Jump to content

Loki1950

Community Members
  • Posts

    1.322
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Loki1950

  1. Regarding Krita I prefer it over the GIMP the GUI is more Photoshop like for those on Linux there are two main ways of getting it from your distro's repos or appimage the appimage version is a stand alone static build and usually the latest version available the Windows version is also very useful the 64-bit version preforms better. Enjoy the Choice
  2. This is the main reason that working with the svn version is advised as usually your mod will just not be ready until the next stable version is released(never enough time) and your svn client alerts you to which files have been changed so cleaning up your own code becomes easier and most of the time only a few number of files are affected BTW using the svn on Windows does not mean you have to compile the game engine as a Windows auto-build is part of the updates. Enjoy the Choice
  3. Use the settings page that is available from the main start up screen menu. Enjoy the Choice
  4. Stupid question number 1 do you have Python installed if so which version and are there some specialised Python libraries that the script uses if you are running a Linux OS then Python 3 is installed as part of the desktop support stack so stan which version does your script depend on Enjoy the Choice
  5. We are making a historically based game doing what you suggest is not historical at all it is creating a fantasy to placate a minority view of the world. Enjoy the Choice
  6. The same place it has always been on GitHub with the rest of the maintained mods. Enjoy the Choice
  7. Reminds me of "The Water Margin" costumes so even if accurate about 800 years later Enjoy the Choice
  8. I have not seen such a map even at the largest size the current editor supports as you said it's scale would make it not very useful for a full RTS though a RISK or Diplomacy clone might be feasible. Enjoy the Choice
  9. This is a case where it's the software that counts that and the format of the exported image since you are using .png just keep the compression to a minimum so there are fewer artefacts when you transfer them to your home work machine FYI .png is a loss-less format with an alpha channel it's one that I prefer for textures myself. Enjoy the Choice
  10. To find idle workers just hit the "." key which will select all the idle workers have a look at https://trac.wildfiregames.com/wiki/Manual_Settings for a all the various settings and how to find all the keyboard shortcuts in the default.cfg file. Enjoy the Choice
  11. And SVN the revision control system is tolerant of flaky connections but there is learning curve in dealing with outages. Enjoy the Choice
  12. I doubt it only if you specifically ask your ISP and then you pay extra for a static IP which is standard practice world wide and lots of ISP's just do not offer them period. Enjoy the Choice
  13. Different time period different political actors check the roadmap for parts after the current period Enjoy the Choice
  14. You most likely have dynamic IP ie; it changes every time you boot or after a certain time period if you need a fixed IP your IPS will most likely charge you extra for it. Enjoy the Choice
  15. It is not a dragon as Lion mentioned it's a Foo Dog a celestial guardian figure dragons are reserved for the imperial family and only displayed in the Imperial Court to represent the mandate of heaven with a five toed Tien Lung. Enjoy the Choice
  16. It's Latin what's to translate Enjoy the Choice
  17. How about crater lake and variants as it reminds of several lakes I have seen here on the Canadian shield. Enjoy the Choice
  18. GLSL https://en.wikipedia.org/wiki/OpenGL_Shading_Language basically what the fancy shaders for the game are written in and no they are not supported by Microsoft's DX11 the game uses Open Graphics like blender for it's graphical interface as it is cross platform ie: it works on Macs and Linux so we do not have to code three different ways to support these platforms it was developed by Silicon graphics a long time ago then Open sourced from the crash log you posted your driver supports version 4.1.10527 which should be alright though I notice that you also have a INTEL GPU as well which is enabled that may be the issue as Intel's OpenGL support sucks big time. Enjoy the Choice
  19. To find those missing crash files the start menu item for 0 AD has an item to open proper folder they are in. Enjoy the Choice
  20. Just a reminder that on both Linux and OSX putting a "." as the first character of files and folders makes them hidden so to get to them you need the "show hidden files" function of your file browser active. Enjoy the Choice
  21. Ubuntu is a Linux distribution so just follow the Linux instructions the file that you want to edit is in a hidden folder (any file or folder starting with a . is hidden) there is an option in the Ubuntu file browser that un-hides them it should be one of it's menu options I use a different Linux distro that is based on Ubuntu that does not use Ubuntu's Unity desktop so not sure how it works and a heads up Ubuntu has announced that they are dropping Unity for their next release and will be using Gnome 3 instead which Unity is based on. Enjoy the Choice
  22. Your trying to bribe the man not give him a tip for good service. Enjoy the Choice
  23. It comes done to the fact that they Java and Python are not fast enough for intensely graphical games if you don't want tearing and lag on the screen and keeping track of all the units on the screen for pathfinding. Enjoy the Choice
  24. Mongol style horse archers depend on the stirrup for stability in the saddle and the stirrup did not reach the Mediterranean Area till the early Middle Ages same as the horse collar. Enjoy the Choice
  25. When you start the project with in Visual Studio did you use the main menu->Tools &Options->Scenario Editor to start the atlas portion if so if there is something wrong with your build then you should see the relevant errors within the VS window's debug section again the Atlas is not a project it is an integral part of pyrogenesis the .bat file is just a way of passing the --Atlas command line argument to pyrogenesis.exe .And why do run it with VS anyway if the build was successful that is only for debugging not running the app normally.It has been awhile since I built with VS rarely boot my Win10 install any way Enjoy the Choice
×
×
  • Create New...