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0 A.D. Development Report: September 2019 – May 2020 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are cur22 points
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Hello everyone, I have been interested in making it possible to explore applications of machine learning in 0 AD (as some of you may have gathered from https://trac.wildfiregames.com/ticket/5548 ). I realized that I haven't really explained very thoroughly my interest and motivation so I figured I would do so here and see what everyone thinks! tl;dr - At a high level, I think that adding an OpenAI gym-like interface* could be a cool addition to 0 AD that would benefit both 0 AD (technically and in terms of publicity) as well as the research community in machine learning and AI. I go17 points
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Hello everyone, This year and for the past three years 0 A.D. was holding a stand at the FOSDEM. Like every time, it was a very great experience for me, and I was happy to be able to join @Itms, @plumo, @implodedok, @FeXoR, @bb_, @Imarok, @vladislavbelov and @fabio in this adventure. This year was a bit special because I got to co-host a game dev room with the guys at Godot thanks to Akien and Straton and of course to all the people I convinced to give talks and the people that attended said talks. I think the dev room was an overall positive experience so it's great! You can find t14 points
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Hi all, yesterday I gave an ~1 hour presentation about 0 A.D. at the IT company I do my traineeship. It was very nice since there were many positive reactions from the attendees I attached the presentation for those who are interested. Presentation0ad-Sogyo2020-ForForum.pdf14 points
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Hi everyone, I am happy to present a 5-part campaign titled "Macedonia: Rise to Power"! The campaign covers the times of Philip II and ends shortly before Alexander the Great gains control of the kingdom. Some screen shots are included later in this post. The scenario files can be found here:; https://github.com/SciGuy42/Macedonia_0ad Most of the scenarios rely heavily on scripts so make sure to also download the .js files which also go in the maps/scenarios folder containing your scenarios. The scenarios feature more or less typical build and conquer mission, as well as sieges12 points
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Been having fun with cliffs and hills- the houses stack nicely and look like vertical hillside villages.12 points
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Offence Reporting A sure-fire way to get your concerns read and addressed! Be sure to post with not only a modicum of dignity and self-esteem, but also a profound respect and understanding of others and their limits. Do not imperiously demand immediate solutions. Currently only supporting 1 vs. 1 Rated Game offence reports. Help & Support Dear User, If you would like to report someone, please observe the following steps to ensure that your concern is noted. It is necessary for you to create a post on this thread detailing the incident and including the replay11 points
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Hello all! i've made this topic to show some cuirasses i've done once when i had proper internet connection but didn't had a chance to post it. This are textures (cuirasses) done procedurally with blender. So we can have them with normal and specular maps included in any possible color whitout too much effort. Some are recreations of actual textures with specular, normal map. While others are new additions following a few references i could get. Everything was done using Blender and some meshes and procedural materials. Scratches could be included in case is needed but every texture ingam11 points
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I found .dev ppa and made this. Markdown file here0 A.D. a24 SVN Current Changes.md 0 A.D. a24 SVN Current Changes Build: Jul 26, 2020 (23898-development) General Credits is added to the main page. Many Languages are added. New Kushites background. Panel Slide has smoother animation. Structure Tree is smaller and centered. History is now called Civilization Overview. FXAA anti-aliasing, game-setup new player notification, snap to edges (3 people can stand between) for buildings and multiple control group membership is available in O11 points
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So, DE has a feature called Groves, which are collections of trees which are 1 large selectable and gatherable object. There's a few interesting things you can do with this, like make an "underbrush" aura which makes units move slower through them, have less accuracy while shooting in them, etc. Also, as one selectable object you have fewer things to keep track of and also conceptually they make sense in that forests were valuable sources of resources, not just individual trees. There are still individual trees (stragglers), but they aren't the sole source or primary source of wood, the groves10 points
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Hey guys, here is my try at making mountains in 0 A.D. with the new random map "Alpine Mountains", inspired by the skirmish map of the same name : However, sometimes the generation can make a player separated from the rest due to forest blocking the path, this should be fixed sometimes later. The recommanded map sizes to put in the settings is one size larger than what you would typically do for mainland type maps. It would be something like Medium for 2-3 players, Normal for 4-5 players, Large for 6-8 players . Hope you will enjoy it. Download here : feldmap.zi10 points
