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Everything posted by Stan`
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Broken by https://code.wildfiregames.com/rP24919#change-8EjCxaI5SRRT It seems setting variants ignores the frequency="0" not sure why.
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Actually this one made it so it's fine. It's just retired -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Those are other materials used by the game. I was merely wondering how they looked next to your new ones. I am all for discussions! I believe they are the entire point of these forums. I said agree to disagree because I got the feeling the discussion was over and you were giving up. Just so we're clear, nobody is plotting against you. If we make you feel this way, if I make you feel that way, it's because of a miscommunication through these forums. -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Once again it wasn't rejected. I emitted a concern with the amount of work it requires. I'd actually would like to have @vladislavbelov's opinion on it as he probably has plans to change some things about materials too and maybe there is some common ground to be found. I'm gonna emit a lot of concerns because I have been there a while and I've seen a lot of projects left alone. When I commit to something this big I like to have other team members back me up. Because at the end of the day I might be the one doing it instead of something else. Having a new material to migrate to sounds good for a smoother transition. Also I wonder (because I've been too busy to test) how your shader works for objectcolor.xml, basic_glow basic_spec basic_trans_wind etc -
Not necessarily. Can you upload you system_info.txt, crashlog.txt and crashlog.dmp? Usually in %localappdata%\0ad\logs.
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Some are compatible, some aren't (e.g. you might get away with the same binary on Kubuntu Lubuntu Ubuntu and Linux mint, but it won't work on Fedora) Having scripts to download binaries is the goal of this ticket https://trac.wildfiregames.com/ticket/1814 (It's only for windows for now) Yep https://trac.wildfiregames.com/ticket/5366 https://trac.wildfiregames.com/browser/art_source -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
We have too many distros on Linux/BSD to provide binaries Ubuntu, Debian, Gentoo, Arch Linux, Mageia, Haiku, FreeBSD,OpenBSD, NetBSD to just name a few. In December 2018 we released, and things seemed to get back to normal. However most of the team was weared down because of the GDPR compliance the long time without commit, and the rushed re-release due to segfaults. Then, people also got very busy with life, leaving only a handful of developpers, most of which could not tackle the challenges at the time, either by lack of knowledge, time, or both. Time passed by with little activity on the programming side, while the art part got a lot of changes. At each big holidays we were waiting for someone to finally get the time to tackle the spidermonkey upgrade, which was the big roadblock, along with macOS issues (hidpi, sdl2 etc) and the occasional library upgrade e.g. NVTT and each time, he either ran out of time, or had to tackle other problems and could not deliver. this went on for at least a year. In July last year, I burnt out. I had a big breakdown and left 0 A.D. for almost a month. After this sad episode, I decided that I wanted to give it one last shot, or let the game die on its own. So I took even more things on my shoulders than I ever did before, trying to micromanage everyone, get people in touch, fix some issues on my own, talk to maintainers, get help from other projects, look for new contributors. and generally try to move the project forward, even though forward was as blurry as "get a release done". Around september wraitii got back and the heavy task of finishing spidermonkey was given to him. In December he was almost done, and since that made a release possible, all the energy was shifted towards fixing the game breaking bugs, and releasing. I think we're at the end of the tunnel here. -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Well we've been trying for years, but for people on macOS it's usually too hard to compile as you need to install XCode and other things, for people on linux it's fine generally, and on windows you have to install the 40GB of Visual Studio if you want to use git (svn has the exe), which is usually a major turn off. The biggest problem isn't here though. Development version is highly unstable and people have a hard time syncing (since the game is p2p that means you have to have the exact same version on all machines if you don't MP gets out of sync) Art assets are compressed PNG becomes DDS DAE becomes PMD and PSA for releases, and if you use SVN it's done on the fly and adds a bunch of extra gigabytes in a cache folder plus overhead when running (it's in a separate thread though) We also have people with very limited bandwidth e.g. venezuela. tldr; We tried but didn't have the same positive encounter as you did. -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
It is but things went horribly wrong :/ -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
It's been 2 years! Linux distributions were starting to drop support from the game, some developpers were starting to give up, and a lot of people felt like we'd never amount to a release. So we decided that now was as good as ever, especially since we managed to put behind us the biggest roadblocks, in order to go back to normal development cycles of 4-5 months. If anything, it's just a bad timing I would not call (1000+ objects * time to render AO) few But I suppose we will agree to disagree on this. Also I never said we would not do it. I said we would not do it now We all work for free here, so in that regard we're the same. I will share my experience with you then. I started here in 2011. It took me 7 years to make it to the art team. During which I spent my time working on a lot of 3D models, a lot of which were just thrown in the garbage can because they were not good enough. I spent years telling myself I was not good enough for any of it. And to this day, I still do. If you leave, I will probably also consider it a personal faillure. So trust me when I say I have been in your shoes. The hardest part around here is to deal with the frustration. One of the persons who answered this thread had to leave and now makes his own mod, because the gap between what he wanted and what the other persons working on this project was too big. And at the end of the day, one of the goals of this project is for people to have fun working on it. If it's only a chore, then everyone burns out pretty fast (I've been there too) Anyway I hope that helps you a bit, if not I'm sorry. All the best, Stan. -
If it's the final one yes. If we find a big bug e.g. units completely stuck all the time, then there will be another rc, which in time will become the release. There seems to be some issues with translations strings, but it doesn't make the game incompatible.
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Actually it's the SDL2, in order to keep supporting Retina screens. (Still no HiDPI support)
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Yeah it will be part of the release announcement, we had to drop 10.12 and below because it wouldn't work for more recent macOS @wraitii might tell you more.
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Greetings everyone, The new and hopefully final release candidate (RC) is here! Revision: rP24928 Windows: https://releases.wildfiregames.com/rc/0ad-0.0.24rc2-24928-alpha-win32.exe MacOS: https://releases.wildfiregames.com/rc/0ad-0.0.24rc2-24928-alpha-osx64.dmg All RCs are available here: https://releases.wildfiregames.com/rc. The one you want is 0ad-0.0.24rc2-24928-alpha-** PLEASE READ THIS BEFORE POSTING & TESTING The RC installer will overwrite the current installed version. The RC will use your current config including mods, so make sure to disable EVERYTHING (fgod, autociv, and badosu's mods are not supported) You might get warnings about hotkeys, we redesigned completely the system, so you might have to fix some of them (you may want to backup your config file if your intend to play A23B again It goes without saying but even though we are really close to a release, this is an experimental version. macOS 10.11 and below are no longer supported. windows XP and Vista are no longer supported. If you want to help more you can also perform those steps Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Try mods through modio only. (A23B MODS WILL NOT WORK) Enable feedback and see if it works (Main menu) Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave If you need any help ping me And of course you can play games with the RC.
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
I changed it to Kushitas for consistency, and because we're in translation freeze now, if it needs to be switched back, it will have to wait for A25 -
i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Did you find the config file? -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
We can't use a prop to simulate the ground plane because it wouldn't work on uneven terrain... -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
@vladislavbelov thoughts? -
Hola what version of the game do you have ?
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
It also doesn't give credits for it :/- 1.040 replies
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i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Okay. Two things you can try. Move the my documents> my games > 0ad folder somewhere else. 2) move all the files in %appdata%/0ad/config somewhere else. -
Thanks can you edit the page ? You just need an account. It's a bit strange though you should need the headers to build Atlas. Mmmmh... @wraitii Thanks. Ideally we need a very short replay (,It needs to be a replay for us to get info from the code)
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i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Restart the computer