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Everything posted by Stan`
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RANDOM MAP: Fert - King of the hill variant
Stan` replied to nani's topic in Scenario Design/Map making
@feneur Please- 30 replies
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- king of the kill
- random map
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(and 1 more)
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Can you try to edit the user.cfg or local.cfg file ?
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Could do for one of two but more would be too much work. There are more than 50 anims.
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He is making a low polygon model mode
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Can you attach crashlogs ? See https://trac.wildfiregames.com/wiki/ReportingErrors In the meantime have you tried disabling GLSL and postprocessing ? Are you running any mods ?
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I guess in this case it's just that the reference point is not the origin because someone forgot to set it. Which is why you get those weird results.
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Could you share your script ? Maybe the way the coordinates are scripted makes them relative to the scale factor, hence giving you the strange effects.
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Maybe the scale modifiier is not 1.1.1 for all meshes ?
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You have to tweak unitAI I don't think there is a such a behavior right now. Would work if we had animal babies and cycle of life.
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Are you sure you always have the 192.168.0.12 address ? (Did you use fixed IP for your computer)
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Using those My little voice, and the lovely one of my friend I started recording voices again. @Samulis Can you do your magic ? Desktop.zip
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Some little mistakes
Stan` replied to Akira Kurosawa's topic in Game Development & Technical Discussion
CJK ? -
Some little mistakes
Stan` replied to Akira Kurosawa's topic in Game Development & Technical Discussion
Thanks for the report. We'll see what we can do for A24. If you could update a document with the list of the bug it'd be easier to fix than looking everywhere on the forums -
You can play with unsigned mods you install yourself I think.
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Not really. Imagine someone put some really evil code that steal users data and send it somewhere. So passwords etc everything is sent.
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Currently only @Itms can sign and review mods. This will probably extend to other people in the future.
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I believe the humming sound is because of the microphone being wireless. So not much I can do there. If I manage to get the denoise to work I could record voices for the Kushites for starters and then using the same process other civ's Those were my first two voice recordings. It's done with audacity as I had nothing better around and it did the job
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And then substract the two sounds ?
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Would you mind giving me feedback on those =>
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You can clone the GitHub repository GitHub.com/0ad/0ad to get the latest development version if you need any help let me know
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Are you familiar with either git or SVN verisonning systems ? Once you have something to show us create a thread in the art forum named ===[TASK]=== Papyrus and post the textures there the 3D file and the collada export file
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Vegetation would be nice You could start with doing papyrus sprites. We generally use planes to do vegetation. You can find a more complete list of specific trees we need there -> (Flora Section) Else you could try to fix existing trees. Have you downloaded the game source yet ?
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Additional lighting in engine
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Can you make this a separate patch ? The best way, would be a simulation triggerable version of it But a map specific one is fine too. -
Hey, Thanks for the application ! We have a lot of tasks at hand, anything you'd like to do ? I can assign you tasks as well if you prefer, but generally, it's better if you work on something you are motivated to do