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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Each time a unit hits another one it gains XP. After gaining a certain amount defined in the templates, they promote EDIT: @Freagarach: Stan`, don't forget healers And the XP relates to the damage dealt.
  2. Hey @Dakara My bad ca aurait du faire le lien vers
  3. Nope after running the script it worked for me.
  4. Yep if you are on windows have a look at
  5. Yeah they should. I guess windows is a bit less permissive with such errors. For future reference you can edit the XML file directly to remove the offending entities. I actually opened the map on windows.
  6. Yeah I agree. But if we can we should just make them both correct
  7. @Lion.Kanzen Can you improve the sharpness a bit though, it looks a bit blurry.
  8. That looks like considerable work too. Maybe in the future? I need to finish the briton and gaul wonders first. Then I might finally model that lamassu
  9. I will commit it soonish then thank you.
  10. It might take some time. The person doing the approvals has very limited time as he is working on his PHD thesis
  11. @Nescio Should be good now. Can you do the renaming changes? mausoleum.zip
  12. Smaller version, Fix notes save for the marble chariot, as I did not have a suitable texture for that. mausoleum.zip
  13. @dmc1961 It should work now (see the attachment) you'll get some errors, as some units changed, but the map will load. scenarios.zip
  14. Yeah, cause it was updated already
  15. Would the suggestion @wowgetoffyourcellphone made above work? (the palla palace)
  16. This one is different though. Anyway if people feel like using my reconstitution, they are free to do so using the mod above. I might try to do another one considering your sources in the future, but as I said, the goal was to do the mace wonder, and that building isn't elligible anyway.
  17. Note to self: Next time, check history before modelling a building. Also RTFM. mausoleum.zip
  18. Could work pretty nice with freagarach's sockets
  19. Ouch. Those errors are because MAD didn't have the new animations by @Alexandermb :/ It's a bit tricky to fix
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