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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Smaller version, Fix notes save for the marble chariot, as I did not have a suitable texture for that. mausoleum.zip
  2. @dmc1961 It should work now (see the attachment) you'll get some errors, as some units changed, but the map will load. scenarios.zip
  3. Yeah, cause it was updated already
  4. Would the suggestion @wowgetoffyourcellphone made above work? (the palla palace)
  5. This one is different though. Anyway if people feel like using my reconstitution, they are free to do so using the mod above. I might try to do another one considering your sources in the future, but as I said, the goal was to do the mace wonder, and that building isn't elligible anyway.
  6. Note to self: Next time, check history before modelling a building. Also RTFM. mausoleum.zip
  7. Could work pretty nice with freagarach's sockets
  8. Ouch. Those errors are because MAD didn't have the new animations by @Alexandermb :/ It's a bit tricky to fix
  9. Can you suggest a specific and a generic name for the wonder?
  10. How does de uses them? Maybe a patch for @Nescio and the balancing team
  11. Coming up next after the building I started today
  12. Not it is not as it is not an official WFG communication. Currently the official sources are trac.wildfiregames.com, code.wildfiregames.com and the outdated page here : https://trac.wildfiregames.com/wiki/Alpha24
  13. Cause this one can garrison units EDIT: Goal is to fix concern here https://code.wildfiregames.com/rP22802
  14. Could be Emain Macha / Navan fort, Irish iron age,.
  15. After the concerns raised by using the Uffington horse, I have been working on this for a while now, and I think I reached a satisfactory point. @LordGood @Genava55 Some of the references I used
  16. As I said it is not finished I have yet to convert a few things add icons, and write templates...
  17. It's not ready to play yet, I need a lot of help...
  18. Hey @dmc1961 Indeed the map format was updated and there are conversion scripts for them. You can find them in the game's source. https://trac.wildfiregames.com/browser/ps/trunk/source/tools/mapcompatibility/a18_to_a19.py
  19. @DeadTom What is it exactly that you are missing in our engine for your game to work?
  20. Sure if you want to help you can get in touch with @asterixwho started back the dev report after Sundiata did not have any more time for it
  21. Indeed, I guess we overestimated the availability of the communication staff members. I do however keep a biweekly report of what's been done. It is just not user-friendly.
  22. Hey Would you mind giving us the errors. They should be in a file in your appdata folder called interestinglog.html if you are on windows.
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