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Everything posted by Stan`
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What would be the main benefit of such a thing?
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I think you can also mark the post as answer therby markingthe thread as solved
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Didn't you like the one I made ?
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Is it useless at this time to create mods?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
@sanderd17 Can't we use the Js engine to dowload mods ? Or execute a python script ? -
I see what you did there nice job !
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Is it useless at this time to create mods?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
@Karamel agreed some mods could definitely be bundled into release, IE ROTE, cause unless the games breaks compatibility with entities, there is no reason not to do it. ROTE is a special case though, they were plans to include it into the main game... but someone correct me if I'm wrong that didn't happen, because we need to showcase mods potentials. Now I think your, and @wowgetoffyourcellphone's mods are special, since they are likely to break at each release sometime contain code that is not reviewed by devs, and I still believe that their main goal eventually is to improve the main game, so the changes should be included, not bundled, don't know if I'm clear on that one. Now I don't think a mod not being bundled for this or that reason is gonna cause issues, as long as mods bundled stay mods, and don't become part of the game. I think, each release could have ONE mod highlight to give visibility to it, and not bundle all it can. -
@Lion.Kanzen If you see my above comment those models are not available for download anymore, so I highly doubt @niektb can commit anything. Plus I don't think he is commiting that kind of art.
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Is it useless at this time to create mods?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
@sphyrth well it's true they are and we lost a few people along the way (@agentx if you hear me), but it gives new abilities to people, see @niektb who was recently recognized as a team artist And also we find bugs more often cause we are fiddling with the code ^^ -
Is it useless at this time to create mods?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
@sphyrth I think that'd be dumb, else a few mods that still exist today would be dead, because unplayable and unmaintaneable ^^ -
Is it useless at this time to create mods?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
In the council of modders at least, when we make a release we follow the process. So do you mean do it at the same time of the releases ? I think that mods should be downloadble from the main game, not necesserally bundled with it. -
Should be fixed by @mimo in r18541
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Make a list And find some artist to review them
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Can you define cleaning size ? For now the building inside is the size of the norse cc. I'd say anything's doable, now it will really depend on the map size. In half the ring I am unlikely to put more than one or two houses and the docs
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How big should it be ?
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Norse people didn't build watchtowers.
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Mmmh that means one prop roof per building XD For the longhouses I can try but they clearly will be off scale.
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Today, I ran into some trouble playing on a map I'm updating (#2881) which made it impossible for me to test it. My Ram would go from 1GB used to 1.5GB and then crash, no matter what, I asked @andy5995 to test it and that ran fine without errors on his linux laptop (Enjoy the choice) though it also peaked up at 1.5GB, So I googled a bit and found this tool https://www.techpowerup.com/forums/threads/large-address-aware.112556/ which basically allows 0ad to use more ram since I have a 64bit machine I applied it on pyrogenesis, and voilĂ , no more out of memories issues, and memory peaks at 1.6GB before going back to 1.0GB, so i guess it's stacking something every turn ? and that consumes too much memory. Maybe @Itms or @wraitii or @leper or @historic_bruno might know more about it. Good thing is that fixes my issue, don't know if that causes issues with multiplayer though, so as always, test it at your own risks. Maybe this is something we can put in our code. https://msdn.microsoft.com/en-us/library/aa366778.aspx EDIT 1: It seems to also fix the big screenshot issue on windows (#1619) EDIT 2: Memory goes up to 2GB
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Military colonymaybe ?
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I think it would look weird having both. Plus I have got no idea on how to make a tile roof ^^/ What do you call battlements ?
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That's because I used player_trans instead of basic_trans.
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