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Showing content with the highest reputation on 2022-06-11 in all areas

  1. I have been modding a little today and I managed to create a variation of mainland where players start with walls.
    4 points
  2. None of the units do? red is for champs purple for heroes, green for mercs, and blue for the rest iirc
    3 points
  3. Mainland balanced is a very good map, but I suggest to create a variation called balanced plainland which has no cliffs at all. Even better, no height differences at all, it should be perfectly plain, thats why it is called plainland. The balance could be even improved by making the map rotational symmetrical, so every player has the same starting conditions as every other player (if you divide balanced mainland into 8 "pieces of cakes", each piece looks different. If you would divide balanced plainland into 8 pieces of cake, they would all look the same, which creates an excellent balance)
    2 points
  4. Please try again. This should work now. Sorry for the inconveniences.
    2 points
  5. Petén. Tiene mucho metal y poca roca. https://www.prensalibre.com/ciudades/peten/estas-son-las-riquezas-naturales-que-viven-en-la-selva-petenera-y-que-contribuyen-con-el-equilibrio-del-planeta/ Necesitamos ceibas. _______ Esta tradición viene desde hace muchos siglos, en los días en que los Mayas cultivaban las ceibas en las plazas de sus ciudades. En muchas de las famosas ruinas de Guatemala estos árboles (o sus descendientes) todavía alcanzan hasta 100 pies de altura o más, abrigando con su sombra los restos de estas comunidades abandonadas hace tiempo. La Ceiba es un ecosistema en sí misma, ya que sus hendiduras y ramas (que llegan a medir hasta 150 pies de ancho) están pobladas por muchas especies de orquídeas, helechos, cactus y bromelias. A las iguanas y otros reptiles les gusta asolearse en las ramas más altas de las ceibas. Los frutos de este árbol son grandes, duros, en grandes cápsulas que contienen fibra de algodón. La Ceiba tiene muchos usos tales como medicina tradicional, fibra de kapok, fibra y también para alimento. Debemos incluir. Árbol Caoba, Cedro, Matilisguate Y otros de esta lista. http://www.parque-tikal.com/#!/trees Hay demasiados Tapir yo agregaría Jabalí , Pavo También conocido como Guajolote Ocelado. El Onza que tengo fotos de él (hay uno en un zoológico camino a Choluteca).
    2 points
  6. Giving just one extra cav without penalties would be a big advantage over other civilizations. Perhaps removing one spearmen then in place of two women might make it more balanced. having two starting horses can make you aggressive at the beginning of the game but having one less soldier can be a big disadvantage to defend yourself.
    2 points
  7. Better pictures and with the description text
    1 point
  8. How are you lads and hows the state of game? I wasnt lurking for a long time. Wondering how's it all going
    1 point
  9. Yep, to help differentiate them in a multi selection. Blue: Citizen Soldiers Orange: Support Units Red: Champions Green: Mercenaries Purple: Heroes Cyan: Naval Units
    1 point
  10. I like the gear map very much. The only issue with it is that it encourages turtling and the border player is incapacitated instantly if their neighbour gets a warship before them.
    1 point
  11. This is a good idea. Isn't the gear map very highly symmetrical in this way (except, of course, it has water)?
    1 point
  12. In English, I suggest those articles: Dating Caral, a Preceramic Site in the Supe Valley on the Central Coast of Peru Radiocarbon dates from the site of Caral in the Supe Valley of Peru indicate that monumental corporate architecture, urban settlement, and irrigation agriculture began in the Americas by 4090 years before the present (2627 calibrated years B.C.) to 3640 years before the present (1977 calibrated years B.C.). Caral is located 23 kilometers inland from the Pacific coast and contains a central zone of monumental, residential, and nonresidential architecture covering an area of 65 hectares. Caral is one of 18 large preceramic sites in the Supe Valley. https://www.researchgate.net/publication/12010372_Dating_Caral_a_Preceramic_Site_in_the_Supe_Valley_on_the_Central_Coast_of_Peru The Evolution of Social Institutions in the Central Andes The chapter traces the evolution of complex socio-political institutions in the Andes from their appearance in the north coast of Peru at the end of the 4th millennium BCE to the sprawling Inca Empire of the fifteenth century CE. For each period, the author describes the kinds of social institutions that developed among the varied societies of this vast region. The evolutionary process centers on monumental architecture requiring coordinated labor. After two millennia of complex social development, state societies emerged by coopting trade networks and barter fairs. The states focused on the control of roads and strategic colonies throughout their region. An elite style of architecture and statecraft was based on earlier, nonstate political, and economic institutions. These grew slowly and lasted for at least a half a millennium. State collapse was followed by political and social realignments, the context for the rapid growth of the Inca Empire in the fifteenth century. Unlike the first states, the Inca Empire was characterized by contiguous provinces and an imperial bureaucracy that administered dozens of distinct ethnic groups and provinces. The earlier relationships between trade, production, and distribution were coopted by the Inca into a grand imperial strategy of population concentration and the creation of industrial enclaves. The rapid rise of the Inca was followed by its relatively quick political collapse at the hands of European invaders. https://docdro.id/EpB1Td1 And this thesis: Caral and the rise to civilization in the Norte Chico Peru The site of Caral, Peru has undergone much archaeological excavations under the direction of Dr. Ruth Shady over the course of the years following 1994. Caral has been radiocarbon dated to over five thousand years ago. It has been proposed by some scholars, Dr. Shady included, that the site of Caral and the surrounding sites in the Supe Valley represent a state level society. However, there is a general consensus in the literature holding that Caral does not represent a highly stratified society such as a state. In order to gain a better understanding of what Caral really represents, this thesis compares Caral to two known state level societies, the Moche and Tiwanaku states. The comparison is based on a number of key factors seen in state levels societies namely, site size and distribution, monumental architecture, craft specialization, iconography and burial stratification. https://minds.wisconsin.edu/handle/1793/66572
