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Stan`

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Everything posted by Stan`

  1. See the patches linked above. IIRC most of the autociv features are hacks we can't easily port in the game.
  2. Could be the full screen mode as well. In the user.cfg file you could add borderless.fullscreen=false
  3. See https://code.wildfiregames.com/D4871 And @Itms rewrite here https://gitlab.com/na-Itms/0ad/-/compare/master...moderation?from_project_id=188465
  4. I think almost everyone has voted save for @bb_ and @vladislavbelov I chatted a bit with nephele an old contributor. (DISCLAIMER: they are working on https://pulkomandy.tk/projects/renga/ an XMPP client, with linkmauve) A few points for XMPP over matrix: You can join public room anonymously not leaking your JID. Matrix does not encrypt room specific nicks or topics All three operators (XMPP, Matrix, IRC) have the issue that operators can impersonate you, but I don't think it's a very big problem in our case. 90% of the people using Matrix will be on Matrix.org (which makes sense, since they wanted to not go the way XMPP did) Which also means, it's very likely that people will be forced to use Element (Matrix Client) to support the newer stuff. I think Matrix is not the way to go, but I'm a bit more inclined towards XMPP in spite of iRC, for the reason that it has a better phone support, and I've been using it to talk over IRC for about three years now. Having a phone app might make it more easy for people to talk to us...
  5. You cannot mute players in vanilla no ?
  6. I think they should too. The point is they should not interfere with the game. Another question is whether there is a difference between a defeated player and an observer
  7. We're gonna find what's wrong. It looks like it fails to create the folder, could be a permission issue. You can 1) try to run as admin 2) add an exclusion to your antivirus for 0 .A.D.
  8. Yeah I believe those hair are part of the 3D model not the texture. Transparency is expensive.
  9. Oh wait you're using SYSTEM_ENTITY? What does the schema look like? IIRC they have special schemas to tell the engine they are system https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/components/CeasefireManager.js#L3 Although the a: prefix is for docs so not sure.
  10. You might also delete or move the 0ad folder in C:\Users\gabri\Documents\My Games\0ad
  11. @Pudim Can you copy the full error message from that dialog box?
  12. See https://docs.wildfiregames.com/pyrogenesis/writing-components.html https://gitea.wildfiregames.com/0ad/0ad/wiki/TDD_Simulation Did you add a component file and an interface file? Unless you reused one. Also your component should be in the template xml you're querying
  13. Oh I've never used it that way that's why. When Visual Studio starts I only open the pyrogenesis.sln file since I'm never gonna need any of the others. Recent projects and solutions is in the File dropdown For JS i usually place myself at the mod json level. (and use vs code)
  14. Yeah it was also svn ignored. Well it's parent folder was. Honestly once I opened it in Visual Studio, it was always in my recent projects and solutions. Are you saying it doesn't show up there ? I almost never use the folder view only the solution explorer.
  15. That should have happened with SVN but did not because VS doesn't support SVN
  16. Do you happen to have an accent in your Windows account name ? If so you need to install it somewhere else eg: C:\Games
  17. Maybe. But in these cases it's always better to know and test than to think. For instance my intuition would be that we should reuse all the queries results that happen on the same turn at almost the same location. Compute them once instead of 400 times and return slightly less accurate data. But it might be that this simplification could cost more than doing it 400 times.
  18. That could be doable. At least in PDF form that people can download and print. Perhaps hard copy versions for a merch store. There is a python script that generates that from the templates IIRC.
  19. I think it wasn't cause it gave too much info to other players. @real_tabasco_sauce
  20. If you open this file in a zip extractor, you will see that it contains a commands.txt and a metadata.json. You should see the seed in the latter.
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