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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Ran out of disk space because of Phabricator. @implodedok fixed it gracefully.
  2. Feel free to commandeer D2936, you have my permission. I don't know if I'll work on it when I get back.
  3. Stan`

    Game Crash

    @Angen crashlog.dmp of other people must be “unlocked”. To do so download the file, right click, properties, and at the bottom click unlock.
  4. Short Rant : Yes, the PR could have been better. And yes from an external point of view, it looked like a rush. Internally though it was a three months agony. Anyway I am responsible for PR so I am the one to blame here. Sundiata tried to help, but it’s difficult for a non dev with a pay per MB internet to be active enough to catch up. Anyway it’s nice to dwell on past failures, but what I believe now is for people to step up. You’re unhappy about the PR ? Suggest things, ask for permission to do things. The more we stay on dev’s and community’s shortcomings, the less it is likely to change. The key word there is step up. Wanna change stuff? Go all the way, because as much as we would like to we don't always have the resource to make it halfway. Sometimes even less than a quarter. We can take time and patience to give you the knowledge we accumulated over the years, but we need to kill that idea that we are some kind of elitist people who look down on everyone. If your patch/idea is rejected, it's not that we don't care, is that we don't have the (pick multiple) time, motivation, skills to get things right. Long rant, this is my attempt at some transparency, and may not reflect how other members of WFG see things. So take it with a grain of salt.
  5. Hey everyone, I am writing this post to let you know I will become mostly unavailable in the coming weeks. As some of you know, I pushed my limits a lot farther than I ever did for this release, and this combined with some of the threads here + AFK life has had a big impact on me. Probably because I always want to see and take the best out of people. Anyway, to be able to give my best again, I need some rest. And unfortunately, it seems that requires a complete break, else I get dragged in too many things at once, and will never stop until I break again. We have art assets to improve, maps to ditch and make beautiful again, and maybe even a new civ to add. Social Media might be a bit silent too for a while. If you see people having issues, don't hesitate to help / direct them to the forums. "All we have to do is decide what to do with the time that is given to us." I count on everyone of you to help make A25 a success and to be nice when I'm gone, and I hope to see you all soon. See you soon everyone, PS: If you really need to reach me you can send me an e-mail.
  6. If I may ask, why the sudden interest?
  7. It could probably be simpler, but I needed the geometry to curve it like this. https://code.wildfiregames.com/D557 could also be a solution.
  8. I'm not sure what shaders you are refering to but maybe you could help @vladislavbelov work on the graphics engine. Yes we have started developping A25: https://trac.wildfiregames.com/wiki/Alpha25 You can use either the git or the svn version note that the git version is only updated once per day. We use Phabricator to handle contributions, so you'll need to install arcanist, or generate diffs by hand https://trac.wildfiregames.com/wiki/Phabricator https://trac.wildfiregames.com/wiki/SubmittingPatches
  9. @SciGuy42 Did you see this ^ @wowgetoffyourcellphone @mysticjim @psypherium do you have ideas of a possible scenario ?
  10. Indeed not. The idea was if you came with a brand new IP and it happened again the attacker would have had to somehow join you game at some point and that would be in the mainlog.html
  11. You realise that's what they do right now, right ?just more than a minute
  12. @av93 What do you need ? I suppose you've hears of the now defunct project to update the design docs?
  13. Maybe that we have the same material for most of terrains, like 300/470.
  14. There are at least three things involved here. Pathfinding is the biggest Then there is rendering (lots of fancy meshes) Then there is the fact that until the blood disappears the units are still there below the ground.
  15. That's because I think you are missing a piece here. You looked at shaders, you looked at materials, you looked at the C++ code but I believe you didn't look at the actors and their props using such materials. (Files in binaries/data/mods/public/art/actors/**/*) Those files can use the most advanced material (e.g basic_trans_ao_parallax_spec) with all the defines but also the most simple (default.xml) And the shader slider only decreases quality it doesn't increase it. So if a model uses default.xml it will use that no matter the quality. If you use the fancy material above at 10 it will have all the defines but at 0 it will use basic_trans which has only the transparent define.
  16. It removes blood. I don't have control over it
  17. Not that I know of https://code.wildfiregames.com/D406 (Long story short, patch is not perfect and nobody hasn't taken it on since then) Maybe @wraitii will.
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