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Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.10 points
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Just something I did for fun with Blender. Kushite civic center, house and storehouse.10 points
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Hello to 0 A.D. fans and community members As you may have noticed, there have been few recent developer posts on game progress. With that in mind, I will be taking some time to fill in the community with the first April update. A lot of artwork has been done to incorporate more historically informed, hellenistic architecture into the Ptolemy faction. This in turn compelled our resident art workaholic Lord Good to introduce a couple new factions into the 0 A.D. roster that have been sorely missed. Many of you might be thinking that the Chinese might be making their debut,10 points
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Here is how the civic center looks like in game. It still needs a lot (seriously, a lot) of work, but I followed @Ultimate Aurelian's recommendations by removing the spiked doorway and the zig-zag decorations, I also incorporated a courtyard in the center, trying to following the references that he provided. I used @Stan`'s techinque, but using only Gimp; I think that the resulting normal map is close enough.10 points
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Hi everyone In this thread, I am going to present the SpiderMonkey upgrade work I have dedicated myself to since around a month. The aim of the thread is to explain what this upgrade is, why it is such a big change, and how I organized it. Please don't hesitate if you have comments or questions on anything! What is SpiderMonkey? SpiderMonkey is Mozilla's JavaScript engine, used first and foremost in Firefox. As you probably know, 0 A.D. is written in C++ but a large part of the gameplay is programmed in JavaScript, in order to be easily modifiable by mods. In order to execute the Jav9 points
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Following @Itms lack of time recently, I have taken up the mantle of the spidermonkey migration. For SM52, most of what he had done is directly usable and I plan to commit the upgrade in the upcoming days. I will be uploading patches to Phabricator, but for those using git, you can access the whole thing here: https://github.com/wraitii/0ad/tree/sm52-clean My plan is to try and move rather quickly up the ladder, since we need SM78 for Python3 support (which we need to not be dropped by linux distros), and that will take 3 more rounds of upgrading.9 points
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1. Here is the standard background I use: 2. Taking a screenshot of the unit in Atlas with the "Big Screenshot" option, it looks like this (note, I use a custom scenario map with a bright ground texture for ease of cutting in Photoshop) 3. A. I cut the unit out of the background, B. copy the unit into a 2nd layer (this is important), C. resize it to 256x256, D. then add the background texture at the top of this tutorial. E. From there I adjust the Layer Styles (effects) of each of the unit layers to give the final product. This is what the file looks like for9 points
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Norse trading town. Can't wait til AC: Valhalla. Will be copying all their settlements into 0AD9 points
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After the concerns raised by using the Uffington horse, I have been working on this for a while now, and I think I reached a satisfactory point. @LordGood @Genava55 Some of the references I used9 points
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I have already been experimenting with giving the game a much needed update to the terrain textures. I have been exclusively using assets from this website here, licensed as cc0: CC0 Textures - Public Domain PBR Materials We could contact this gentleman and ask for his assistance in creating new assets if his site currently does not have them and WFG could even become a Patron (his highest Patreon level is $5/month). Even if we don't try to partner with him, we can still utilize his excellent CC0 assets and ask him to check out how we're using his stuff. cough I am very keen now on u8 points
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Not sure if I should start a new thread for this, or if I should post this somewhere else. This is my first contribution. @Stan` told me that the Kushites need models for the archery range, stables, elephant stables, and workshop, since they're currently using the models from the Ptolemies. In addition to the .dae (Collada) file, I'm also attatching the .blend file, the ambient occlusion texture, and, why not, the updated actor .xml file. Also a couple of screenshots in the Atlas editor. kush_range.dae kush_range.blend range.xml8 points
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5 heroes works just fine (1080p resolution). So, we can design 3-5 heroes for every civ.8 points
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This is not a political message and should not be construed as such. This is just a matter of fact that everyone deserves a chance to live. Enjoy your day and stay safe, wherever you are.8 points
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@wackyserious Thanks! Malian fortress WIP. BTW I changed the title of this thread to "Malian buildings", since there is more than the storehouse now.8 points
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Note to self: Next time, check history before modelling a building. Also RTFM. mausoleum.zip8 points
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WIP After losing all my pc files by accident I had to start sculpting The Great Bronze Athena from scratch. This is how it looks so far:8 points