otherwise but good! your older animations are starting to pale in comparison to your new ones I have to say
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Also crusader 2 is a travesty, no thanks I dont have any higher hopes for warlords either
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You severely underestimate my long standing desire for classic AoE style ballista towers to be added into the game
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wall towers are a waste atm, the fortification spam issue needs some way of being resolved before we know what can be done as far as wall upgrades, otherwise they'll just be even more overpowered than they already are. I'm thinking auras but that could get messy
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@Sundiata Any suggestions for Kushite tier 3 towers?
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How do I Help Out With The Development Of The Game?
LordGood replied to Octofish77's topic in Announcements / News
We’re in no small need of map makers, we’ve got an ongoing flora update and haven’t had the opportunity to actually integrate the new trees cliffs and terrain decals into the game’s maps. Your help would be most welcome -
Lol no, used the archer tag instead of infantry+archer tag and this is the result