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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @leopard thanks for the report it's worrysome what happens when you try to pay with paypal?
  2. Hey there and welcome @Crumbcakes It's nice to have new artists aboard. There is a lot of work to be done in the 3D Department, both interesting, modelling new buildings, helping out mods, making new animals etc, rigging animating, and some less fun like cleaning up meshes and reducing the polycount of some of the meshes, improving consistency; This is a free project so you are free to do whatever. We have a lot of different eras to cover in mods so it might be a good starting point. Like I told @Radiotraining feel free to ask me any questions you may have, starting may be a bit overwhelming
  3. Hey @Maxximo To troubleshoot we'd need to have a stack trace with debug symbols and more information about the crash. E.g when does it crash are there logs etc See wiki:ReportingErrors & wiki:GameDataPaths
  4. > atioglxx.dll!5428d70a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown atioglxx.dll!5383c462() Unknown atioglxx.dll!53bdade5() Unknown opengl32.dll!6934ac54() Unknown pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp) Line 1509 C++ pyrogenesis.exe!CVideoMode::UpdateRenderer(int w, int h) Line 455 C++ pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen) Line 417 C++ pyrogenesis.exe!psDisplayError(const wchar_t * __formal, unsigned int __formal) Line 366 C++ You should try the fix suggested by @Langbart
  5. Just remember the period is something like 500-First Crusade
  6. To get the size correctly you import an existing dae file and make sure to tick the import unit options.
  7. Stan`

    Han China

    Would look bad on desert maps, also it's better to keep footprints
  8. Stan`

    Han China

    Yeah the issue is that it doesn't show water on low settings. And of course plants need to be adjusted they are a grid of planes. I remember someone mentioning that the sprouts should be more fluffy.
  9. Indeed https://trac.wildfiregames.com/ticket/5307
  10. There are plans, but currently there are no developpers which such hardware currently so it's hard to test.
  11. Stan`

    Han China

    Do note that the tower on the right was intended from the Tang Dynasty. 618-907, hence the more curved and different roofs;
  12. Sounds like an interesting feature. Maybe something for @andy5995 and @Jammyjamjamman
  13. It take some time to get used to it, but if you practise it should be fine Feel free to ask any questions you have to me and I'll do my best to answer them in a timely manner. Sounds like something that can be done alread. To put it anywhere you have to play with territory restrictions Docks are already markets and resource dropsites The upgrade feature can allow you to update to a CC. Alternatively you can also create a special tech (since A24) that allows you to give a territory root to your building.
  14. Try some tutorials with Andrew Price on Youtube. If you send me your models afterwards I can give you some pointers about making them better. Great work on those concepts! Keep it up. Storehouse/Dropsite could use some love. Two stories buildins are nice but I'm not sure about the farmstead. Maybe one story would be better. Could also be an upgrade for the building. How is the trading post different from a market?
  15. 3-4 was short for A25 and we still lost two months fixing bugs because nobody was there. Mods are still lagging behind
  16. There is not much code for it. In fact it hasn't changed in a while. So we're not wasting maintenance time on it. Competitive multiplayer while often a toxic thing can also have some upsides. What I'd like to have is 2v2 and 4v4 ratings too and a more moderated lobby.
  17. Yeah sure. I'm hoping someone can help us implement some kind of friction in C++. I suppose there is a way to add it without adding a big number of range checks which is what auras do. https://code.wildfiregames.com/rP25182 <- Pushing https://code.wildfiregames.com/rP25219 <- MSVC Warning https://code.wildfiregames.com/rP25686 <- OOS Fix. https://code.wildfiregames.com/rP25708 <- Configurable pushing https://code.wildfiregames.com/rP25747 <- Pushing glitch https://code.wildfiregames.com/rP25748 <- Unit pushing: fix pairs of unit being allowed to overlap. I'm not sure about the terminology, but I think what is implemented is static pushing. 08:41 < wraitii> Well Ideally we'd implement a weight-per-template & static-moving pushing
  18. Hey there welcome! Feel free to to give your input
  19. Coupling components that way seems like asking for trouble if even possible. Vs community doesn't require payment.
  20. Yes of course it's an over simplification of the problem. When I came around ten years ago I saw something like age of empires with a total war style of fighting, with anim sync arrow volleys etc. I've never been into the grand strategy thing, nor an overly complex economy. The thing I loved the most about Age of Mythology was the mythology strings, and the scenario editor especially any kind of building that was out of the ordinary. I'm not interested at all in the competitive part as I am the worst player amongst the team member and it's just hopeless. I just enjoy building stuff and looking at the art. So I am a minority inside another one.
  21. We are “re-hashing” it because @bb_ introduced acceleration. Also because sadly the “player base” isn't entirely represented on those forums.
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