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  1. Position: Sound Lead Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Daniel Gaitan. Email: dagaitan70@gmail.com Location: Bogotá, Colombia. Availability: I have all the time you need Age: 22 Occupation: I am currently studying 2 careers at one of the best universities in Colombia and working at the same time but with very flexible schedules and have plenty of spare time. Skills and Experience: I have been in the world of music for 9 years where I have been playing in orchestras, in the philharmonic of my city, in choirs and I have had bands of different genres. I work in commercial composition, which is my main career in college and I have been able to study these types of music that call my attention. I have produced quite a few musical pieces from tonal to atonal, different ensembles and instruments throughout my career such as string orchestra, quartets, symphony format, synthesizers, traditional instruments, etc. On the other hand I have knowledge of production, recording, mixing and mastering. I handle different DAWS, depending on what is needed and the workflow. I also have great knowledge of score creation and editing. I have the possibility to record real instruments in professional studios that the university gives me, they are the best in the country, Disney movies and important projects have been produced and mixed. Motivation: I am motivated to contribute my creativity and work based on the fact that you have given me the best game for free and I could contribute my ideas for free. These games have always appealed to me and the community you have created and how you have been able to carry out the development of your game where we can help I love it. Personality: I consider myself a creative, passionate, honest and perfectionist person. Short Essay: I was looking for some free strategy/simulation games like Age of Empires and found you. It was several years ago while I was going through the whole corona virus pandemic. My motivation was explained above. I am looking to contribute and create sounds and music, enjoying what I like to do. Interests and Hobbies: I like to exercise, help in church, I also go to foundations to help people in need and gaming. I like nature very much, so I always try to be in contact with it, like going for a walk in the forest. Staff: No Community: I just watch YouTube videos of some games (YouTube gaming community) Favorite Game: This is a very difficult question because I don't have a specific game but I do have a favorite genre which would be strategy/simulation of building, surviving, collecting resources and progressing. Some examples are 0 a.d., Age of Empires, Imperivm, Rise of Nations, Tropico, SimCity, Anno, Total War, Dawn of Man, The forest, Stranded Deep, Stellaris. Work Examples: This way I can only upload 5 MB (not enough space), I would like to receive your email and send you my projects. (I sent you a tweet telling you that I wanted to contribute my music and you said yes, by mail and I didn't get it on your website, I asked you and I haven't received an answer. As I was told yes and for the Han civilization, I have already started to do my research and compose, once I get your mail I would like you to listen to it.) Regards, Daniel
    4 points
  2. @asterix@Feldfeld I found an easy way renaming 0 A.D. alpha to something else folder -> accepting uninstall dialog (seems nothing is being removed since folder already renamed) -> renaming new 0 A.D. alpha to 0 A.D. alpha 25 -> renaming back original a26 folder to 0 A.D. alpha as it was. I've already been playing and it's workin good so far!
    3 points
  3. 3 points
  4. Sounds complicated and might be a resource for disaster although true coop would be nice.
    3 points
  5. It's interesting that he says helmets were even rarer than armor. In most ancient armies it was the opposite; the helmet was the priority and anyone with a breasplate usually could afford one as well. They did remove the cheekguards from imported helmets (Making them lighter in exchange for less protection). So possibly there were a few who could afford helmets, but did not bother with them because they thought they were too cumbersome.
    2 points
  6. You could install the development version (svn, instructions are somewhere), which can be installed alongside 0 A.D. Then, using svn, you can go to the revision corresponding to the 0 A.D. release of your choice. See here: https://trac.wildfiregames.com/wiki/Changelogs (column last commit). That effectively allows you to play any older version this way.
    2 points
  7. Garamantian inscription with the shape of a hand: Garamantian tombstone: This is similar to a Carthaginian symbol, called the hamsa.
    2 points
  8. Weapons could have also been political gifts or earned from any experience as mercenaries or auxiliaries. There are some Celtic helmets found in a Germanic context but from the Przeworsk culture (related to the Lugii and the Vandals). For the Suebi, I really think it should be coherent with the description from Tacitus: It is only an issue due to a lack of guidelines to represent the gain in experience. The current approach is based on Mediterranean civs in vanilla 0AD which is inappropriate for "barbarians". Anyway, if you want a list of the helmets you could use for the Suebians: Gelduba helmet with the feathers Wooden helmets from Denmark A sort of helmet made from hide as mentioned by Tacitus Coolus-Mannheim helmets are esthetically suited (although a real evidence would have been better, it is plausible) Modified Roman helmets for veterans and ancient auxiliaries The eagle helmet from the Portonaccio Sarcophagus The Stanica Tbilisskaya / skeleton helmet.
    2 points
  9. Apparently it is a type of shield associated with the Visigoths But there is not really hard evidence for it, and it might just be an incorrect depiction of an hexagonal shield. http://theminiaturespage.com/boards/msg.mv?id=185238 http://www.slitherine.com/forum/viewtopic.php?t=13673 https://balagan.info/gothic-shield-shapes-there-is-no-such-thing-as-a-gothic-coffin-shield
    2 points
  10. Buenos días o tardes; -Ya empecé con los edificios, no son ni bocetos, me están comentando que debo seguir ciertos patrones del juego, así como ponerle un Parapeto a la muralla . @Genava55 @wowgetoffyourcellphone Puerta de muralla; Muros de muralla; Torres defensivas; (estarán mucho más bonitas y exóticas cuando tengan techo de hojas de palma) Actuales edificios; ¿What do you think @Sundiata? Disculpen las molestias*
    2 points
  11. @AIEND I know you are also interested in this idea, do you have references for it?
