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Everything posted by Stan`
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Here is the third 'Release Candidate' of Alpha 26 - Zhuangzi Downloads - Current bundles are for SVN revision r27067/TBD Linux data and build macOS (x64) macOS (ARM) (Unavailable for now) Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A25 config file somewhere, ideally. What changed: Alpha26 – Wildfire Games What changed since the last RC. How to port my mod PortA25ToA26 – Wildfire Games What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Upload your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Play in LAN Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test deleting all saved games Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
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Make sure all the objets are joined using CTRL + J before exporting.
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I think it's in the pull request. Not sure what @Lopess merged eventually.
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https://www.vandoeuvreingame.fr/
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Was supposed to be today but the CI broke. Some patches can get in between RC1 and RC2 no problem. We still have some c++ changes that need to get in.
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Hyrule Conquest has BFME Like structures for villages. You won't be able to get away with one model per village you'll need to break it into pieces. For custom fortresses like that you'll need custom maps. Then you can use the skirmish replacer feature of the game. Basically skirmish entities are entities that get replaced by that of the current civilisation when the game starts. This is how for example iberians start with walls. Skirmish walls are placed all around civ centers and only iberians have a matching building. The rest get nothing instead.
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Not if you consider -500 B.C. -1 B.C. as one timeframe. Anyway it's all pointless now. I'd be glad to have the civs for 0 A.D: Empires Besieged
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Probably because they didn't expect it to take that much time. Also to better represent factions not to miw too much evolutions. But as I said to someone we can work on part 2 civ now. I just have no one to do it.
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Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
Hey thanks for the thorough feedback! And welcome to the forums. @Langbart did we fix it ? Should be better in the next version @wraitii made some fixes. They do not have an animation yet. @JCWasmx86 -
Build menus - How do I give different units different build queues?
Stan` replied to LordStark's topic in Game Modification
Currently they inherit the builder mixin. Think of mixins as partial templates. You can remove elements from the queue by writing -building Or you can change the inheritance to not have to do that. -
You can but you need to release the source code if you change the engine, or point to us if you don't, and give appropriate credit.
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Adding four models together - am I biting off more than I can chew?
Stan` replied to LordStark's topic in Art Development
If the models have different textures, they need to be separate objects and separate DAEs. Then referenced in the actor file as props. Maybe this will help -> [TUTO] Pyrogenis Propping System - Part 1 - Adding Prop Points in Blender - YouTube -
It's not a bug then it's not translated because the mod doesn't provide translations.
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
It is. -
Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
@user1 -
Weapons - Can a soldier use more than one weapon?
Stan` replied to LordStark's topic in Game Modification
You need to change the GUI code for that. -
Aren't they all on. 0 A.D. mods ?
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Are you playing Delenda Est? Search · Signal fires (github.com) No result in public mod Search · Signal fires (github.com)
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From this thread https://discussions.apple.com/thread/253452348?answerId=256483794022#256483794022 Maybe removing readding the wifi could help. Could you try ethernet ?
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I managed to do it so it depends. Are you using the default version or the M1 version of the game ?
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Weapons - Can a soldier use more than one weapon?
Stan` replied to LordStark's topic in Game Modification
You need to change the selectiongroupname.