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Posts
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Everything posted by Stan`
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I'm trying to put steam in the machine again, communication as restarted, Itms started reviewing elexis branch. No ETA still but it's promising.
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See Stamina patch and #3177 (Both on Trac)
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Why not Could ask Fox News.
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Congrats to @borg- the four best players of Multiplayer 0 A.D. Would have been nice to have a bigger media coverage of this.
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Redeclaration of variables and functions in loops
Stan` replied to SirPope's topic in Game Development & Technical Discussion
I thought there were timers in RMGen. @elexis -
Redeclaration of variables and functions in loops
Stan` replied to SirPope's topic in Game Development & Technical Discussion
What happens if you use let/consts ? Also a bigger loop like 1000000 -
Redeclaration of variables and functions in loops
Stan` replied to SirPope's topic in Game Development & Technical Discussion
Worth noting that inline declaration was not allowed before c99 The real question is the impact on JS Code. I also wonder if minifying it and obfuscating it would make it faster. Less bytes of code to read so faster loading in memory. -
Redeclaration of variables and functions in loops
Stan` replied to SirPope's topic in Game Development & Technical Discussion
Well it could be or not. Depending on how this is optimised it will or will not reuse the same address space. Which means instead of allocating and deallocating 1000000 times a 32 bits int it will only do it once. If you do that with objects it can be faster really quickly because allocation is costly. What's missing there is probably a comment saying it was tested inlining variables and it was way faster without doing so. This could also be an old C programmer habit. Some school teaches one to do it that way. The reason was at the beginning compilers couldn't use variables that were not declared at the top of the function. -
Let me know if you manage to contact him. For the matter discussed here, it definitely need some modifications of the Unit AI.
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Sounds fair. I believe @temple made some work in that area, that wasn't reviewed/accepted yet.
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In-game voice structure (list)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
Not sure. I'd like to have more opinions on whether the added depth is worth the hassle. -
I believe it is written in the text files of the replays.
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In-game voice structure (list)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
To be completely honest with you, I have no clue. The list reads nice, and sounds like a good idea on paper. But in these times of doubt ain't nothing like a real example such as a mod. -
In-game voice structure (list)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
Q1 I believe so ( that it will have a trader). See @Alexandermb's work towards camels. Q2 I'm not sure why I can check but maybe someone more knowledgeable about balancing may know is someone that actually plays the game. -
It's a bug with territory weight and capturing I guess.
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They probably have mods you don't have.
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Mmh for translation you'll have to pull them drop transifex. There should be a script somezhere that does that.
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Unfortunately it is not currently possible due to development being stalled because of the new European directive the GDPR and a lack of time and motivation to review it properly on our side. Only small fixes can be committed at the time.
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@Itms since you record those can you test
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Thanks @Samulis, they will make a great addition for A24.
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That's right. According to the post below you already did so.
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Well that's the way to go. Then you need to create XML files for each of your sounds, and edit the Persian templates accordingly. See how it's down for Latin, and Ancient Greek, Happy modding.