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Everything posted by Stan`
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Congrats Nicolas
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Thanks for reporting, mind to provide a screenshot ?
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I'd say Cen as well not sure we have much latin left in the civs for now ^^
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Well this one is somewhat up to date
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I'm not sure about such roof wall paintings accuracy on a military building. Apart from that looks good. If you have gimp I'd sugest you use clouds layers with Iwarp in order to makecloth wrinkles. it looks quite flat ATM
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===[COMMITTED]=== Carthaginian damaged building variations
Stan` replied to LordGood's topic in Completed Art Tasks
Textures can be done I think sanderd17 made it possible. technically I think with it we could also add fire props that appear depending on health. i have seen at least one other game do it that way Now maybe a third set of uvs allowing transparency over the old image would be nice. Only issue I see right now is texturetiling becomes quite obvious -
Cart super dock is probably what you are looking for =)
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Can you share the error ? I have been using 3Dsmax quite a bit for this game so I might be able to help you.
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Introducing another programmer
Stan` replied to yawin's topic in Introductions & Off-Topic Discussion
Hello and welcome to the forums, it's always nice to see interested people. First of all I must warn you that the game and therefore the engine is in alpha state and may (and will) contain bugs, so maybe you'll want to use something like unity. If you are not gone by now, the game allows moddability, so while keeping some hardcoded stuff you might be able to make your own game. Map editor will likely break though if you have no textures. -
Special Formation Animations stop working when idle
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
I think its solely the animation, which makes it quite stupid since unit will break testudo as soon as they stop. -
IIRC that error used to occur when a player was defeated but the registering failed so the game continued to try to barter. I thought mimo fixed it tho.
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I made the map, so yeah it was a bit on purpose IIRC niektb added mountain passage on the sides as well, i don't know if they allow siege engine, but this map is more for unit guerilla anyways. It's a Skirmish
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How many polys are the flowers and roof decorations ? (Just curious)
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Those look gorgeous I made some for millenium AD, but nothing as detailed ^^ I have the drop propped foundation fix (so that foundation adapts to terrain) lying around if you want. (last zip) Also...
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I made cliffs variants meshes for the game they are available in my eyecandy mod on the 0admods repo =)
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So you're no king anymore ?
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Rogues/Barbarians (as in the Civilization series)
Stan` replied to wraitii's topic in Game Development & Technical Discussion
Can skirmish maps have triggers ? -
I made a ram anim for @fatherbushido some time ago for the bireme
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===[COMMITTED]=== Swordsman attack animations
Stan` replied to LordGood's topic in Completed Art Tasks
IIRC some meshes are broken (unconnected vertices) Enrique fixed some and Jos3BV too so you might have to tweak some meshes. (Thanksfully it will not be painful) -
Isn't it just that he didn't set the civs ? I remember not being able to research some techs as the game was assuming i had captured other civ buildings i played athenians (who have a different tech for civ phase btw)
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We use valgrind. It's just a long process and devs have already a lot of things to take care of. Hopefully this one will be fixed in next alpha
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process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I should really finish this :/ Hopefully I'll have some time i'm on holidays this week. -
I'd say for now focus on finishing the building. Props, in this case the worker, can be added later.