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Posts
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Everything posted by Stan`
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@asterix Yeah I'm working with him to get on mod.io
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fighting game i've done - work in progress !
Stan` replied to coco88's topic in Introductions & Off-Topic Discussion
Reminds me of mirror edge -
Replay?
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Yup
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Merry Christmas everyone.
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You need to use https://github.com/StanleySweet/0AD-Skeleton-Generator To do so, Clone the repository (or download as zip) $ git clone https://github.com/StanleySweet/0AD-Skeleton-Generator.git Then copy the dae file into the input directory in that folder. Then run $ python3 skeleton_generator.py It will generate a skeleton file you can put into the folder binaries/data/mods/public/art/skeletons
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Sure might have to wait a bit since i have to redo everything
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The map was committed in https://code.wildfiregames.com/rP23278
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I could ask @Itmsand @wraitiii. I need something similar yet a bit different to replicate the starcraft beahvior. In Starcraft not only do units accelerate and decelerate they also have no obstruction when gathering. But they do have one normally and use unit pushing to circumvent that. https://code.wildfiregames.com/D1490
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You don't need to remake it as long as it matches the real deal There will probably some last minutes tweak with it but you should be fine. Do not hesitate to use software such as 'screen to gif' to get constructive feedback on your animations keep up the good work @lukamas can't wait to include it in a A24
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Nope not yet.
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There is another @borg- mod available See
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@lukamas How is that hyena coming along?
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I don't think so. This is not covered by the ToU. Only @user1 can help you there.
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Would be unitAI, but you'd also have to add a new player ^^" or make some units be able to attack their own player.
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Civ Naming (and displaying)
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That's more reliable I think, because of potential bugs with UTF8 characters. Just like mods have both names. -
Civ Naming (and displaying)
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
So a bit like Mauryan → Mauryas? Maybe @Nescio wants to make a patch for it? -
Updated debian sid building dependencies
Stan` replied to uovobw's topic in Game Development & Technical Discussion
No pb thanks for the report! -
Automatic Build for buildings
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Sure. It could also be used to create an anno like mod, where buildings autocreate themselves. -
Automatic Build for buildings
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Magic -
Differential: https://code.wildfiregames.com/D2492 This patch allows building to build by themselves. Coupled with a special Grove Component creating foundations, one could imagine a forest regenerating itself. 3D Printing house:
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Yeah sure. Thanks for all the work you put in the game so far. Merry Christmas?
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