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Posts
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Everything posted by Stan`
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Does it have to be monochromatic -
AI rejoining not likely. Unless it's a trivial fix but I believe if it was it would be fixed already.
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@elexis Can you provide the game ooslogs and commands.txt ? It will help us figure what is causing this and whether it already has been reported. Thanks for the report @Giotto
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
@wowgetoffyourcellphone Helmet spec should be fixed in that zip, was using a incorrect file. modded_public.zip -
The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Yeah. Didn't want to say it as some people keep it private- 1.040 replies
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- civ profile
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@wackyserious Maybe I could edit one of the meshes to add long sleeves ? It would keep the same uvs
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
For some reason not all archers have the same speed not the same anims... I'll check the smoothing -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Tell me how it goes -
Date is okay, though look is maybe more recent... Anyway it's a good addition. walls of the small piece don't look good though.
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Oh that's normal then. The time before the object disappears is set to 1.1s so in your case it lasts 2.2secs at least + lag. -
Nice, though how old is this abbey ? I couldn't find any references of old churches.
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
The glitching effect is due to the fact that it uses timer which depend on turn length. If your game runs slow it will loop more than one time. If it's fast it should only loop twice. -
@wackyserious would you be willing to do the texture for those Chinese administrators ?
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I don't think that's related to my changes
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Cool ! I wonder where that red arrow is coming from
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Actually it's fixed now ill have to clean the patch but that'll wait for tonight -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Whoops. I'll fix it tonight -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Alright. -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
As always make a thread document it and I'll see what I can do -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
What about it ? @Lion.Kanzen -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Shouldn't need one no -
Sure will do that tonight
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
I submitted a patch https://code.wildfiregames.com/D606 for the visual move order indicator. If someone could test it'd be nice -