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Everything posted by Stan`
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AI Programmer application - Mina Sami
Stan` replied to Mina's topic in Applications and Contributions
There are also two old AIs on GitHub. One is by @agentx https://github.com/agentx-cgn/Hannibal and the other is way holder and written in Haxe https://github.com/lexoyo/split-bot You can also get in touch with There is also (I'm not sure exactly what that is) https://github.com/0ad4ai Then you could try implementing openai for it And finally you could get in touch with those students who tried to make a Python AI You can separate Petra from the public mod. However it is deeply linked to the engine because it chats directly with it. So it might be a bit weird to do so because it's part of the main game. I believe a lot more people play against IA than in multiplayer. -
AI Programmer application - Mina Sami
Stan` replied to Mina's topic in Applications and Contributions
@Itms @elexis Hello and thanks for the application ! As you read in the application, programmers need not apply. Positions are granted after a certain number of contributions. That depends on the value and the number of those. So I'd suggest you read the documentation on how to get started on trac.wildfiregames.com if you haven't already. Let me know if you need anything else -
Nice work man ! We should commit these trees to the repository
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Well given your username I'd say it checks out
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Suggestion to overcome fps drop
Stan` replied to Togarma's topic in Game Development & Technical Discussion
Well about formations there is a reason they are disabled by default. Units in formation are still considered as single units which means you have to compute both the formation movements and obstructions and every single unit's ones which is why 1) there is a disclaimer at the beginning of the game 2) they are disabled by default 3) people keep asking for bataillons About actions directly affecting gameplay I don't know but I'd guess the increase of buildings makes pathfinder computations harder. -
I think we should try to keep them under 800 polys unless they are multiple trees in once. If people start spamming these we are gonna have a big performance problem :/
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You can change the graphic resources, not the logic
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Totally deformed animation after export
Stan` replied to Silier's topic in Tutorials, references and art help
It might work from time to time I know it works from some blender exported animations, not all of them, but clearly not for 3Dsmax exported ones -
Fail, retry, fail, retry, that's how learning goes.
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Totally deformed animation after export
Stan` replied to Silier's topic in Tutorials, references and art help
You can't import then export. You need to use the source blend file. -
Well one could have a download manager that re downloads the whole game, but the best thing would be patches files like what was done in old games, where you get a 15MB file instead of a 2GB one. Assuming one knows the install location it could replace the files in the correct folder. However we wouldn't be able to provide patches for all the linux distributions and their specificities.
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The problem is providing one for all the platforms.
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ngl making games is hard
Stan` replied to thankforpie's topic in Introductions & Off-Topic Discussion
Have you heard of https://khaganat.net/wikhan/fr:start -
Assuming you are on windows, it's in %appdata%
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Nope both require c++ changes.
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That's right though we don't know whether it's the patch causing it or just revealing it.
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Yeah. So we just need reviewers...
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How so ? ^^ Nope, but maybe Fork AD 9001 is and maybe they already have implemented everything
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@ffffffff There is a big issue with Aeonios' patch. It disable the GLSL option which will make me lose even more time answering people for whom the game will keep crashing. Ticking an option is easy enough. Asking people to go in system folders to change it will be less easy. "The "prefer GLSL" option has been removed (also because of crowding issues). Instead, I set default.cfg to use shaders and preferglsl= true by default. This will soon be the only option anyway, and is the de-facto condition for >95% of our users, so it seemed like the most obvious choice of options to drop." Unfortunately I don't see that happening anytime soon, cause we haven't heard of him in a while.
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Those screenshots will be great for promotional material. How many polys do these trees have ?
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Daniel Morgado AKA Alexandermb Animations
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Animating the dragon and giving him polish would be nice -
Gplv2 for code by copyleft. Though the code itself can be MIT. Art though is creative commons.
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Can you copy paste the error message here ? Also which distribution ?
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Well could be CC-BY-SA 4.0 Unported. Though the best thing would be to ask each author to sign the 0 A.D. legal waiver.