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Everything posted by Stan`
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We can't yet. :/ Unless we find a way to edit animation on the fly so that the top body rotates but not the rest it will look very weird @Freagarach
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You need to install the xp toolset or change the toolset to the normal one click properties on each project on the right.
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@user1 is the only one that can reset the password
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Just did it
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It's a typo it's 15.+
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Nah it seems it really because of GLSL shaders @vladislavbelov might have something more for you to test.
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What if you set shader effects to minium?
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Try both
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Well if they are all unrelated that's their common ground I could use icons like this
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Go ahead.
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Can you show the json file, the game tells you it's ill formatted
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Can't be turned on and off sadly, just like blood. I've discussed this a bit with @wraitii but I haven't found an option to single out props by config yet.
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Battles in the poverty and the Squalor
Stan` replied to Lion.Kanzen's topic in Scenario Design/Map making
We usually you'd take a cc0 reference, or try to reuse one of the game's textures / models and then make it a transparent prop prop_garrisoned and prop_projectile -
I think it's because of screen scaling. He can try :
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1. Yes it's cool, and in theory could be done, problems would arise when attacking other animals. 2. What time? Depleted could be done just like health damage. Maybe something for @Freagarach 3. Mines need an upgrade, I just need more artists 4. ^ 5. Not sure what to do there 6. Could be modded using variants (e.g. something like cmpVisual.SetVariant("Ripe"))
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You need GCC >= 7 or Clang
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> ig9icd32.dll!5f5c97ad() Inconnu ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll] Inconnu ig9icd32.dll!5f03ecfb() Inconnu ig9icd32.dll!5f732e40() Inconnu ig9icd32.dll!5f82d4fb() Inconnu pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515 C++ pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x005820e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x005820e4, const CShaderDefines & defines) Ligne 69 C++ pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53 C++ pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448 C++ pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714 C++ pyrogenesis.exe!CGameView::Render() Ligne 240 C++ pyrogenesis.exe!Render() Ligne 240 C++ pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319 C++ pyrogenesis.exe!ProgressiveLoad() Ligne 309 C++ pyrogenesis.exe!Frame() Ligne 394 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00b3bd10) Ligne 692 C++ pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00b3bd10) Ligne 743 C++ pyrogenesis.exe!___delayLoadHelper2@8() C [Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Ligne 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365 C++ kernel32.dll!7769fa29() Inconnu ntdll.dll!77d47c7e() Inconnu ntdll.dll!77d47c4e() Inconnu Something for @vladislavbelov according to disabling glsl should fix it.
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> ig9icd32.dll!7261644d() Inconnu ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll] Inconnu ig9icd32.dll!7208ce0b() Inconnu ig9icd32.dll!7277f890() Inconnu ig9icd32.dll!7287a13b() Inconnu pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515 C++ pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x004f20e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x004f20e4, const CShaderDefines & defines) Ligne 69 C++ pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53 C++ pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448 C++ pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714 C++ pyrogenesis.exe!CGameView::Render() Ligne 240 C++ pyrogenesis.exe!Render() Ligne 240 C++ pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319 C++ pyrogenesis.exe!ProgressiveLoad() Ligne 309 C++ pyrogenesis.exe!Frame() Ligne 394 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x009cc028) Ligne 692 C++ pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x009cc028) Ligne 743 C++ pyrogenesis.exe!___delayLoadHelper2@8() C [Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Ligne 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365 C++ kernel32.dll!75b7fa29() Inconnu ntdll.dll!77077c7e() Inconnu ntdll.dll!77077c4e() Inconnu Given the above callstack, I think it's for @vladislavbelov
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Looks like a bug with gcc. What version do you have ?
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The callstack we need to know what crashed Could be anything. Try disabling GLSL and postprocessing in the game options (first postproc then glsl)