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Stan`

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Everything posted by Stan`

  1. Yeah I thought of that too, but it might look weird in the middle like so
  2. We can't yet. :/ Unless we find a way to edit animation on the fly so that the top body rotates but not the rest it will look very weird @Freagarach
  3. You need to install the xp toolset or change the toolset to the normal one click properties on each project on the right.
  4. @user1 is the only one that can reset the password
  5. Nah it seems it really because of GLSL shaders @vladislavbelov might have something more for you to test.
  6. What if you set shader effects to minium?
  7. Well if they are all unrelated that's their common ground I could use icons like this
  8. Can you show the json file, the game tells you it's ill formatted
  9. Can't be turned on and off sadly, just like blood. I've discussed this a bit with @wraitii but I haven't found an option to single out props by config yet.
  10. We usually you'd take a cc0 reference, or try to reuse one of the game's textures / models and then make it a transparent prop prop_garrisoned and prop_projectile
  11. I think it's because of screen scaling. He can try :
  12. Mmmh, sound detection is only done once, at the game start. if it picks the wrong soundcard then you will get no sound. There is a ticket for it but Soundcard hotplug is a bit hard to do.
  13. 1. Yes it's cool, and in theory could be done, problems would arise when attacking other animals. 2. What time? Depleted could be done just like health damage. Maybe something for @Freagarach 3. Mines need an upgrade, I just need more artists 4. ^ 5. Not sure what to do there 6. Could be modded using variants (e.g. something like cmpVisual.SetVariant("Ripe"))
  14. Stan`

    Game Crash

    > ig9icd32.dll!5f5c97ad() Inconnu ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll] Inconnu ig9icd32.dll!5f03ecfb() Inconnu ig9icd32.dll!5f732e40() Inconnu ig9icd32.dll!5f82d4fb() Inconnu pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515 C++ pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x005820e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x005820e4, const CShaderDefines & defines) Ligne 69 C++ pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53 C++ pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448 C++ pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714 C++ pyrogenesis.exe!CGameView::Render() Ligne 240 C++ pyrogenesis.exe!Render() Ligne 240 C++ pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319 C++ pyrogenesis.exe!ProgressiveLoad() Ligne 309 C++ pyrogenesis.exe!Frame() Ligne 394 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00b3bd10) Ligne 692 C++ pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00b3bd10) Ligne 743 C++ pyrogenesis.exe!___delayLoadHelper2@8() C [Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Ligne 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365 C++ kernel32.dll!7769fa29() Inconnu ntdll.dll!77d47c7e() Inconnu ntdll.dll!77d47c4e() Inconnu Something for @vladislavbelov according to disabling glsl should fix it.
  15. > ig9icd32.dll!7261644d() Inconnu ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll] Inconnu ig9icd32.dll!7208ce0b() Inconnu ig9icd32.dll!7277f890() Inconnu ig9icd32.dll!7287a13b() Inconnu pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515 C++ pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x004f20e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x004f20e4, const CShaderDefines & defines) Ligne 69 C++ pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53 C++ pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448 C++ pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714 C++ pyrogenesis.exe!CGameView::Render() Ligne 240 C++ pyrogenesis.exe!Render() Ligne 240 C++ pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319 C++ pyrogenesis.exe!ProgressiveLoad() Ligne 309 C++ pyrogenesis.exe!Frame() Ligne 394 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x009cc028) Ligne 692 C++ pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x009cc028) Ligne 743 C++ pyrogenesis.exe!___delayLoadHelper2@8() C [Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Ligne 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365 C++ kernel32.dll!75b7fa29() Inconnu ntdll.dll!77077c7e() Inconnu ntdll.dll!77077c4e() Inconnu Given the above callstack, I think it's for @vladislavbelov
  16. Looks like a bug with gcc. What version do you have ?
  17. The callstack we need to know what crashed Could be anything. Try disabling GLSL and postprocessing in the game options (first postproc then glsl)
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