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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Better, Maybe still a bit oversized ? Try to get the grey lighter
  2. I'll definitely look into that after, well all the rest. You have really interesting changes @wowgetoffyourcellphone I never really took the time to look at. I nearly fixed all the capes and blood, pull request soon.
  3. @Sundiata While at it you might try some Kush voices ?
  4. Yeah, that's why I suggested using environnement texture
  5. After De fixes, I'll look at the top post more carefully.
  6. That's the thing, we do not currently have such a person. The last person who worked and still works towards balancing is @temple.
  7. He made a recent commit on his repo with your name on it So I guess he wants you to look at DE
  8. @wowgetoffyourcellphone I made a first pull request for things I broke / will break in your mod, I'll try to keep it small each time so you can see what changed.
  9. Single player campaigns is planned, we just need to actually work on them
  10. Nice, we might need another icon for that formation. Nice model, however it needs to be shiny, you could try to bake an environnement texture like the skullcap, it looks a bit dull.
  11. The provincial barracks would be some kind of mercenary camp ?
  12. @Abdurrahman Al Sayad See Next release We have Ptolemaics already though.
  13. It's a non implemented feature. It will be fixed for next release
  14. Having a responsive UI would be really nice. We have the technology.
  15. I'll help. I broke it I'll fix it. Apologies are like putting tape on broken glass. I'll fork DE and make a pull request or commit directly depending on how you want it @wowgetoffyourcellphone
  16. Yeah just let me know if you have any questions
  17. All the units have been updated, only missing the patch @wraitii
  18. Updated blendfile. kush_skullcap1.blend
  19. If you need me to render some just share the blendfile
  20. I'll pack the textures for the Kushites helmet
  21. Don't forget to press invert Y else your normals will look bad ( Default is DirectX normal format not openGl) Interesting for feathers Why can't you render hair ?
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