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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Those look gorgeous I made some for millenium AD, but nothing as detailed ^^ I have the drop propped foundation fix (so that foundation adapts to terrain) lying around if you want. (last zip) Also...
  2. I made cliffs variants meshes for the game they are available in my eyecandy mod on the 0admods repo =)
  3. So you're no king anymore ?
  4. I made a ram anim for @fatherbushido some time ago for the bireme
  5. IIRC some meshes are broken (unconnected vertices) Enrique fixed some and Jos3BV too so you might have to tweak some meshes. (Thanksfully it will not be painful)
  6. Isn't it just that he didn't set the civs ? I remember not being able to research some techs as the game was assuming i had captured other civ buildings i played athenians (who have a different tech for civ phase btw)
  7. We use valgrind. It's just a long process and devs have already a lot of things to take care of. Hopefully this one will be fixed in next alpha
  8. I should really finish this :/ Hopefully I'll have some time i'm on holidays this week.
  9. I'd say for now focus on finishing the building. Props, in this case the worker, can be added later.
  10. Stan`

    Faction: Norse

    Well all it takes is team convincing =)
  11. You're welcome =) Do no hesitate to ask more questions.
  12. So what do you want exactly ? I see: Horse Armor Neck Guard Unit Armor New Spear Cavalry sword Helmet Reference for scale armor: http://www.twcenter.net/forums/showthread.php?224297-Making-Scale-Armour Too bad all image links are dead. Should still work though.
  13. A migration to git is planned, also there is an official repo on github. See: http://trac.wildfiregames.com/ticket/1814 http://trac.wildfiregames.com/ticket/1816 http://trac.wildfiregames.com/ticket/1819 Until those are done, no final migration will be done.
  14. I ran into quite some trouble editing skeleton meshes for this game. First of all, i need to ask: What do you want to do ? If you want to make new anims, easiest way would be to load @Enrique's blendfile for new units meshes as they will be the standard whenever he comes back to finish them. Use the Zip on first post here. You don't need to import the mesh, only edit the armature and save the anim. If you want to make a new mesh for them, rig it to the new armature, and export it (do not touch the armature in any way) (You need to export the mesh + the armature) Else I have somewhere a working old armature, that you can rig new meshes of your creation to. Also the last posts here
  15. Also, for those of us that are still students, school has got back and time become scarcier
  16. Rogue republic I'm not sure there is a playable version except the one that now uses Unity engine.
  17. IIRC we had issues with units with rifle @niektb should know more
  18. In the next Alpha no but he implemented ticket #252 's patch in his mod allowing him to be able to do so
  19. @feneur /Offtopic, is there any design document or any research of any kind for part II ? @Jeru Will the talk be available on youtube or something similar ?
  20. Nah I meant your way to do things fast Commit freeze is for everyone But we are in feature freeze AFAIK
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