    2 points
  12. An idea I've always had and that I believe many have in common is that units with swords and spears attacking stone or solid wood structures is something very strange, but I believe the time and opportunity has come to change that, I believe attacking with torches /fire are less aggressive on closer inspection. I also know that other techniques like digging holes under structures also existed.
    1 point
  13. I believe the conquest doesn't need to be taken away, but with more efficient means of siege it can be reduced in power.
    1 point
  14. Capture-delete is just a helpless compensation for the soldier not having an effective means of siege, which is why I think arson should be added, even if someone feels that the torch is not good enough, then I think it is better to let all soldiers take pickaxes, sledgehammers, logging axes and other tools to demolish buildings than now.
    1 point
  15. The introduction of the concept of arson can make the means of siege more flexible and diverse, and solve the positioning problems of some of the units at the moment. For example, most players use the siege tower as a field battle as if it were a BMP loaded with assault riflemen, which is not unrelated to the weak damage of bows against buildings, but if we make the siege tower fire incendiary arrows and specify that it can only attack buildings, we can turn the tower into an effective siege weapon. And naval warships could also fire incendiary arrows at other ships and buildings and normal arrows at soldiers, which would reduce our reliance on catapult warships (which many civilizations don't have) and also allow naval battles to remain intense enough while not allowing the navy to do too much damage to land-based soldiers by distinguishing between the normal/incendiary arrows used by warships. The torch can smooth out the damage gap between different kinds of infantry and cavalry (both melee and ranged) against buildings, and also narrow the gap between soldiers and siege mechanics, thus speaking, we no longer need extremely powerful siege hammers. It also means that buildings can be further refined, for example we can differentiate between stone and wooden buildings in terms of resistance to fire, instead of only in terms of HP. I tested the arson mechanic a few months ago in an older version of the "Mirror" mod, and it made for a pretty good game experience, I thought.
    1 point
  16. Or if you are both on windows you can directly download it from here https://releases.wildfiregames.com/ where are all releases already prepared
    1 point
  17. Attacking buildings with swords and arrows is a good old AoE-Tradition. Keep it simple
    1 point
  18. Yeah, a metal sword shouldn't even be able to topple a huge concrete structure with his sword unless he's Thor with Mjolnir. This would be solved if they introduce multiple attacks from units and Unit and Structure Resistances similar to MUA.
    1 point
  19. Is there a way I can directly copy the console errors or access the log? There were some I wanted to post but didn't have time to type them manually when I saw them.
    1 point
  20. You should probably check other game stores as popular as not very known to prevent this kind of appropriation. This is just a disgusting precedent!
    1 point
  21. Clone the repository of an earlier date, and compile it.
    1 point
  22. So, Steam page is a fake page? It could contain malware? Same story was with GIMP, so they put true MS Store page on their site.
    1 point
  23. If by that you mean time alternating the day and the night while in game, I think the engine doesn't have that. Yes, just one map, Alpine Mountains. I focused on beauty on that one. It has balanced resource start, but is chokepointy and expansion possibilities are unbalanced. See https://0ad.old.mod.io/feldmap for a few screenshots.
    1 point
  24. I think it is possible but don't have much know how to do that now, I hope I can do that eventually. also another idea is to let spectators play a single unit for a player they prefer, so that the spectators can be assassins for a faction they prefer, they will be playing completely independently, and respawn as long as the main player is in game. @Stan` I would like to know your opinion about this, will it be a good idea or a bad one.
    1 point
  25. 1 point
  26. I think the walls would be covered in plaster
    1 point
  27. @Lion.Kanzen puedes ayudarnos en el emblema civ? Este es el emblema civil actual.
    1 point
  28. Creo que partiendo de las paredes o de las casas no difiere mucho, recordando que ya hay un mod base, ahora toca crear mejores modelos.
    1 point
  29. https://www.britannica.com/place/Japan/The-Yayoi-period-c-300-bce-c-250-ce
    1 point
  30. Hey @leopard this nightime looks really nice! Download link is updated right here? I wonder if it possible to have a map with some daynight simulation. I read about that in other thread, can't find now and i don't know how far that idea went I already have feldmap. I've never host TG with it because for some reason I though it was only working fine on 1v1 games. I'd like to start using now for tg games and see how it goes. Please if you can clarify this to me. Feldmap mod also adds other in addition to mainland balanced?
    1 point
  31. This is an adapted map, this time for Version 25. I have used a new system, that produces deterministic areas for a base, and turn to random terrain outside the base. In the multiplayer-mode all bases should have the same terrain, the location of the mines are also on the same place. Same applies to fauna like muskoxes and wolves, they are at predetermined locations.carpathian_2.zip Just the trees and textures are always random. For different sizes of maps and amount of players i have made several predetermined terrains, more complex one, if the size of the map is sufficient. carpathian_2.zip
    1 point
  32. It would be excellent to propose a rework of this. how is it going with the changing default capture?
    1 point
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