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Everything posted by Stan`
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@elexis, @FeXoR
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In one of my old games, one was able to save pastes and load them at another time on another map. So serialising the clipboard into the disk
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One could serialize copy paste. Here is what is put in memory when copy pasting actors <?xml version="1.0" encoding="UTF-8"?> <Entities> <Entity> <Template>structures/maur_civil_centre</Template> <Player>1</Player> <Position x="212.32877" z="625.73713"/> <Orientation y="2.35621"/> <ActorSeed>5395</ActorSeed> </Entity> </Entities>
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That's fork AD 9001 (The ASCII code is fork and knife)
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AI Programmer application - Mina Sami
Stan` replied to Mina's topic in Applications and Contributions
Looking forward to hearing from you. Let me know if you need anything else -
Somehow though all games with constant updates with a complex technology tree always end up simplifying the whole thing. See WOW League of legends and a few others.
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What's going on here ? XD
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AI Programmer application - Mina Sami
Stan` replied to Mina's topic in Applications and Contributions
Well we have a dependency system but that doesn't apply to binaries -
Me love. Reminds me I need to commit stuff from the eyecandymod (cliffs mostly)
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Did you have a chance to fix the berry bushes with @borg-'s comment on them not being filled enough ? The buildings have a bit a cartoony look because of the texture saturation but I think the whole set looks lovely. The little stalls are a bit more detailed than the houses though so it might give an unbalanced feeling
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Your post is now visible again. Sorry for the inconvenience and you had to encounter that guy.
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My apologies Sundiata. I hid your post because I hid the few last posts. I did not see a reason to keep the quotes of the offensive posts and your educated answer would have a reason to be in the first place if that troll wasn't here. I can show it again if you want but I'm not sure that's gonna help anything. Glestul is now flagged as spammer all his posts have been hidden and I believe he can't post anymore. I don't think I have the ban ability though.
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@Glestul please stop. This is my last warning.
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AI Programmer application - Mina Sami
Stan` replied to Mina's topic in Applications and Contributions
There are also two old AIs on GitHub. One is by @agentx https://github.com/agentx-cgn/Hannibal and the other is way holder and written in Haxe https://github.com/lexoyo/split-bot You can also get in touch with There is also (I'm not sure exactly what that is) https://github.com/0ad4ai Then you could try implementing openai for it And finally you could get in touch with those students who tried to make a Python AI You can separate Petra from the public mod. However it is deeply linked to the engine because it chats directly with it. So it might be a bit weird to do so because it's part of the main game. I believe a lot more people play against IA than in multiplayer. -
AI Programmer application - Mina Sami
Stan` replied to Mina's topic in Applications and Contributions
@Itms @elexis Hello and thanks for the application ! As you read in the application, programmers need not apply. Positions are granted after a certain number of contributions. That depends on the value and the number of those. So I'd suggest you read the documentation on how to get started on trac.wildfiregames.com if you haven't already. Let me know if you need anything else -
Nice work man ! We should commit these trees to the repository
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Well given your username I'd say it checks out
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Suggestion to overcome fps drop
Stan` replied to Togarma's topic in Game Development & Technical Discussion
Well about formations there is a reason they are disabled by default. Units in formation are still considered as single units which means you have to compute both the formation movements and obstructions and every single unit's ones which is why 1) there is a disclaimer at the beginning of the game 2) they are disabled by default 3) people keep asking for bataillons About actions directly affecting gameplay I don't know but I'd guess the increase of buildings makes pathfinder computations harder. -
I think we should try to keep them under 800 polys unless they are multiple trees in once. If people start spamming these we are gonna have a big performance problem :/
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You can change the graphic resources, not the logic
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Totally deformed animation after export
Stan` replied to Silier's topic in Tutorials, references and art help
It might work from time to time I know it works from some blender exported animations, not all of them, but clearly not for 3Dsmax exported ones -
Fail, retry, fail, retry, that's how learning goes.
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Totally deformed animation after export
Stan` replied to Silier's topic in Tutorials, references and art help
You can't import then export. You need to use the source blend file.