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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Do you have replays for those ?
  2. I guess the modern trend is clarity over beauty and consistency over variety/realisticity.
  3. Hello what do you need help with exactly?
  4. Seems to be a problem with snap... https://forum.snapcraft.io/t/some-snap-apps-no-longer-starting-up-on-amd-laptop/26403 Do other games like supertuxkart run ? I mean using an Ubuntu Personal Packaged Application. You can use them to install the latest version of 0 A.D. sudo add-apt-repository ppa:oibaf/graphics-drivers Alternatively you can also use a Flatpak
  5. Here are the list of all the Config values I could find in the C++; Note tinygettext.debug is in that list https://trac.wildfiregames.com/ticket/6333#ticket but not in default.cfg Don't think you can. Copy pasting from a text editor will work though. In general you should use user.cfg /** * Namespace priorities: * - Command line args override everything * - User supersedes HWDetect (let the user try crashing his system). * - HWDetect supersedes mods & default -> mods can mod hwdetect itself. * - SYSTEM is used for local.cfg and is basically for setting custom defaults. */ enum EConfigNamespace { CFG_DEFAULT, CFG_MOD, CFG_SYSTEM, CFG_HWDETECT, CFG_USER, CFG_COMMAND, CFG_LAST }; void CONFIG_Init(const CmdLineArgs& args) { TIMER(L"CONFIG_Init"); CConfigDB::Initialise(); // Load the global, default config file g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg"); g_ConfigDB.Reload(CFG_DEFAULT); // 216ms // Try loading the local system config file (which doesn't exist by // default) - this is designed as a way of letting developers edit the // system config without accidentally committing their changes back to SVN. g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg"); g_ConfigDB.Reload(CFG_SYSTEM); g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg"); g_ConfigDB.Reload(CFG_USER); g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg"); // No point in reloading mod.cfg here - we haven't mounted mods yet ProcessCommandLineArgs(args); // Collect information from system.cfg, the profile file, // and any command-line overrides to fill in the globals. LoadGlobals(); // 64ms } As you can see, user.cfg is loaded after local.cfg overwriting all the changes. The dev.cfg file is used to detect a development copy. From a quick glance it has two usages 1) Allow developpers to save maps in the current mod rather than in the user mod 2) Allow to use the long string locale in the game to test if the text fits everywhere.
  6. Bring back A23! Seriously though I think this would be a great addition to the engine. I can see it being used for the 1866 mod.
  7. Oh nice I hadn't heard of Catilini
  8. Hey there do you have any mods installed? Does it work if you use the PPA instead ?
  9. @wraitii, @Freagarach any ideas ?
  10. Nah it's not linked to seagulls but with @Freagarach and @Angen' changes
  11. Perhaps. I don't really have a good way to put it forward though.
  12. Note that splash damage was removed in A24. Bolt shooter was the only one able to keep it...
  13. I believe that's what loot was designed for.
  14. Hey there you need to disable all mods.
  15. Nah I just meant some ships are water traders. Detecting you need to board ships would be complicated I think.
  16. You use classes to define how B and A differ. The Tree C has an aura
  17. Not really. The only part that can be is the stuff on docs.wildfiregames.com
  18. Currently it isn't. What you see there are a bunch of planes with a texture.
  19. Yeah I might open the forum to everyone. It was an experiment to make balancing more open than doing it in a forum PM but still keep control on the spam and the dicussions. But it seems that it didn't have the results we hoped as we didn't merge much of the test mods...
  20. It's possible in theory to reduce vision range using an aura Here are a list of things than can be affected by techs aura. It's missing the Damage tags in some places and needs to be updated. https://trac.wildfiregames.com/wiki/TechModifications
  21. The problem is not really the origin IP. Sure if you could find the DDOSer's IP address you could try to block him, but he might change his IP and start again. As long as he has your new IP, which he can now only get if he joins a match with you, he can DDOS you.
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