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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Actually we might have the feature already. The problem would be making techs force variants. It's somewhat similar to this https://gitea.wildfiregames.com/0ad/0ad/pulls/7069 Requires A LOT of actor change though.
  2. At 2:32 when he tries to recruit a worker he gets a message on the left saying there is no more pop left Other events could trigger such messages.
  3. I do miss gameplay messages like this one, bottom left above the minimap (the thumb) Or these (the ? is always present, the other is a message)
  4. Yeah that's intended behaviour. Thanks for testing can you share the code or make a mod ?
  5. I support this. Do note however that integrating the code will be non trivial as some things are hacked around the game and we will need to take the time and make them proper. E.g. the corpse thing i tried to port in 5 different ways and none got in.
  6. Stan`

    Yardim

    I answered his other post.
  7. Units have some level of priority IIRC. They also can have classes they are not allowed to attack.
  8. You might have an env variable overriding everything ?
  9. Stan`

    Asif

    Hello @Asif In the game option you need to switch to Vulkan then restart the game. If it still doesn't work you need to disable GPU skinning.
  10. You need to install llvm possibly
  11. Stan`

    a27 pro games

    You could put them on replay-pallas
  12. Sure. See public/gui/common/music.js https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/gui/common/music.js
  13. For years after it's introduction, we got asked to make attack the default. So we did. There might be some info here https://code.wildfiregames.com/D4697 but else digging on the forums might help
  14. Because those are actually documented. Cimbri -500 0 A.D. are not.
  15. Capture is no longer the default, you need to press the C hotkey to make units capture in this version.
  16. I don't imagine there is an equivalent to Celts? Germanic Tribes might work ?
  17. You need to remove the png.cached.png it should only be .png
  18. There is no ETA. For now your best bet is to keep trying. Hopefully you'll be faster than the dDOS IPs
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