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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    A.D

    Helllo, and thanks for the report @D0oty Can you attach the game logs please ? See ReportingErrors and GameDataPathsfor where to get the files. Thanks in advance. In the meantime in the game options try disabling GLSL and postprocessing.
  2. That's what I meant. He was on windows 10 he just tried XP compatibility
  3. You are right. Same config with XP SP2 Config. Worth noting than 95/98 appear as Windows 8.1 OS : WinXP SP 2 (5.1.2600) / XP SP2 Compat OS : Win8 (6.2.9200) / Windows 8 Compat OS : Vista (6.0.6000) / Vista no sp OS : Win7 (6.1.7600) / 7 compat CPU : x86, Intel Core i7-6820HQ @ 2.70GHz (1x4x2), 2.71 GHz Memory : 32768 MiB; 19902 MiB free Graphics Card : NVIDIA Quadro M620/PCIe/SSE2 OpenGL Drivers : 4.6.0 NVIDIA 411.63; nvoglv32.dll (24.21.14.1163) Video Mode : 1024x768:32 Sound Card : OpenAL Soft on Speakers / Headphones (Realtek Audio); Sound Drivers : 1.1 ALSOFT 1.17.1
  4. True, but in this case it would put Windows 8.1 like this (My current computer runs w10) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7-6820HQ @ 2.70GHz (1x4x2), 2.71 GHz Memory : 32768 MiB; 17838 MiB free Graphics Card : NVIDIA Quadro M620/PCIe/SSE2 OpenGL Drivers : 4.6.0 NVIDIA 411.63; nvoglv32.dll (24.21.14.1163) Video Mode : 1024x768:32 Sound Card : OpenAL Soft on Speakers / Headphones (Realtek Audio); Sound Drivers : 1.1 ALSOFT 1.17.1
  5. Maybe @feneur would know. It would seem he joined the community after his first post. I think you can post as guest on the forum.
  6. You can't join a lobby game hosted on the same network as yourself I believe, you have to use direct connect instead.
  7. Well could be a number of things. IPV4/IPV6 mismatch, Stun Server being blocked, UnPnP not enabled on the router, Windows Firewall, bad internet connection. It would be nice to have a test bench for all those configs but I don't think its possible.
  8. Weird @alchemy said he was using Windows 10 but the crashlog says: OS : WinXP SP 3 (5.1.2600) CPU : x86, Intel Pentium N3700 @ 1.60GHz (1x4x1), 1.60 GHz Memory : 8192 MiB; 4615 MiB free Graphics Card : Intel Intel(R) HD Graphics OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; nvoglv32.dll (10.18.13.5923) Video Mode : 1600x900:32 Sound Card : OpenAL Soft on Haut-parleurs (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1
  9. Yeah that's because of a configuration issue on their side not yours.
  10. Sounds doable. Adding it to my todo list Regarding the map could have done a fisheye effect
  11. @Alexandermb https://blendermarket.com/products/boxcutter https://blendermarket.com/products/hardopsofficial
  12. Well you can connect as an observer to the games, and you will compute the game in real time. You won't get a simple json though, since you have to compute the whole game state to get that kind of data. Also not everyone will let you monitor their games.
  13. Wanted, yes apparently. Doable... Heh. 200+ textures to remake... Plus every single one of the actors to change...
  14. Created two new issues for this.
  15. It was hosted on FeldFeld's channel instead.
  16. You are welcome I hope you will enjoy the game.
  17. Maybe it's the other type of treasure that can only be picked up with merchants.
  18. According to https://trac.wildfiregames.com/wiki/ArtDesignDocument which I started to update a bit locally: '"Colors on the units should be neutral (skin tones, browns, grays, golds, bronze, etc...), because bright and saturated color will be used as a player’s color to show ownership. Player color usually is found on decorative elements of a texture." Entities should have "[a]bove average color saturation (compared to the real world)."
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