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Showing content with the highest reputation on 2022-07-23 in all areas

  1. CHARTS! Hello 0 A.D. friends, I am happy to announce a new release (v0.25.8) of the LocalRatings mod with new amazing features! Are we getting better over time? Is our archenemy becoming everyday stronger? Charts will tell! Explanatory picture below. And if you don't like the default chart colors you can always change them (see picture below). Further, two new Score Weights have been added: the amount of resources used and the amount of resources sold at the market. Finally, Other minor issues have been addressed. Download: you can download the new release (v0.25.8) of the mod from the zip file attached to this post or from the zip file attached to the first post of this thread or from the official page. LocalRatings-v0.25.8.2.zip
    4 points
  2. Hey. I watched some RTS games on Youtube like AOE 2 and 3, WC 2, SC 2... In none of them you can produce 100+ units in 10 minutes, it's rather 3-4x less. I am wondering why 0AD is made like that? I play on 15" lap top screen and yesterday during 1v1 game I had clash with part of opponent's army. It was very hard for me to estimate how much he actually has. And I general that big blobs is not looking nice. What you guys think - would it be better to have less units? Was there discussions about this before? Would it make sense to think about making less crowd in game? Is that complex to make?
    2 points
  3. I don't think it is a conscious decision, but rather it seems a result of the game lacking content in phase 2. For the current meta: In the first 6 minutes you can rush someone. After that most players after some extra infantry which should help for defending. At this point executing any attack is more detrimental for your own development than for your opponents development. There are some factions (with mercenary cavalry) that do not follow this logic. From say minute 6 to 12, the game is misbalanced in the sense that spamming more infantry is better than going to phase 2 early. Once you reach phase 3 as the first player, you can get your siege, upgrades and hero's before your opponent does. If you attack your opponent in the time zone that he does not have the advantages of phase 3 while you have, there is a reason to expect victory and decide to attack. From minute 6 to 12, there is some dead content during which it is better to stay at home rather than attacking (&strategic decisions). For me the reasoning (indirectly) seems that by developing and training units so quickly, the dead content passes by faster.
    2 points
  4. True, but you don't have to perform top all the time anyway. One could even agree on a "half-time" break, might be an interesting twist to be able to have a team talk then. The issue with short games is you can only boom and rush once, some harassing maybe, but you simply don't have enough time for strategy, heck just moving your units to your opponent might take a few minutes. Some things which are supposed to have only long term effect like building a good base, trading routes, or corralling loose meaning. While the current meta might be fun in some way it is also somewhat one-dimensional.
    2 points
  5. It means that people like big blobs?
    2 points
  6. 0 A.D. Trac Mod List Introducing a new way to get more visibilty for your mods, you can now get featured on Trac. The idea is that modders- if interested- add their own mod to the page on Trac and we get a nice list together. Gonna tickle some modders to possibly spark some interest @nani@Langbart@azayrahmad@wowgetoffyourcellphone@Lopess@andy5995@Lion.Kanzen@maroder@LetswaveaBook@Stan`@wackyserious@asterix (unpinged people welcome too ofc)
    1 point
  7. @faction02 raised a good point. I have updated the last release (v0.25.8) with a small update. From the Options>Charts menu you can now hide/show charts. This will improve readability, I hope. You will now be able to see charts like this: New features will appear in a future version (probably in A26). Attached you can find the updated version (v0.25.8.2). The same zip file can be found attached to the first comment of the current thread. LocalRatings-v0.25.8.2.zip
    1 point
  8. Thomas13012m quit a game without resign. metadata.json commands.txt
    1 point
  9. Garciaivo_09 quit a deathmatch without resign. @user1 metadata.json commands.txt
    1 point
  10. Well, when it takes like 20-30 minutes of silly arguments to form teams, decide on settings and what not you are happy if the game only takes 15-20 minutes?
