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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. They nuke some safety checks
  2. For mods now I use plqceholders like those. But it'd be nice to have a special icon. Maybe a crown?
  3. Thanks for the report I'll see what can be done. For Ptolemy 4 I wonder if he should have an egyptian coif. http://www.touregypt.net/featurestories/ptolemy4.htm
  4. That's pretty easy to do in 0 A.D.
  5. If you recently updated the game you need to clear the cache %localappdata%\0ad\cache.
  6. Yeah somewhat. Usually it's nice to prefix them with the armature name ex for bear_armature, prefix all bones with bear_ to avoid skeleton mismatch @Alexandermb likely has more tips.
  7. Check that the vertex groups match the bone names. Avoid '.' in those and replace them by _
  8. I'm in a bus for the next seven hours so no need to hurry (answering on my phone too) if you send me the files though I'll be able to download and try it on my laptop
  9. Multiple causes. Mesh has an animation while only armature should have. Armature was not exported with the mesh Mesh has extra vertex groups
  10. Some of our users pay internet by MB. Or have very poor connections. So people do care If you want art you can look at https://trac.wildfiregames.com/browser/art_source
  11. @feneur @implodedok How much control do we have on these emoji?
  12. Yes. I think all the animals there are in the new list. We lost the the biome animals should be used on. But I'm sure @Nescio will be the first to tell us if we misplace animals
  13. It is I'm maintaining it now ( Edited November 11, 2019 by Stan` ). I added some animals to the list as well. The goal is to make it easier for external contributors, such as ActivDesign to find animals to do
  14. No typo in that page that I can see. Glad we figured it out. Hit me up if you have more questions
  15. You put the dae file in the input folder, you run the script, then you take the skeleton file in the output folder and put it in your mod
  16. Okay. So you need to create a skeleton file from the dae, and add it in the skeletons folder of the mod. You can look at other files, or use this script. https://github.com/StanleySweet/0AD-Skeleton-Generator
  17. @gameboy Can you try the latest SVN?
  18. Hey @Ceniros Nice to see a fellow artist. To help you can you tell me what you tried, what didn't work, and what errors you got? You can see the errors in the interesting.log.html file. To find this file have a look at wiki:GameDataPaths. If you want to share the errors please attach the whole file instead of copy pasting its content. Ask me every question you need to make it work, I'll be happy to help. @feneur Can you lift his post limit?
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