    1 point
  13. I can't reproduce it right now. Could you describe the situation more or give a replay please?
    1 point
  14. I don't think an extra cav will be that big of a deal in team games, but you're probably right for 1v1s. I'm not sure I understand. Do you mean Persia would start with 2 cav, 1 spear, 2 archers, and 4 women? I tested that a little bit and it seems fine at first glance. It does seem like it will create some unique build orders, which I think is your goal and would be nice. It also creates a nice defense tradeoff like you mention.
    1 point
  15. @woodpecker @sarcoma you can temporarily cut and paste the old replays into another folder. The names of the replays are based on the date they are played, so something like 20220607_0002 means the second game on the 7th of June 2022.
    1 point
  16. Thanks @woodpecker and @sarcoma. The idea of filtering/weighting replays according to the date has been brought to attention multiple times (for example by @seeh and @BreakfastBurrito_007) and seems to be a must-have. I guarantee this will be implemented in a future version of the LocalRatings mod. Besides a new match filter that takes into consideration the replay date, I am imagining a customizable "weighting function" that assigns a weight of 1 to the most recent replay and slowly decreases back in time, according to user-given parameters. Thinking out loud, such function could be linear, logarithmic, a step function or even we can let the user choose among multiple possibilities. If any of you has thoughts / references / expertise feel free to give a comment. PS: thanks to all of you who are proposing new ideas, @real_tabasco_sauce, @Sevda and @rossenburg among others. I am happy to see that the LocalRatings mod has raised interest in many players. Although I am not responding to all comments, I am taking all suggestions and their feasibility into consideration.
    1 point
  17. Buenos días o tardes; -Iconos (en desarrollo final) para Edificios "Especiales"; -Iconos (en fase final) para tecnologías especiales; (Está entremezclado con el português porque estoy planteando las con @Lopess) -Lopes me dijo que algunas son inviables y en principio son solo planteamientos (ahora se hacen todos y se ven luego cuales se descartan o modifican).Pero para esta facción que no tiene caballería ni una potente fuerza de asedio y naval , necesitaría bastantes tecnologías especiales para ser competitiva . -Si queremos ser históricamente fieles, sería muy desigual una batalla realista (hipotética)entre unas canoas mayas y un Trirreme cartaginés o entre un escuadrón de guerreros jaguar contra un batallón de caballería catafracta persa y otros muchos ejemplos más etc... Disculpen las molestias*
    1 point
  18. The more I think about this, the more I like the idea. I like the idea of a roving siege unit that can be a CC killer. But I'm really unsure if the values are right--in particular, I am concerned it can't be countered by other cav. But I'd like to test it out in a game if anyone else is willing.
    1 point
  19. very interesting place and full of legends.
    1 point
  20. it wasn't you who didn't want to be with wildfire games anymore?
    1 point
  21. Iconos de unidades Lusitanas; Héroes(3); (Los jinetes de héroes serán jugables en las partidas pero el resto estarán en el editor de escenarios) Unidades navales(2); Unidades navales auxiliares(2); Unidades auxiliares(3) Campeones /as(4); Infantería leve(5); Caballería ligera(2); Unidades civiles(3); Unidades de Asedio(3); (Total,27 jugables ,como los kushitas, más un extra para el editor de escenarios) Disculpen las molestias*
    1 point
  22. Iconos para las unidades mayas (Mod Proto-clásico); -Héroes mayas(2); Canoas,unidades marítimas(3); Unidades auxiliares(4); Unidades civiles(3); Unidades campeonas (4); Infantería pesada, equivalente a la caballería (3); Infantería leve(6); (Total ;26, falta 1 de los Héroes) Disculpen las molestias*
    1 point
  23. 0 A.D. in Print (19/Jul/05) web.archive.org
    1 point
  24. The illustrations in the Ancient China section of Osprey Publishing are notorious in China and we do not recommend referencing them at all.
    0 points
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