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Posts
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Everything posted by Stan`
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[BUG] Wrong units selection upon drawing a selection rectangle
Stan` replied to Purgator_'s topic in Bug reports
Does it happen because you hover over the minimap? -
paypal donations are not working from india
Stan` replied to leopard's topic in Introductions & Off-Topic Discussion
Hey @leopard thanks for the report it's worrysome what happens when you try to pay with paypal? -
my application to become a visual designer for 0-AD!
Stan` replied to Crumbcakes's topic in Applications and Contributions
Hey there and welcome @Crumbcakes It's nice to have new artists aboard. There is a lot of work to be done in the 3D Department, both interesting, modelling new buildings, helping out mods, making new animals etc, rigging animating, and some less fun like cleaning up meshes and reducing the polycount of some of the meshes, improving consistency; This is a free project so you are free to do whatever. We have a lot of different eras to cover in mods so it might be a good starting point. Like I told @Radiotraining feel free to ask me any questions you may have, starting may be a bit overwhelming -
> atioglxx.dll!5428d70a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown atioglxx.dll!5383c462() Unknown atioglxx.dll!53bdade5() Unknown opengl32.dll!6934ac54() Unknown pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp) Line 1509 C++ pyrogenesis.exe!CVideoMode::UpdateRenderer(int w, int h) Line 455 C++ pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen) Line 417 C++ pyrogenesis.exe!psDisplayError(const wchar_t * __formal, unsigned int __formal) Line 366 C++ You should try the fix suggested by @Langbart
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Just remember the period is something like 500-First Crusade
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To get the size correctly you import an existing dae file and make sure to tick the import unit options.
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Would look bad on desert maps, also it's better to keep footprints
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Yeah the issue is that it doesn't show water on low settings. And of course plants need to be adjusted they are a grid of planes. I remember someone mentioning that the sprouts should be more fluffy.
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Indeed https://trac.wildfiregames.com/ticket/5307
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Native M1 Mac support?
Stan` replied to markouchio's topic in Game Development & Technical Discussion
There are plans, but currently there are no developpers which such hardware currently so it's hard to test. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
sass_cc_02_5.zipHere you go. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
I had a wip somewhere if you want it -
Do note that the tower on the right was intended from the Tang Dynasty. 618-907, hence the more curved and different roofs;
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It take some time to get used to it, but if you practise it should be fine Feel free to ask any questions you have to me and I'll do my best to answer them in a timely manner. Sounds like something that can be done alread. To put it anywhere you have to play with territory restrictions Docks are already markets and resource dropsites The upgrade feature can allow you to update to a CC. Alternatively you can also create a special tech (since A24) that allows you to give a territory root to your building.
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Try some tutorials with Andrew Price on Youtube. If you send me your models afterwards I can give you some pointers about making them better. Great work on those concepts! Keep it up. Storehouse/Dropsite could use some love. Two stories buildins are nice but I'm not sure about the farmstead. Maybe one story would be better. Could also be an upgrade for the building. How is the trading post different from a market?
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3-4 was short for A25 and we still lost two months fixing bugs because nobody was there. Mods are still lagging behind
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Yeah sure. I'm hoping someone can help us implement some kind of friction in C++. I suppose there is a way to add it without adding a big number of range checks which is what auras do. https://code.wildfiregames.com/rP25182 <- Pushing https://code.wildfiregames.com/rP25219 <- MSVC Warning https://code.wildfiregames.com/rP25686 <- OOS Fix. https://code.wildfiregames.com/rP25708 <- Configurable pushing https://code.wildfiregames.com/rP25747 <- Pushing glitch https://code.wildfiregames.com/rP25748 <- Unit pushing: fix pairs of unit being allowed to overlap. I'm not sure about the terminology, but I think what is implemented is static pushing. 08:41 < wraitii> Well Ideally we'd implement a weight-per-template & static-moving pushing
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Hey there welcome! Feel free to to give your input
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Coupling components that way seems like asking for trouble if even possible. Vs community doesn't require payment.
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Yes of course it's an over simplification of the problem. When I came around ten years ago I saw something like age of empires with a total war style of fighting, with anim sync arrow volleys etc. I've never been into the grand strategy thing, nor an overly complex economy. The thing I loved the most about Age of Mythology was the mythology strings, and the scenario editor especially any kind of building that was out of the ordinary. I'm not interested at all in the competitive part as I am the worst player amongst the team member and it's just hopeless. I just enjoy building stuff and looking at the art. So I am a minority inside another one.
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We are “re-hashing” it because @bb_ introduced acceleration. Also because sadly the “player base” isn't entirely represented on those forums.