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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hi, If you are willing to compile the game from source after downloading it from our github repository or an repository updates should be really light. You just have to make sure you stay with the current release version of the game else it won't work with other players. Only issue with this method is you'll have to download around 4GB minimum the first time and you'll need some experience with visual studio if you are on Windows
  2. I don't know, this one has dots and curved branches, and technically cross like this refered to the sun but @Itms might want to consider removing it yes.
  3. That's not how it should be done. You should use a technique used drop props. See the field for example should be something like mine height max height
  4. @wowgetoffyourcellphone I remember making a thracian civ center sometime ago. But I'm open to make new buildings if you provide references. My sketchfab account needs moar models.
  5. I have never been a fan of that rudeness if its not being constructive but I agree my logos were not that great ^^
  6. open a cmd and run the script in the background ?
  7. Stan`

    Faction: Norse

    Sure, find me a good bow reference for the timeframe and I'll see what I can do
  8. Stan`

    Faction: Norse

    @Lion.Kanzen What needs ?
  9. AI rejoining not likely. Unless it's a trivial fix but I believe if it was it would be fixed already.
  10. @elexis Can you provide the game ooslogs and commands.txt ? It will help us figure what is causing this and whether it already has been reported. Thanks for the report @Giotto
  11. @wowgetoffyourcellphone Helmet spec should be fixed in that zip, was using a incorrect file. modded_public.zip
  12. @wackyserious Maybe I could edit one of the meshes to add long sleeves ? It would keep the same uvs
  13. For some reason not all archers have the same speed not the same anims... I'll check the smoothing
  14. Date is okay, though look is maybe more recent... Anyway it's a good addition. walls of the small piece don't look good though.
  15. Oh that's normal then. The time before the object disappears is set to 1.1s so in your case it lasts 2.2secs at least + lag.
  16. Nice, though how old is this abbey ? I couldn't find any references of old churches.
  17. The glitching effect is due to the fact that it uses timer which depend on turn length. If your game runs slow it will loop more than one time. If it's fast it should only loop twice.
  18. @wackyserious would you be willing to do the texture for those Chinese administrators ?
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