    1 point
  11. true, i think its much fun this way. A team game can cost 30mins minimum 15-20min. changing this = even longer game time == boring
    1 point
  12. There has been discussion, but without reaching an agreement on how to procede. computation burden is an issue. @wraitii is the sole dev who's worked on it. blobs will be practically the same in A26, changes are minimal. I believe they move a bit better thanks to newly introduced pushing friction, but they seem to me more or less as dense as before. I couldn't manage to get better results by changing pathfinder.xml alone. I think the number 300 came out at some point when there was the feeling that more was better, that people wanted big battles, and that 300 was a number the engine could bear with, at least in a 1v1 setting. Personally, I enjoy much more 100/150 max pop settings. From my MP perspective, A25 is only better at lower max pop.
    1 point
  13. Every (x,y)-point of the Performance over time graph has y-coordinate equal to the player's rating calculated on the x-th game played. For example, if a player has performed 10% better than the average on their first game (where "better" depends on the weights set, of course), then (1, 10.00) will be a point on the Performance over time graph. Thanks! Actually, the Performance over time graph can have very high and low peaks, making the Rating evolution graph poorly readable. I will put some option to hide/show certain elements of the chart and maybe readjust units/scale if needed. There are plenty of further improvements that can be made, charts have great potential.
    1 point
  14. when i was very young (age 13) i was pretty good with some programming languages. no about 30+x years later its not. but school papers say i was very good with for example turbo pascal. now i really rally not. i forgot most of it. aging, impermanence if that could be implemented. i think that could be great (BTW there is a option already to set a beginning time)
    1 point
  15. It's not just an icon. You're changing the look of units in a synchronized way.
    1 point
  16. There is some variation between release, but generally it's mostly the same, I remember a 300 pop in 15:xx minutes replay with Britons a long time ago. Can't find the video though. Auto-queue may be the reason here.
    1 point
  17. Indeed, there are template changes.
    1 point
  18. this is fire! love it. about the file attached maybe change the extension to zip? had to do it myself before was able to unpack
    1 point
  19. Is it possible that the mod may be included with the base 0 AD itself in the future? A single-player campaign is something I'd personally wished was present in 0 AD for a long time.
    1 point
  20. maybe like in the following? I think it would be nice to use "tabs" like in a browser: -"stats" tab -"history" tab -"builds" tab -"equipment" tab; I don't know if this is possible, but for some units it would be nice to have some information about the props, like the roman pilum, scutum or gladius; or the iberian falcata Also nice to have would be if you could press the upgrade buttons in the menu and you would instantly see how they effect the unit stats.
    1 point
  21. 1 point
  22. works nice, but a problem: if i use it i cant join other games in lobby. happy if you may configure it that its possible (example mods autoCiv, LocalRating, boonGui dont need to be running for all. Maybe you could take a look in resource of them) tested:
    1 point
  23. The AI does not use his accelerating advantages. Same problem with priests - no healers on battlefield from AI.
    1 point
  24. Alright. Maybe we should have a category for unplayable ones. Could go in the trailer mod maybe.
    1 point
  25. council of modder mods there are quite a few. There are many discontinued. I wanted to make a directory of mods.
    1 point
  26. there is a chinese movie with this scene or kind of representation.
    1 point
  27. 1302 AD - Battle of the Golden Spurs
    1 point
  28. Say hello to the new champion crossbow: @Stan`@wowgetoffyourcellphone If you have time: https://trac.wildfiregames.com/ticket/6591
    1 point
  29. "蹶张JueZhang" or "踏张TaZhang", the main feature is that it is larger than the general crossbow, but there is no obvious difference in structure.
    1 point
  30. Keep up the great work. With a bit of luck we can sync when you are done so that I can sign your campaign mod so it's ready to be downloaded when A26 comes out.
    1 point
  31. Hi everyone, with this new update (v0.25.6) of the LocalRatings mod, one can filter out matches with a given number of players, number of teams, or matches with uneven team composition. For example, one can exclude all 1v1 matches from the rating computation; or, conversely, one can consider 1v1 matches only! See image below. Thanks to sanafur who suggested the update! Download: as usual, you can download the new release (v0.25.6) of the mod from the zip file attached to this post or from the zip file attached to the first post of this thread or from the official page. LocalRatings-v0.25.6.zip
    1 point
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