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Posts
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Everything posted by LordGood
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==[Brainstorming]== for cheats units
LordGood replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
what do your specular and normal maps look like?- 186 replies
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==[Brainstorming]== for cheats units
LordGood replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
is there a specular map? or did you just apply a specular texture?- 186 replies
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- brainstorming
- art
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(and 2 more)
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==[Brainstorming]== for cheats units
LordGood replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
basic_trans if you dont have any specmaps or normal maps I would suggest making a specular map for shiny purposes- 186 replies
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==[Brainstorming]== for cheats units
LordGood replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
player_trans turns all transparency into playercolor- 186 replies
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- brainstorming
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That’s such a boring looking building whyyy
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My man, I never said it had to be. But where it is, visual communication takes precedent. It took quite a while for me to be able to do this too but, the most accurate building in the world - even if it follows the designated layout - is subpar if it does not clearly show its function in the design. For the record, I'm not against using the Principia as a base for the roman barracks, I just need to make sure we know our priorities here. Historicity and aesthetics go without saying, it is the visual communication that tends to go over the artist's* head, so we put emphasis on it. *sources: me, my head. a lot. Dont make my mistakes
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Yes, yes it is. We are not copying reconstructions blow for blow, and at the end of the day, a game's assets need to be accessible and of clear purpose for new players. This is top priority.
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ahaha i love it
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Good to see you around Enrique, even as a lurker! Another set of creative eyes never hurts
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farm beautification was done a while ago, I'm not sure what was intended here
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Snows gonna make YouTube video compression awful to look at
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Doesn’t lag for me, no
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Uh oh I’ve been found out
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yo that architecture's from 19th century new york and pennsylvania
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ah yes i call it 'a collection of art assets without entities yet'
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Get that man a surge protector
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If you see normal and spec maps not used, they're likely broken to a degree, arecas and atlas cedars have the parallax warping real bad
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tropic terrain textures can look good, but they're a bit tricky to use. I use the plant/dirt variations and gradually transition to those smooth grass textures, otherwise way too jarring or just cover it in a staggering amount flora, that's more fun anyhow new trees are in by the by
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