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Everything posted by Stan`
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Translating the scenario editor?
Stan` replied to tbleher's topic in Game Development & Technical Discussion
Hi Thomas, Welcome to the forums. I suppose adding translations to Atlas before we remove wxwidgets (which could happen only in years) sounds like a great idea! Indeed it seems we do not pull translation from it, maybe @wraitii or @Gallaecio knows why it wasn't done. Since it's done in other parts of the C++ I assume it must be possible. I'll let them answer for specifics /pointers -
I think it looks gorgeous. Could be added to @coworotel' map pack and maybe improved with A24 new flora and A25 new textures
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Still playable on my Surface 2 pro
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Observers being able to send commands.
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Yep, Will be fixed in the next version https://code.wildfiregames.com/D3013
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
https://trac.wildfiregames.com/wiki/Localization/en_GB -
[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
I'll go with en_GB then; Do you have a starting text for that page? (I can't create it without any text sadly) (I suppose I could take the other pages as example and feed that into deepL but that seems a bit lame) -
Well with only the addresses it's gonna be hard... When does the error occur? Can you attach the logs ? @oSoMoN ping
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
Is that en_UK or en_GB? -
Years ago IIRC.
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https://en.wikipedia.org/wiki/SSE2
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Maybe, it's hard to say;
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No, it depends on your hardware.
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Depends on the model here is a comparison for the chariot. Right is Alpha 24. Notice it has 3 times more polygons and drawcalls.
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One could also use the rcs on releases.wildfiregames.com/rc @wraitii or me can trigger a build to update them.
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It seems the two data are not in sync. Using source/tools/profiler2/profiler2.html and loading the two replays I get this You need to make it as identical as possible. Did you set the camera to follow the same player? Did you do it at x1? According to @OptimusShepard if you change speed you mess things up. Here is @OptimusShepard's replay optimus-sayahdri-replay.zip
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What you describe sounds like texture caching which only happens on the dev version ( release versions are precached)
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Was done. But apparently it costs too much performance doing that see https://code.wildfiregames.com/D2936 See https://code.wildfiregames.com/D2440 Too many users would not be able to play the game anymore...
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Yeah, it uses Qwerty as reference, eg what me meand to be Q will be D on your keyboard. The tooltips and the manual adjust accordingly to show you what key to press.
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That map doesn't exist, I cannot find it.
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Your map is too old you need to update it. Where is the map from ?