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Everything posted by Stan`
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Every prop you want to have ao needs to have a second uv, else the game will crash badly. Someone fixed it, but this isn't the game yet.
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@Itms Anything we can do ?
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I assume the dmg we provide doesn't work ? You could compile from source in that case.
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Okay, so this is a more "recent" change. Let's take some materials as examples <material>player_trans.xml</material> <material>player_trans_spec.xml</material> <material>player_trans_parallax_spec.xml</material> <material>player_trans_ao_parallax_spec.xml</material> First one just needs a diffuse texture. ex: <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> Second needs diffuse and spec. ex: <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> <texture file="skeletal/kart_cjv_e_1_spec.dds" name="specTex"/> Third needs diffuse and spec and a normal (parallax) map <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> <texture file="skeletal/kart_cjv_e_1_spec.dds" name="specTex"/> <texture file="skeletal/kart_cjv_e_1_norm.dds" name="normTex"/> Last one needs an ao map on top of that. ex: <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> <texture file="skeletal/kart_cjv_e_1_spec.dds" name="specTex"/> <texture file="skeletal/kart_cjv_e_1_norm.dds" name="normTex"/> <texture file="skeletal/kart_cjv_e_1_ao.dds" name="aoTex"/>
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Your modelling skills have become great now you need to boost them texture skills. Have a look at how the armor for the elephant is done for reflections. Look at prolighting sky's demo by Andrew price and look for free HDR textures you can set in the world as an environment texture.
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In any case thanks for working so hard on this. Keep it up !
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Unreadable text, buttons too small to be clickable, HiDPI, yada yada
Stan` replied to karora's topic in Bug reports
Yes apologies about that, the tutorial is broken in that alpha. You need to add some more houses -
Unreadable text, buttons too small to be clickable, HiDPI, yada yada
Stan` replied to karora's topic in Bug reports
In your config folder find the user.cfg or local.cfg file and add the following line gui.scale="2.0" That option should be added at some point until we properly fix high resolutions like yours To find the config file look at https://trac.wildfiregames.com/wiki/GameDataPaths -
Looks good. Too bad it's flying in the air but there is not much we can do...
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Can we see the sheathed variant ? Red should be player color I guess.
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Yeah no offense:)
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Okay then. Why did you mention the monkeys ?
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Indeed on a bug basis and on a performance basis I wouldn't want to see some abuse with that.If you upload the files I'll fix the normals and upload this this weekend. Maybe monkeys would work as variety. Else it would be IBIS for docks and ram for amun temple.
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Can I have the normal maps ?
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There is a "quick" fix for that. Invert the green channel.
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Could you attach your system_info.txt file? This issue only needs review
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@Sundiata It's a lion head...
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Did you bake AO as well ?
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Eyes seem cheap compared to the rest
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You either need to create new lights or change the strength of the existing ones.
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If you switched from internal to cycles light values will be off.
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Try changing the bias value or try with xnormals (It's a great piece of software.)
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For statues. You can make props. Destruction is fine but it's secondary as it might look weird as the cc doesn't decay
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Sure I'll make the two.
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I'll take some time to think about it. No promises as this is not really my line of work @Itms : Ping if you have some ideas.