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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah it's only using one core and the game is CPU intensive so nothing to worry about =)
  2. Fog of war: black thing covering the unexplored areas of the map you are playing on ATM : At the moment
  3. Hey Folks, As some of you may know I have been working for quite some time to add props to Atlas in order to make scenarios and maps more interesting visually and game-play wise. This includes, new textures, new props, some new buildings, new eyecandy, fences, ferns, dead trees... etc (More details here): EDIT : If I forgot any mapmaker tell me so I can tag them. EDIT 2 : If you guys want to contribute to that repo, feel free to do so. I tried to gather all @idanwin and i'll try for @Micket's work, and maybe @Leyto in a near future if he continues with such quality work
  4. Looks cool =D Indeed there is something wrong with the horns, and I think there is a seam in the rear leg, are you planning to have alpha transparency ? Btw since you are pretty good at it, can you consider recording your process / making a tutorial ?
  5. Well first, this isn't the crannog, we are talking about. This is : Then, since it's a CC, and a Dock I did something similar to the military settlement (barracks + dock)
  6. Crannog, to keep it in the way of military settlement and cc
  7. EDIT : Sorry for crappy quality
  8. Ripped of the details. As you see, I don't feel like it's helping, I prefer the previous one. Crannog is dock so shouldn't need an icon, I guess you are refering the other, big one.
  9. Using the ingame version of the mesh, with and without paint effect Vesta_Temple.xcf
  10. Yes and no the game only need half your face. Only half of this image is needed
  11. Basically what you need to do is use the front in the left part of the texture and merge it with the side face which will have the ears and will be on the right
  12. Looks like #4076 was tackled by Sanderd17
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