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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I will consider your proposal. It's not what I have in mind right now though. Most of the RBs have fixes that are waiting to be committed by their respective owners which are sometimes not active. My plan is to commit them ASAP and to release a RC3. Wait for some testers to make sure it's not broken still. Then publish the announcement and the trailer. Moving the deadline and lifting restrictions could be done but it has implications for translations and stability and the people that are currently active now are not the ones that would work in balancing. So pushing the release two months from now with no proof that anything of value would be done seems a bit dangerous to me.
  2. We also made it harder for them to get IPs which might explain why. That's not good? Yeah @wraitii said this new bug/feature couldn't be fixed I don't understand.
  3. Yeah that's an issue with your 3D export settings what 3D software do you use ?
  4. It seems you might not be the only one https://www.reddit.com/r/leagueoflinux/comments/i12zak/left_control_key_not_working_on_ubuntu_2004/
  5. 10:57 -!- Freagarach_work [Freagarach_work!webchat@cloak-y62wiuqh.fixed.kpn.net] has joined #0ad-dev 10:57 < Freagarach_work> Stan: Both Ctrl behave the same for me. As do Alt. 10:58 < Freagarach_work> Same as with my window manager. 10:58 -!- Freagarach_work [Freagarach_work!webchat@cloak-y62wiuqh.fixed.kpn.net] has left #0ad-dev (Work.) Apparently it worked fine for them on Lubuntu, could this be a specificity of your desktop manager ?
  6. The code above says props/helmets/props instead of props/helmets/
  7. Hmm that's strange, on windows both keys are ctrl.... If it doesn't register on Ubuntu that means there is a bug there. @Freagarach can you test ?
  8. RC = Release Candidates. Currently not possible because of Linux. We could have a custom public mod on modio but it would require you to always manually update and it might be confusing. People that only play single player will disagree with that.
  9. I think the left ctrl thing is intended as it's technically a different key than the right ctrl The crash will be fixed for A25. Thanks for the report!
  10. Could be a lot of things though, people hating A24, being on holidays, people tired of the lag bug that'a been fixed in A25 people playing the RC... End of covid confinement...
  11. Could be that the XMl above is not in the right folder ? Might be a typo in the path of the one referencing that file?
  12. It says your actor xml file is incorrect, what's in it ?
  13. Might consider it yes. Last time I tried though I didn't have enough control on toolsets and versions which would be an issue. IIRC @Imarok had some fun with it. Not sure how to integrate it with premake, I know it handles cmake.
  14. They were a lot of plans for the tutorials. @Angen had one @Freagarach had one and likely some other people on the forums but it never came to fruition. Having custom templates or using the tehcnology manager can be done IIRC. If it makes sense. The game still lacks some basic tutorial features though like area highlighting or object highliting.
  15. In theory, yes. The problem is compound effects. We have no way to deal with those at the moment.
  16. It's based on health. No we don't make such distinction. It can apply to units I think, but I'm not sure how much you can affect there.
  17. It's possible. See the cart buildings getting damage. Fire was no implemented on purpose because the devs felt it was unrealistic.
  18. @wraitii has already created a patch for it and its on github https://github.com/SciGuy42/Macedonia_0ad/tree/master/campaigns
  19. It'd really strange a few people have been reportint this, but I can't find a common denominator. Maybe it will be fixed in the next update.
  20. It's actually a bug / feature where units in formations will run to attack because they get too far away from their formation and start to think they need to run to catch up with it. Probably doesn't happen cause you set it to no formation maybe.
  21. Na, what I don't like is storing binary artefacts in a repo and only providing the last step in a proper manner, instead how it's done for mac is how I see it should be for Windows too. Building from ground up in Windows strikes me as more difficult than cross-compiling for me. Ah yeah sure! They'll be removed when we eventually switcht o git. Will have to find a way to make it easy to download them from the server/github/gitlab so we can get the same experience at what svn is. Yeah building from the ground up is tiring. So many build systems/processes/hacks. If you have a working cross compiled executable build process it could be nice to share it though. I suppose making it work with mingw would be a good start.
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