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Stan`

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Everything posted by Stan`

  1. Well the issue is that Mainland and Anatolian Plateau aren't exactly the prettiest maps... I don't think this will be committed, I haven't seen @aeonios around for a while now. Well if that 20% are Linux users maybe not. I believe Mesa doesn't support high GL versions... Cheers Mates, thanks for keeping the community alive ! @feneur Maybe we should post those on twitter + facebook on Sundays mornings to get more people to watch them...
  2. @feneur Can you lift his post limit, please, I can't figure out to do it, I'm not sure I even have the rights...
  3. New Brittonic blacksmith's building, using @Alexandermb's Brittonic shields and in game props. Committed in rP22290. Maybe we should whitewash the Ptolemies' texture after all @LordGood
  4. @Alexandermb let me know how I can help. I don't know about @LordGood but I think this should be fixed for A24 and highpriority. The art shouldn't make the game crash even in debug mode.
  5. Hello @Crynux, welcome to the forums. Indeed there are a bunch of things that can be done to make the game performance better. There is a short, somewhat outdated list here https://trac.wildfiregames.com/wiki/GamePerformance You can also help by reviewing patches submitted by wraitii on Phabricator https://code.wildfiregames.com/people/revisions/3/ You can also help by identifying why https://code.wildfiregames.com/D14 is causing memory leaks. There is also a huge drop of performance when selecting units because too much data is passed https://trac.wildfiregames.com/ticket/5422 I think @echotangoecho had a few patches for that. For the AI there is that https://trac.wildfiregames.com/ticket/2618 Kind of though mostly it is old and doesn't benefit for OpenGL 3+ Optimizations The bottleneck would be the AI making a lot of pathfinder calls, hence slowing down the game. The AI is only executed 1/8th of turns. However, I believe it still eats up a lot of memory. The plan is to improve things, there are no deadlines though we hope to get @wraitii's patches in for A24 I don't think there is such a plan. The AI was made JavaScript for moddability Thanks for your interest, let me know if you have any more questions, and looking forward to seeing your contributions.
  6. You might want to look at the date at which this thread was created.
  7. This building looks a lot like the current building in the game. They have to stay in the typical 'civic center' footprint. That should be contained in a 8x8 foundation.
  8. Well the goal is also to reduce the size of it a bit So if I start adding massive parts it's not gonna help ^^ @Nescio
  9. Kay. @wowgetoffyourcellphone @Nescio Any texture currently into the game, or do I have to come up with a new one ? @Lion.Kanzen I'm not sure the comitium would be good.
  10. I see, with a little fountain and some trees upfront that could work. Not sure about the ground tho.
  11. That's true. Do you think the icon is the best to convey the idea of gatherable trees bushes ? I agree ! The best model I've seen so far is the one from Hyrule Conquest I actually wanted to import the current deer model in Blender to do some tweaks, but some of the anims are really messed up.
  12. They will have multiple attacks. I dont know how yet but they will
  13. Also it might mislead people into thinking building are garrisoned when they aren't. Which is why I restrained from putting units on scaffoldings (you can use the prop points do so though)
  14. Thanks for the icons here and in the capturable animals' thread. I think I'll pass on the deer, It is more like the animals we have, but i feel like the old one looked better somehow. As for the fruit basket, it looks a bit too pixelated for my taste. Maybe we have a higher resolution version around. The one that could really use a lifting is the grapes one. Having a grapes image a bit cartoony would be great. The foxes, pigs, piglet could use new icons as well. Committed as of r22287
  15. The latter. https://www.deviantart.com/mojette/art/Assassin-s-creed-boy-70365001
  16. I can't remember why but I think assassin's creed originally had kids but they were removed. I think we didn't add units in buildings as to not confuse players. Can you define provincial ? Okay I'll have a look at that.
  17. Ah I see, so the goal would be reduce the tiers of civs you can play against so that you only have to balance civilizations in that tier. Would make sense, but it would probably be utterly confusing for players, if not displayed correctly. Especially if playing with random civilizations ^^"
  18. I thought it was only @Alexandermb's responsibility, and mine was to review them ?
  19. One could also make non controllable units not selectable
  20. Yeah and it would seem the wings are incorrect too.
  21. It's in the diplomacy window IIRC. Usually though you know how much time you have and you can just display the elapsed time. It is still part of it I think. @Freagarach worked on it not long ago. The second part would be nice indeed. Does a bit too much for you though.
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