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Posts
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Everything posted by Stan`
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Crash on Start up, GSLS and Post disabled, win 10, crash log included.
Stan` replied to Drak0's topic in Bug reports
Try to apply the patch in the link vladislav gave you above then compile the game, let me know if you have issues -
Crash on Start up, GSLS and Post disabled, win 10, crash log included.
Stan` replied to Drak0's topic in Bug reports
@feneur Can you lift his post limit ? -
Crash on Start up, GSLS and Post disabled, win 10, crash log included.
Stan` replied to Drak0's topic in Bug reports
@Drak0 did you apply the patch ? -
Thanks
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Can you help me gather all the blend file names for the animations ? Are they all in the art source or am I missing some ?
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@Lion.Kanzen, @Trinketos any news from him ?
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Yes. SVN and GitHub.
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VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
Sure, you're always welcome here ! Feel free to continue working on that if you feel like it -
Hello everyone, After a private discussion today we have decided to use the the Library of Congress Standard proposed by @Anaxandridas ho Skandiates with a little modification, where iotas will be added. The page and the game should be updated accordingly. On a side note we both hope someday being able to also add the real alphabets in the game, but that's way more tricky.
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VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
Sorry to heat that. Thanks for using our game ! -
RfC: Improve discovery of multi-unit farming
Stan` replied to Krinkle's topic in Gameplay Discussion
Another icon could be made with a scythe or whatever. -
VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
Mmh look if you can access non vfs functions by creating an interface Else try the simulation data folder iirc it's not hotloaded. Neither are the templates. -
VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
Try a path without spaces (Just in case) -
VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
Yeah, Or anywhere else really I never tried it before -
VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
I guess you could try an absolute path. One could also try in a mod in my documents there is a 0ad folder in my games I guess those are generic error codes though you could check what calls the function at wdbg_sym.cpp line 848 -
Hey, Come on, we just want to take the best decision here. If we chose the Library of Congress 2010 Transliteration Standard I want to make sure that's gonna be a sustainable choice for the next 20 years. 20 years from now I want to be able to point out the lenghty discussion that happened here expose the good arguments, and be able to justify my stance. All the people are asking is that you take Nescio's point one by one (highlight the text click "quote this") and answer them. Nescio isn't against using the standard per se, but just wants answer on the potential flaws he sees in that. The word impatience has not been written once in the previous page. I don't care about the speaking yet, I just want the specific names consistent. Voices can be another thread. In your academic studies does everyone agree with you all the time ? Don't you have to prove your points ?
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I don't know if @vladislavbelov had the time to look at it yet
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VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
The game periodically checks for file changes and reload them if they changed. This allows you to change code in a script while the game is running for instance. -
VFS Error while trying to read a file (JavaScript)
Stan` replied to ramtzok1's topic in Game Modification
I believe the issue is the file being hotloaded like the js scripts. I'm not sure exactly which folder is being hotloaded but moving it out of there and loading it only on demand might work. -
I'll do that after D1718 is committed, (maybe after the template differential to actually use that feature) I think there is a patch for that. You mean like if you garrison a catapult the building should fire catapult projectiles ?