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Posts
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Days Won
207
Everything posted by LordGood
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this is the paired tech xml for the Seleucid reform and traditional armies
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eyo @Stan` you know if I can restrict visible garrison classes or not?
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I'm not sure what to do with these I'm thinking 16 visible garrison points and 5 protected garrison slots, and 1500 health?
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I was hoping to get something constructive out of this, but I'm a bit disappointed by these unsubstantiated claims. Even more so by the dismissal of academic sources. I did learn a new french word though Kudos on the defense Sundiata that was something to behold haha, and I was counting on it. Thanks for pulling through Anaxandrias, I was hoping a scholarly fellow like yourself would be ecstatic to have this much academic material available to study about a kingdom that is largely obscured from the public view, and take it into account. Even an art school pleb like myself had a great deal of fun learning about this fantastic new setting in a historical era I am indeed quite interested in. I'll admit I wasn't until Sundiata started posting his reference materials. I took to it like a fish to water and I was hoping you would as well. It's not too late to do so, its just as fascinating as when it was posted. Ignoring it for the sake of a 'feeling' something is wrong to stick by your audacious claims has seriously wounded your academic credibility here, not so much the claim itself.
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Not much I can do about the civic center, those particular finds are set in stone (lol) however sundiata did approach me a while back to suggest we introduce flat roofed house and civic structures for the purpose of realistic representation. I imagine what's overwhelming you is the prevalence of nubian vaults. Existant for sure but perhaps not in such quantities in an urban environment, nor would the roundhouses be. its very much a back burner problem at the moment... unless @Sundiata would like to hone his 3D modelling skills by taking charge of it himself. so it's been discussed and is planned, a good reminder to add it to the task thread
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I would recommend taking a look through this topic @Sundiata did quite a bit of sleuthing to pull together the references we used to create the Kushite faction. You'll find everything aside from the balustrades there. as for 3 storey buildings, even older sites such as carthage were said to have up to 6 storey apartment buildings? I dont quite understand that assertion, they were clearly capable of such things in antiquity
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Desaturation
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They're in, have a look and see how they stack up to the catapult towers, not as much crushing power, but accurate, longer range, prompt, and faster firing.
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its a split upgrade, I might just remove the ability to build them from scratch altogether and make them soley upgrades. the building roster's looking a bit crowded
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No upgrade ability ill get on it, thanks!
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As far as art direction goes I’m happy with it buildings are whitewashed like they should have been, and colors are vibrant like they ought to be, sick of historical things having all the color sucked out of them like some sort of HBO filter just existed before the 21st century. As far as unit simplification it works to distinguish them from one another at a distance, something we’ve pretty much given up on in favor of having unit variations, and unique civilization art. Let the disillusioned stick with DE or better yet come to us lol
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I don’t understand all the backlash. I get the friendly spirit of competition, but aoe is thriving. You want to see a franchise being milked look at stronghold lol disappointing :/
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I wish that thing was huge pain in the @#$% also ought to have all the awnings on one side or all around, it covers the moving suns position for the duration of the day's games
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our dear Colosseum is broken and i am not even gonna try that thing right now i can barely keep my eyes open. pompeii ampitheater is still huge also gladiator opportunities, maybe limited champions, 10 or 20 champion murmillos or hoplomachi who knows maybe money trickle that would be neat eyecandy for now
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we got bigger and better things stan
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Achaemenid Bactrian horse archers and Babylonian scythe chariots’ armored collars are broken in the attack_ranged animations
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if their skeletal structures differ too much they will, a good example of those that can use the same animation, form the looks of things all of the cattle reskins seem to use the same or similar animations male, female, and calves could be possible seeing what we have in game, but I havent gone through the process myself the pig and piglet seem to share animations but they're on a 1:1 scale, the problem with the horse, zebra, and donkey is that the leg proportions wont fit direct scale and really everything would get all screwy reanimating is the cleanest way to go about it