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Everything posted by LordGood
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all units use the same base meshes, which leaves the textures and armor pieces. This was a fairly simple affair until alexander ramped up the unit detail lol. The actor files become very busy. Due to polygon reservations, buildings need to be made from scratch every single time, and regional architectural nuances need to be observed and replicated, as well as having the building layout make sense structurally, all this and falling within Civic Center standardization. Thats a ballpark 6-8 hour process. 27 times
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Im dumb and painting ponies also no man's sky is great now I've been having lots of fun. I've been itching to get back into 3D so we'll see
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Faux Egyptian, Pylon treated as an administraative structure that said 27 very important high detail buildings is no small task
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Persian Civic Center and Apadana
LordGood replied to wowgetoffyourcellphone's topic in Art Development
bruh more buildings to pad out a persepolis map would be more than welcome. it is super nice -
Persian Civic Center and Apadana
LordGood replied to wowgetoffyourcellphone's topic in Art Development
nah brand new apadana and CC would be neato -
Old Iberian market, or "new" Iberian market *Poll
LordGood replied to Sundiata's topic in Art Development
Do it, its been a fix a long time coming. It seems a bit on the smaller side still but nowhere near the discrepancy of the current market -
ooh does this use my musket hack?
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You've got an interesting process there stan lol. Thorfinn is right, though instead of scars wrinkles and freckles whats generally missing in colored in busts is the natural skin tone variation in the face. There is a red translucency where light falls to shadow and a slight cool shift around the eye sockets, for example
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lion you need to throw out your airbrush tool full opacity hard round is all you need
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Also I primarily use Gimp
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Gimp is garbage, if you can learn a better program I would recommend you do so. Krita is decent and I've heard good things of firealpaca if you want free.
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They currently train limited numbers of weak gladiator champions 'weak' i mean fast and less armored, similar to fanatics but not as powerful
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===[COMMITTED]=== Carthaginian Unit Textures
LordGood replied to wackyserious's topic in Completed Art Tasks
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They're already in A24, you can play them in the subversion currently Glad to see you like them!
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Bulding Snapping Feature
LordGood replied to vladislavbelov's topic in Game Development & Technical Discussion
more for keeping little gaps from between palisades and small walls, though their obstruction boxes might be too small? trees dont seem to trigger it either. I havent tried with city walls yet -
Bulding Snapping Feature
LordGood replied to vladislavbelov's topic in Game Development & Technical Discussion
ah i see it doesn't work for walls yet? -
Bulding Snapping Feature
LordGood replied to vladislavbelov's topic in Game Development & Technical Discussion
ooooOOOOH! YES -
Extra units references
LordGood replied to Lion.Kanzen's topic in Tutorials, references and art help
Retire the covered rams; we've found our classical tank -
===[TASK]=== Terrain Textures (wackyserious)
LordGood replied to wackyserious's topic in Eyecandy, custom projects and misc.
Really bad textures are still useable for highlights and such, only edits to existing textures I can think of being necessary are a desaturation of the autumn temperate textures -
===[TASK]=== Terrain Textures (wackyserious)
LordGood replied to wackyserious's topic in Eyecandy, custom projects and misc.
Make sure it doesn’t replace the existing ground textures. Well see how they mix -
Skirmish Map: Sahyadri Buttes (5)
LordGood replied to LordGood's topic in Scenario Design/Map making
It's in -
Happy new year have a map It is extremely heavy with foliage, and will likely choke low range computers, I stutter a bit when I zoom out on my mid range tower. Not sure what else I'd expect from a rainforest
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