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Everything posted by Loki1950
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Most fires where fueled with dried dung from all those herd animals and what wood there was is used for yurt frames and carts. The steppes are not treeless just very rare mostly where there is water either on the surface or underground.So any wood on a steppe map is a strategic resource that could provide conflict points. Enjoy the Choice
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Was not really a guess just seen similar behavior with the vegastrike engine where I am senior forum admin the nouveau driver is good for most older OpenGL apps but it's support for newer OpenGL calls are problematic at best. Enjoy the Choice
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That's the one but the real question does it work any better Enjoy the Choice
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And the reason they need that second UV map that AO stands for ambient occlusion that is the shadows from the ambient light falling on the object so even adding a brick to a mesh changes the shadows.There should lots of video tutorials on bakeing AO maps with blender on YouTube and IIRC Enrique posted one here on the forums a while ago Enjoy the Choice
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The version in the Kubuntu repo most likely is not alpha 20 you have to add the 0ad ppa to your software sources sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad that will get you the latest version at all times just copy/paste into a terminal and type in your password
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Kali is designed as a penetration testing distro it might not have all the bits and pieces installed to run 0AD so you might have to try a different distro. What was the output in the terminal when you issued the sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad it should have asked you if wanted to install some extra packages if it did not then I doubt that it was really installed have a look with your file browser at /usr/games the first file should be 0ad a launch script for the game if it's not there the game did not install period. Enjoy the Choice
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From what I can see it does not complete the initialization functions and stops in the graphics section so it might be because that you are using the nouveau driver instead of the nVidia blob that is just a guess on my part as I am no part of the dev team just an old fart who wrote his first code back in the 60's with punch card input Enjoy the Choice
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Hi twp lets see what'a wrong first please look for the log and system info file and post them. Here is where to find them /home/username/.config/0ad/logs besides I don't think v19 is available for download. Enjoy the Choice
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Loki1950 replied to Le Druide Gaulois's topic in Art dev
The technique was called wattle add mud(clay) and used for walls and buildings becoming wattle and daub construction. Enjoy the Choice -
Multi Threading for 0 A.D. simulation and less lag
Loki1950 replied to JuKu96's topic in General Discussion
Multi-threading is not the same multi-core usage the engine does not have multi-core support yet that requires a full refactoring of the entire code base not trivial with a complete volunteer dev team as it's not a sexy task Enjoy the Choice -
So you mean the AI is smarter than you are there are several threads on the forum for beginning players everything from build orders to which civ is best but do remember that the AI will not stop trying to win as well that's is what it's designed to do. Enjoy the Choice
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If you want the incremental updates then run the svn version instructions on how to do this are here http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide it gives you access to the latest code between releases there is also the fact that there is an auto-built Windows exe so you do not have to compile from source code doing as you suggest for a project under heavy development that is generating binary update patches is actually not a trivial matter.Linux and OSX users have to compile from source code if the use the svn version as compiling in Windows is again not trivial. Enjoy the Choice
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Good Players usually say "No Walls" in the Multiplayer Lobby
Loki1950 replied to causative's topic in Gameplay Discussion
Effective range for bows is also tied to the targets armor the reason most war bows have a heavier draw weights is armor penetration not range after all hunting animals do not have armor or shoot back Enjoy the Choice -
Quite right Dade pyrogenesis does not have multi-core support at all yet,and adding it will be a process that will take quite a long time even the planning and analysis portion of the task is difficult when the requirement of full determinism it so important. Enjoy the Choice
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Yes the trees will definitely cause performance issues as the pathfinder has to deal with each entity(tree) separately there by increasing memory usage and computation time and will do so for every rendered frame,one of the reasons the map Belgian Forest has so much lag Enjoy the Choice
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Welcome aboard takes awhile to find where everything is on a new site glad you found your way to trac Enjoy the Choice
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Those rocks and mines are drop offs from retreating glaziers so deep drag marks on the south sides might break the visual monotony of a featureless steppe also wind erosion is the main sculptor in this environment. Enjoy the Choice
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But most non historians will say where are Athens and Sparta as they assume they are the prime movers of the era Enjoy the Choice
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Their range may have been greater but it's habitat that counts mainly deep forest and mountain forests they are fairly shy beings that like the cover that habitat provides. Enjoy the Choice
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Lag with AI players (split from "new scenario map - malta island")
Loki1950 replied to AtlasMapper's topic in Bug reports
Hi From the crash report it looks like it's running out of memory trying to render the scene and you don't have to post the whole log just the interesting HTML file that's a filtered one with only the errors,your system_info.txt file says you have an integrated GPU how much memory do have assigned to it in your BIOS that might be where to start to remedy this. Enjoy the Choice -
May I point out any roadmap for an open source project is a wish for the volunteers to work on this please and a lot on that might be called grunt work and boring so not to attractive to new coders every hacker has his sweet spot so lets take that for granted,and these OT rambles are what makes FOSS work guys so keep talking,help the newbies find the bugs/report and dream Enjoy the Choice
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What kind of problem just saying you have an issue does not get you help we can not read your mind or see over your should at your screen to see the problem,please describe the problem. Enjoy the Choice
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A suggestion about units stacking on trees when on formation
Loki1950 replied to dimensen's topic in Help & Feedback
That issue is being worked on it is caused by the pathfinder code which is that part the decides where each units goes so it also has to be fast so accuracy gets sacrificed in attempt of speed still lots of work to do and formations are very tricky to get right. Enjoy the Choice- 1 reply
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They may have paid for the rights that is the usual practice but you would need access to their accounts to be sure but a check of the doc's for those versions should show a copyright notice if not the lawyers are on it with lots paper filed and mailed the company does not have to disclose that they are being accused of copyright infringement till it goes to the courts. Enjoy the Choice