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Everything posted by Loki1950
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Also using Mint just open a file browser window and "ctrl H" to show hidden files then the location is /home/username/.local/share/0ad/replays while the config and log files are at .config/0ad the use of the "." dot prefix denotes a hidden folder/file which is also how OSX denotes hidden files. Enjoy the Choice
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Any thing interesting in the log. Enjoy the Choice
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About an hour ago As for installing it that depends on what platform you use as we support Windows,Linux and OSX so three separate videos would be needed each made by someone with the proper Operating System not going to happen this an entirely volunteer project and creating that kind of video gives no ego boo having said all that have a look here http://trac.wildfiregames.com/wiki/Modding_Guide it's not rocket science just code. Enjoy the Choice
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Game crashes in full screen mode on "losing focus"
Loki1950 replied to Maurya's topic in Bug reports
Under which of 3 operating systems that we support and have tried to find the log files that Pyrogenesis generates every time it runs it just might give an indication of what went wrong here is our wiki entry on filing bug reports http://trac.wildfiregames.com/wiki/ReportingErrors Enjoy the Choice- 1 reply
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If you made a svn update at all any save or replay will not work period if it was played or save before said update. Enjoy the Choice
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Much better and the shadow of that broken nose provide a good focal point for the face now that colour around the the eyes is toned down as well as the iris highlights. Enjoy the Choice
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You might tone down the saturation of the red around the eyes that and he looks like he is using lipstick(too red lips) Enjoy the Choice
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Not if they are regimental symbols though the civ symbol might show ownership and therefore differentiate it from defender's structures. Enjoy the Choice
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Or try the nvidia driver which I use with no issues on Mint 18. Enjoy the Choice
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Fist a question these are deformities that show up in the 0AD engine or in blender if in the engine you may need to write a proper XML description for the engine to define it have look here http://trac.wildfiregames.com/wiki/AnimationExportTutorial for help also check the Development link at the top it goes to our wiki.Of course stan or LordGood may chime in with a more specific answer. Enjoy the Choice
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It should be as there was a futuristic mod with missiles even and tanks so defining artillery accuracy should part of the unit XML description. Enjoy the Choice
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- 18th century
- napoleon
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Potential code and 3D models from other open license projects
Loki1950 replied to Sturm's topic in General Discussion
Just happens I'm a moderator on their forums and the base human meshes that Enrique has created are quite good lower poly than the base makehuman mesh but better for the game engine. Enjoy the Choice -
I think that there is one more technology/structure that is missing for the Romans the Salt Works it was usually the first thing built even if just to pay the troops as they where paid in salt not coinage though they did get brothel tokens Enjoy the Choice
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Avant le commemcment de une jue vous pea change the dificute de the AI par la list sur le ecran de setup.Excuse ma orthography plus comfortable a la parole fancophone de le ecriture Before the game starts on the setup screen beside your enemies is a box with the AI difficulty just click on it and select to one you want or no AI at all Enjoy the Choice
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One of the reasons I prefer Linux no restarting with every minor install of software only need a restart when I update the Linux kernel Enjoy the Choice
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You might also contact the maintainer of the Mint 0ad package that is in though I suspect that it's from the Ubuntu's Trusty repo's and therefore not the current version of 0ad at all last I looked the trusty version was alpha 19 not 20 I would reinforce FeXoR's recommendation to use the main ppa not the dev version the dev version does break fairly often usually java script missteps but a bit a pain in the butt if you don't update daily as most of the devs do though they use svn or git for that not the ppa Enjoy the Choice
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Possible Mod Idea: Nabataeans/Lihyanites
Loki1950 replied to Atenmeses52's topic in Rise of the East
Rogue Republic was a futuristic mod not a historical one but they stopped using our engine quite a while ago. Enjoy the Choice -
Try using the ppa version instead of the default one from the repo Have no issues and I'm using Mint 18.0 myself. Enjoy the Choice
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Might make the movement enforceable with real nomadic civs they have to move when there herds overgraze the grasslands they currently held so maybe a timer based on the grazers herd numbers per section of grassland held if that's not to complicated to set up. Enjoy the Choice
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Bring up User Preferences the addon tab then make sure the .dea importer/exporter is checked then make sure you save the preferences it's not turned on by default in the blender install. Enjoy the Choice
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The first error looks like your missing the dev package for the java script engine though since I see Xcode you are building on OSX which I'm not that familiar with. Enjoy the Choice
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Use spearman from aboard a ship or a fishing boat if you can catch up to the whale lots of food the collect IIRC merchant ships not military . Enjoy the Choice
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And the hunting behaviour was some what bizarre running away form prey animals pivoting and throwing/shooting almost sending the pathfinder into repeat mode. Enjoy the Choice
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In that case your default text editor also has a language setting Enjoy the Choice
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If I remember correctly It is mainly the folder structure that changed making the placement of mods more explicit. Enjoy the Choice