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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hi Thomas, Welcome to the forums. I suppose adding translations to Atlas before we remove wxwidgets (which could happen only in years) sounds like a great idea! Indeed it seems we do not pull translation from it, maybe @wraitii or @Gallaecio knows why it wasn't done. Since it's done in other parts of the C++ I assume it must be possible. I'll let them answer for specifics /pointers
  2. I think it looks gorgeous. Could be added to @coworotel' map pack and maybe improved with A24 new flora and A25 new textures
  3. Still playable on my Surface 2 pro
  4. Observers being able to send commands.
  5. Yep, Will be fixed in the next version https://code.wildfiregames.com/D3013
  6. https://trac.wildfiregames.com/wiki/Localization/en_GB
  7. I'll go with en_GB then; Do you have a starting text for that page? (I can't create it without any text sadly) (I suppose I could take the other pages as example and feed that into deepL but that seems a bit lame)
  8. Well with only the addresses it's gonna be hard... When does the error occur? Can you attach the logs ? @oSoMoN ping
  9. https://www.cpu-world.com/CPUs/Puma/AMD-A8-Series A8-7410.html
  10. https://en.wikipedia.org/wiki/SSE2
  11. No, it depends on your hardware.
  12. Depends on the model here is a comparison for the chariot. Right is Alpha 24. Notice it has 3 times more polygons and drawcalls.
  13. One could also use the rcs on releases.wildfiregames.com/rc @wraitii or me can trigger a build to update them.
  14. It seems the two data are not in sync. Using source/tools/profiler2/profiler2.html and loading the two replays I get this You need to make it as identical as possible. Did you set the camera to follow the same player? Did you do it at x1? According to @OptimusShepard if you change speed you mess things up. Here is @OptimusShepard's replay optimus-sayahdri-replay.zip
  15. What you describe sounds like texture caching which only happens on the dev version ( release versions are precached)
  16. Was done. But apparently it costs too much performance doing that see https://code.wildfiregames.com/D2936 See https://code.wildfiregames.com/D2440 Too many users would not be able to play the game anymore...
  17. It's the link I posted just above your post? D3454 I could explain it to you again, if you want I tried on IRC but I realised it might have been too much information.
  18. Yeah, it uses Qwerty as reference, eg what me meand to be Q will be D on your keyboard. The tooltips and the manual adjust accordingly to show you what key to press.
  19. That map doesn't exist, I cannot find it.
  20. Your map is too old you need to update it. Where is the map from ?
  21. Could be a dual screen bug does it work if you disconnecg the other monitor ? 0 A.D. uses a fake full screen mode
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