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  1. I think that you should implent a turning animation for the big unit as siege tower , Ram , Catapulte Etc. Why ? : Because it make no sense that a big siege towers can turn as fast as a unit, That make no sense but also make it very hard to counter. It should take like 2-3 second to turn 180°degree that would make more sense and give a chance to ground unit to counter them. If you think about it some Civ Dosnt have Cav Sword and relie on swordman or ram to destroy those. But if you think about it Siege tower can just kite those to the death. In my humble opignons that would make the game more realistic and even more fun to play. It just a idea, Think about it. -MorTak
  2. Those 1500 sheep on the map when you play 4 vs 4 arnt not nessary + all those cav moving up and down to gather it, Yeah i agree it wouldnt not take all the lag away,. Just tell me why those 1000 sheep and + cav moving up and down are nessaary ? when you could just let them inside of the building, That will take less sttuff to the computer and help game performance. Do im right ? When i play starcraft II , And they starting to have too much iddle unit on the map i start lagging. This is the samething could be easyly avoided with this trick that i gave you
  3. First of all sorry for the futur mistake, im french canadian, i ll try my best to write well in english. When the game have a lot of unit or player, the game starting to lag. But i think you could improve that If you do this : Remove the sheep unit from the coral, and replace them by this. Coral Build sheep, but the sheep staying inside of the building( so you dont have extra unit on the map) and if you want to harvest sheep, You must put some Cav inside of the building. Each coral could have Example up to 5 cav inside of it to gather. i think we that idea you could balance the game for cav + Saving lag. Well it just an idea. Have a nice day. And sorry i didnt know where to post this.
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